Sarkranis's Empath Guide: Difference between revisions
(Created page with "I will continue to expand this, but for now, here is a suggested spell and magical feat progression for combat-oriented [[Empaths...") |
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|6||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||18 |
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|7||[[Lethargy]]||pulsing fatigue damage (prereq)||3||Refresh||21 |
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|9||[[Paralysis]]||non-damaging immobilizer (to train TM in anticipation of Guardian Spirit)||2||Lethargy||27 |
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|9||[[Lethargy]]||pulsing fatigue damage (prereq)||3||Refresh||27 |
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|11||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||33 |
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|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45 |
|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45 |
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|16||[[Blood Staunching]]||stops bleeding (prereq)||1||Heal Scars||48 |
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|17||[[Vitality Healing]]||can be a life saver; you might want it even earlier||2||Heal Scars||51 |
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|18||[[Vitality Healing]]||can be a life saver; you might want it even earlier||2||Heal Scars||54 |
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|19||[[Strange Arrow]]||prereq||1||none||57 |
|19||[[Strange Arrow]]||prereq||1||none||57 |
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|38||[[Nissa's Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||122 |
|38||[[Nissa's Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||122 |
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|40||[[Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||130 |
|40||[[Magical Feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||130 |
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|42||[[Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||138 |
|42||[[Magical Feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||138 |
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|44||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||146 |
|44||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||146 |
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|52||[[Vigor]]||+agility, +strength||1||Gift of Life||178 |
|52||[[Vigor]]||+agility, +strength||1||Gift of Life||178 |
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|54||[[Magical Feats|Utility Mastery]]||allows you to channel more mana into utility spells||1||100 Utility, 100 Arcana||186 |
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|58||[[ |
|58||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||202 |
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|60||[[ |
|60||[[Magical Feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||210 |
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|62||[[ |
|62||[[Magical Feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||218 |
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|66||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||234 |
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|68||[[Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||242 |
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|78||[[Perseverance of Peri'el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||290 |
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|82||[[Heal]]||heals most severe wounds/scars (prereq)||2||Vitality Healing||310 |
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|86||[[ |
|86||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||330 |
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|88||[[Flush Poisons]]||especially after Poisons are released for alchemy||1||Blood Staunching||340 |
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|90||[[Dispel]]||dispels one magical effect||2||two AP spells||350 |
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|92||[[ |
|92||[[Flush Poisons]]||especially after Poisons are released for alchemy||1||Blood Staunching||360 |
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|94||[[Magical Feats|Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||370 |
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|96||[[Magical Feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||380 |
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|96||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||380 |
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|98||[[ |
|98||[[Magical Feats|Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||390 |
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|100||[[ |
|100||[[Magical Feats|Targeted Mastery]]||allows you to channel more mana into TM spells||1||100 TM, 100 Arcana||400 |
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|102||[[ |
|102||[[Magical Feats|Debilitation Mastery]]||allows you to channel more mana into debilitation spells||1||100 Debilitation, 100 Arcana||410 |
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|105||[[ |
|105||[[Magical Feats|Augmentation Mastery]]||allows you to channel more mana into augmentation spells||1||100 Augmentation, 100 Arcana||425 |
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|108||[[ |
|108||[[Magical Feats|Warding Mastery]]||allows you to channel more mana into warding spells||1||100 Warding, 100 Arcana||440 |
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|111||[[ |
|111||[[Magical Feats|Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||455 |
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|114||[[ |
|114||[[Magical Feats|Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||470 |
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|117||[[ |
|117||[[Magical Feats|Silent Preparation]]||can learn spell preps that are easy to conceal||1||Alternate Preparation, 100 Stealth, 100 Arcana||485 |
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|120||||||||||500 |
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Revision as of 17:28, 17 July 2014
I will continue to expand this, but for now, here is a suggested spell and magical feat progression for combat-oriented Empaths.
Suggested Spell and Feat Progression
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats.
I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly).
