Spirit Health: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
GNIKOLEYCHUK (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health and regeneration booster, any spell or ability that boosts [[Charisma]], [[Discipline]], [[Wisdom]] or [[Intelligence]] will also indirectly boost spirit health while [[play]]ing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration. |
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health and regeneration booster, any spell or ability that boosts [[Charisma]], [[Discipline]], [[Wisdom]] or [[Intelligence]] will also indirectly boost spirit health while [[play]]ing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration. |
||
==Formula== |
==Formula== |
||
[[Image:Spirit formula.png]] |
[[Image:Spirit formula.png]] |
||
==Uses== |
|||
*Spirit health is directly related to the decaying ([[depart|auto-depart]]) times of dead people. |
|||
*Increases the number of times a [[Necromancer]] can use [[Spiteful Rebirth]] in a 24 hour period.<ref>[[Post:Death and You - 11/21/2009 - 21:44:36]]</ref> |
|||
==Spirit Health Levels== |
==Spirit Health Levels== |
||
Line 65: | Line 71: | ||
| dead |
| dead |
||
|} |
|} |
||
{{RefAl}} |
{{RefAl|r=y|a=y}} |
||
{{cat|Statistics,Definitions}} |
{{cat|Statistics,Definitions}} |
||
[[page type is::definition| ]] |
[[page type is::definition| ]] |
Revision as of 13:06, 10 August 2014
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health and regeneration booster, any spell or ability that boosts Charisma, Discipline, Wisdom or Intelligence will also indirectly boost spirit health while playing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration.
Formula
Uses
- Spirit health is directly related to the decaying (auto-depart) times of dead people.
- Increases the number of times a Necromancer can use Spiteful Rebirth in a 24 hour period.[1]
Spirit Health Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | mighty | mighty and unconquerable |
100% | none | full of life |
99%-90% | shaky | very strong |
89%-80% | very shaky | strong |
79%-70% | weak | wavering slightly |
69%-60% | very weak | rather shaky |
59%-50% | drained | weak |
49%-40% | very drained | very weak |
39%-30% | cold | extremely weak |
29%-20% | very cold | cold |
19%-10% | empty | empty |
9%-1% | desolate | lifeless |
<1% | nonexistent | dead |
References
Related Forum Posts
Click here to search for related posts.
Additional Information