Regenerate: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Spell
{{Spell
|name=Regenerate
|name=Regenerate
|abbrev=regenerate
|abbrev=-
|minprep=5
|minprep=5
|castcap=40
|castcap=40
|minskill=250
|validtarget=caster
|maxskill=1000
|validtarget=Self
|guild=Empath
|guild=Empath
|spellbook=Healing
|spellbook=Healing

Revision as of 22:02, 6 July 2014


Empath thumb.jpgEmpathGuild


Regenerate Cyclic spell
Abbreviation: -
Prerequisites: circle 30, Heal
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: cyclic / utility
Difficulty: esoteric
Prep (min/max): 5 / 40
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: Unknown
Corruption: Unknown
Description: Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, gradually heals wounds/scars
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.