Fatigue: Difference between revisions

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*attacking with a weapon
*attacking with a weapon
*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref>
*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref>
*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]</ref>
*[[Empaths]] when [[Empath_Healing|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref>
*casting [[spells]]
*casting [[spells]]
*[[RTS|Ranger trails]].
*[[RTS|Ranger trails]].

Revision as of 11:34, 19 October 2015

Fatigue affects how often your character can perform a strenuous action.


Formulas

A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]

Uses

Fatigue Levels

Percentage Combat Message HEALTH Message
>100% energetic strangely full of extra energy
100% none none
99%-90% none slightly fatigued
89%-80% winded somewhat tired
79%-70% tired tired
69%-60% tired fatigued
59%-50% fatigued very tired
49%-40% fatigued very fatigued
39%-30% worn-out extremely tired
29%-20% beat extremely fatigued
19%-10% exhausted on the verge of complete exhaustion
9%-1% exhausted completely exhausted
<1% exhausted exhausted beyond reason

References

Related Forum Posts

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Additional Information

:definition