Fatigue: Difference between revisions
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*attacking with a weapon |
*attacking with a weapon |
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*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref> |
*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref> |
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*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]</ref> |
*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref> |
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*casting [[spells]] |
*casting [[spells]] |
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*[[RTS|Ranger trails]]. |
*[[RTS|Ranger trails]]. |
Revision as of 11:34, 19 October 2015
Fatigue affects how often your character can perform a strenuous action.
Formulas
A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]
Uses
- attacking with a weapon
- Athletics for climbing, swimming and retreating[5]
- Empaths when transferring wounds and casting Fountain of Creation [6]
- casting spells
- Ranger trails.
Fatigue Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | energetic | strangely full of extra energy |
100% | none | none |
99%-90% | none | slightly fatigued |
89%-80% | winded | somewhat tired |
79%-70% | tired | tired |
69%-60% | tired | fatigued |
59%-50% | fatigued | very tired |
49%-40% | fatigued | very fatigued |
39%-30% | worn-out | extremely tired |
29%-20% | beat | extremely fatigued |
19%-10% | exhausted | on the verge of complete exhaustion |
9%-1% | exhausted | completely exhausted |
<1% | exhausted | exhausted beyond reason |
References
Related Forum Posts
Click here to search for related posts.
Additional Information
:definition