Circle | Spell | Effect/Comment | Cost | Prerequisites | Magic.Ranks |
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1 | Heal Wounds | 1 | none | 3 | |
2 | Heal Scars | 1 | Heal Wounds | 6 | |
3 | 9 | ||||
4 | Refresh | -fatigue, +fatigue recovery | 2 | Heal Scars | 12 |
5 | 15 | ||||
6 | 18 | ||||
7 | Lethargy | pulsing fatigue damage (prereq) | 3 | Refresh | 21 |
8 | 24 | ||||
9 | Paralysis | non-damaging immobilizer (to train TM in anticipation of Guardian Spirit) | 2 | Lethargy | 27 |
10 | 30 | ||||
11 | Iron Constitution | -damage from serious hits (prereq, becomes good at high levels) | 2 | Heal Scars | 33 |
12 | 36 | ||||
13 | Gift of Life | +stamina, +empathy skill (prereq) | 2 | Refresh | 39 |
14 | 42 | ||||
15 | Aggressive Stance | +evasion skill, +brawling skill | 2 | Iron Constitution and Heart Link or Gift of Life | 45 |
16 | Blood Staunching | stops bleeding (prereq) | 1 | Heal Scars | 48 |
17 | 51 | ||||
18 | Vitality Healing | can be a life saver; you might want it even earlier | 2 | Heal Scars | 54 |
19 | Strange Arrow | prereq | 1 | none | 57 |
20 | Lay Ward | potency barrier against spells | 1 | Gauge Flow, Ease Burden or Strange Arrow | 60 |
22 | 66 | ||||
24 | Manifest Force | ablative physical damage barrier | 2 | Gauge Flow, Ease Burden or Strange Arrow | 72 |
26 | Cure Disease | 1 | Blood Staunching | 78 | |
28 | 84 | ||||
30 | Mental Focus | +intelligence, +concentration/recovery (prereq) | 2 | Heal Scars | 90 |
32 | Compel | forces target to leave room (prereq) | 1 | Mental Focus | 98 |
34 | 106 | ||||
36 | 114 | ||||
38 | Nissa's Binding | puts target to sleep (AoE debilitation) | 3 | Compel or Awaken | 122 |
40 | Deep Attunement | +harness regeneration | 1 | 100 Attunement, 100 Arcana | 130 |
42 | Efficient Harnessing | -harness cost | 1 | 100 Attunement, 100 Arcana | 138 |
44 | Innocence | forces target to disengage; prevents facing/advancing (prereq) | 1 | Iron Constitution | 146 |
46 | 154 | ||||
48 | 162 | ||||
50 | Tranquility | +discipline, +defense against vs. will/fortitude attacks (prereq) | 3 | Mental Focus | 170 |
52 | Vigor | +agility, +strength | 1 | Gift of Life | 178 |
54 | Utility Mastery | allows you to channel more mana into utility spells | 1 | 100 Utility, 100 Arcana | 186 |
56 | 194 | ||||
58 | Awaken | -stuns/unconsciousness | 2 | Mental Focus | 202 |
60 | Raw Channeling | power cyclics directly from attunement | 1 | 100 Attunement, 100 Arcana | 210 |
62 | Efficient Channeling | -cyclic cost | 1 | 100 Attunement, 100 Arcana | 218 |
64 | 226 | ||||
66 | Guardian Spirit | summons combat "pet" (cyclic, trains TM) | 2 | circle 20, Innocence and Compel or Paralysis | 234 |
68 | 242 | ||||
70 | 250 | ||||
72 | Aesandry Darlaeth | +reflex, +recovery from balance/immobilization/webbing (cyclic) | 3 | circle 20, Aggressive Stance | 260 |
74 | 270 | ||||
76 | 280 | ||||
78 | Perseverance of Peri'el | ablative vitality barrier (ritual) | 3 | circle 30, Tranquility and Iron Constitution | 290 |
80 | 300 | ||||
82 | Heal | heals most severe wounds/scars (prereq) | 2 | Vitality Healing | 310 |
84 | 320 | ||||
86 | Regenerate | gradually heals wounds/scars (cyclic, great for hunting) | 2 | circle 30, Heal | 330 |
88 | 340 | ||||
90 | Dispel | dispels one magical effect | 2 | two AP spells | 350 |
92 | Flush Poisons | especially after Poisons are released for alchemy | 1 | Blood Staunching | 360 |
94 | Magic Theorist | learn spells designed for other mana types | 1 | 100 Scholarship, 50 Arcana | 370 |
96 | Improved Memory | memorize a second spell scroll | 1 | 100 Scholarship, 100 Arcana | 380 |
98 | Sorcerous Patterns | -sorcerous backlash | 1 | 100 Sorcery, 100 Arcana | 390 |
100 | Targeted Mastery | allows you to channel more mana into TM spells | 1 | 100 TM, 100 Arcana | 400 |
102 | Debilitation Mastery | allows you to channel more mana into debilitation spells | 1 | 100 Debilitation, 100 Arcana | 410 |
105 | Augmentation Mastery | allows you to channel more mana into augmentation spells | 1 | 100 Augmentation, 100 Arcana | 425 |
108 | Warding Mastery | allows you to channel more mana into warding spells | 1 | 100 Warding, 100 Arcana | 440 |
111 | Legerdemain | easier to conceal spell preps | 1 | 50 Stealth, 50 Arcana | 455 |
114 | Alternate Preparation | prereq | 1 | 100 PM, 100 Arcana | 470 |
117 | Silent Preparation | can learn spell preps that are easy to conceal | 1 | Alternate Preparation, 100 Stealth, 100 Arcana | 485 |
120 | 500 | ||||
123 | 515 | ||||
126 | Fountain of Creation | heals all wounds/scars | 3 | circle 30, Heal | 530 |
129 | Burden | -strength | 1 | Gauge Flow, Ease Burden or Strange Arrow | 545 |
132 | Adaptive Curing | allows preemptive casting of Flush Poisons and Cure Disease | 1 | Cure Disease or Flush Poisons | 560 |
135 | 575 | ||||
138 | 590 | ||||
141 | 605 | ||||
144 | 620 | ||||
147 | 635 | ||||
150 | 650 |