Fatigue: Difference between revisions

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[[Fatigue]] affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting [[spells]], attacking with a weapon, [[Swimming skill|swimming]], [[climbing]], transferring wounds (Empaths), and running [[RTS|Ranger trails]].
[[Fatigue]] affects how often your character can perform a strenuous action.




==Formulas==
==Formulas==


A character's fatigue pool is determined by [[Stamina]] and [[Discipline]], as follows:
A character's fatigue pool size is determined by primarily by [[Stamina]] and to a much lesser degree by [[Discipline]]<ref>[[Post:Stamina regen out of combats seems too low. - 01/22/2013 - 02:53]]</ref><br/>
Fatigue recovery (per pulse) is determine primarily by [[Stamina]] and secondarily by [[Discipline]]<br/>
Fatigue cost is determined primarily by [[Stamina]] and secondarily by [[Strength]]<ref>[[Post:TEST fatigue pt 1 - 6/27/2009 - 15:42:27]]</ref><ref>[[Post:Combat Updates - 4/23/2007 - 1:46:22]]</ref><ref>[[Post:MB stamina costs? - 01/20/2013 - 22:11]]</ref>


==Uses==
[[Image:Fatigue formula.png]]
*attacking with a weapon

*[[Athletics]] for climbing, swimming and retreating<ref>[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]</ref>
Fatigue recovery (per pulse) is determined solely by a character's [[Stamina]].
*[[Empaths]] when [[Transfer|transferring]] wounds and casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]</ref>

*casting [[spells]]
[[Image:Fatigue recovery formula.png]]
*[[RTS|Ranger trails]].


==Fatigue Levels==
==Fatigue Levels==
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{{cat|Statistics,Definitions}}[[page type is::definition|:definition]]
{{cat|Statistics,Definitions}}[[page type is::definition|:definition]]

Revision as of 12:43, 10 August 2014

Fatigue affects how often your character can perform a strenuous action.


Formulas

A character's fatigue pool size is determined by primarily by Stamina and to a much lesser degree by Discipline[1]
Fatigue recovery (per pulse) is determine primarily by Stamina and secondarily by Discipline
Fatigue cost is determined primarily by Stamina and secondarily by Strength[2][3][4]

Uses

Fatigue Levels

Percentage Combat Message HEALTH Message
>100% energetic strangely full of extra energy
100% none none
99%-90% none slightly fatigued
89%-80% winded somewhat tired
79%-70% tired tired
69%-60% tired fatigued
59%-50% fatigued very tired
49%-40% fatigued very fatigued
39%-30% worn-out extremely tired
29%-20% beat extremely fatigued
19%-10% exhausted on the verge of complete exhaustion
9%-1% exhausted completely exhausted
<1% exhausted exhausted beyond reason

References

Related Forum Posts

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Additional Information

:definition