DragonRealms Updates (2014): Difference between revisions
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* A bug which allowed some stun-causing spells to ignore stun immunity has been quashed. |
* A bug which allowed some stun-causing spells to ignore stun immunity has been quashed. |
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* [[Teleologic Corruption]] can now fade to zero. |
* [[Teleologic Corruption]] can now fade to zero. |
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* Significant changes to how [[naphtha]] works. ([[Post:Naphtha changes - 05/11/2013 - 22:56|Post]]) |
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==June== |
==June== |
Revision as of 16:11, 19 August 2014
A page to assist returning players.
January
February
March
April
- Taisidon Safari rereleased.
May
- DragonRealms 3.1 released.
- Wound restrictions for using telescopes eased.
- Metal ingot deeds will now display their mix if the reader has the Master Metallurgy technique.
- Rerelease of Empower Moonblade.
- A bug which allowed some stun-causing spells to ignore stun immunity has been quashed.
- Teleologic Corruption can now fade to zero.
- Significant changes to how naphtha works. (Post)
June
- Invocation of the Spheres Quest released.
- New Sorcerous Backlash system released.
- Dangerous research projects now use the new Sorcerous Backlash system.
- Addition of Summon Domain for Warrior Mages. (Post)
- Target stealth difficulties adjusted to match those of loading a weapon while hidden.
- Eyes of the Blind now factors its potency into the stealth bonus.
- Vivisection changed to use the same calculations as Snipe and no longer automatically breaks invisibility.
- SCRAPE can now be used instead of RUB to repair forged items. This was implemented because RUB interacts strangely when trying to repair an item that matches a person's name.
July
August
- Throwing non-weapon items will no longer have any chance of lodging them, regardless of the method.
- Attacks against a target you've GRAPPLEd always behave as if the user can see the target, irrespective of hiding or invisibility.