Attributes: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
m (Stats moved to Statistics: Moved from abbreviation)
No edit summary
Line 1: Line 1:
Every character in DragonRealms has 8 stats which factor into almost everything that character does from combat to crafting:
Every character in DragonRealms has 8 statistics (attributes) which factor into almost everything that character does from combat to crafting:


*[[Strength]] - brute physical power.
*[[Strength]] - brute physical power.
Line 5: Line 5:
*[[Agility]] - skill at controlling one's body.
*[[Agility]] - skill at controlling one's body.
*[[Charisma]] - personality, strength of character, and appearance.
*[[Charisma]] - personality, strength of character, and appearance.
*[[Discipline]] - mind over body.
*[[Discipline]] - mind over body and dedication.
*[[Wisdom]] - intuition and application of knowledge.
*[[Wisdom]] - intuition and application of knowledge.
*[[Intelligence]] - mental capacity.
*[[Intelligence]] - mental capacity.
*[[Stamina]] - endurance, overall health.
*[[Stamina]] - endurance and overall health.


Stats are initally chosen at character generation in the [[Hall of Eleven Races]]. By touching the statues, stats are randomly chosen with a maximum determined by racial bonuses.
Stats are initally chosen at character generation in the [[Hall of Eleven Races]]. By touching the statues, stats are randomly chosen with a maximum determined by racial bonuses.


After character generation the only way to increase your stats is by spending [[Time Development Points | TDPs]]. You are given 600 TDPs to start. From then on TDPs are gained either by increasing your circle or by gaining skills.
After character generation the only way to increase stats is by spending [[Time Development Points | TDPs]]. A character is given 600 TDPs to start. From then on TDPs are gained either by gaining circles or gaining skills.


==Increasing Statistics==
The TDP cost to increase a stat is determined by race using the following chart:
The TDP cost to increase an attribute is determined using the following formula:


[[Image:TDPformula.gif]]


The racial TDP bonuses are listed in the following chart:


{| class="wikitable" style="text-align: center;" width=75%
{| class="wikitable" style="text-align: center;" width=75%
Line 20: Line 27:
| || width=9% | [[Dwarf]] || width=9% | [[Elf]] || width=9% | [[Elothean]] || width=9% | [[Gor'Tog]] || width=9% | [[Gnome]] || width=9% | [[Halfling]] || width=9% | [[Human]] || width=9% | [[Kaldar]] || width=9% | [[Prydaen]] || width=9% | [[Rakash]] || width=9% | [[S'kra Mur]]
| || width=9% | [[Dwarf]] || width=9% | [[Elf]] || width=9% | [[Elothean]] || width=9% | [[Gor'Tog]] || width=9% | [[Gnome]] || width=9% | [[Halfling]] || width=9% | [[Human]] || width=9% | [[Kaldar]] || width=9% | [[Prydaen]] || width=9% | [[Rakash]] || width=9% | [[S'kra Mur]]
|-
|-
| [[Strength]] || - || +1 || +1 || -3 || +3 || +2 || || -1 || || || -1
| [[Strength]] || || +1 || +1 || -3 || +3 || +2 || || -1 || || || -1
|-
|-
| [[Reflex]] || +1 || -1 || -1 || +1 || -2 || -1 || || || -2 || -1 || -1
| [[Reflex]] || +1 || -1 || -1 || +1 || -2 || -1 || || || -2 || -1 || -1
Line 26: Line 33:
| [[Agility]] || +1 || -1 || || || -1 || -2 || || || || +1 ||
| [[Agility]] || +1 || -1 || || || -1 || -2 || || || || +1 ||
|-
|-
| [[Charisma]] || - || -1 || || || || || || -1 || -1 || ||
| [[Charisma]] || || -1 || || || || || || -1 || -1 || ||
|-
|-
| [[Discipline]] || -1 || +1 || || || || +1 || || || +1 || -1 ||
| [[Discipline]] || -1 || +1 || || || || +1 || || || +1 || -1 ||
|-
|-
| [[Wisdom]] || - || || -1 || +2 || || +1 || || +1 || +2 || +1 || +1
| [[Wisdom]] || || || -1 || +2 || || +1 || || +1 || +2 || +1 || +1
|-
|-
| [[Intelligence]] || - || || -1 || +2 || -2 || || || +1 || || +2 || +1
| [[Intelligence]] || || || -1 || +2 || -2 || || || +1 || || +2 || +1
|-
|-
| [[Stamina]] || -1 || +1 || +2 || -2 || +2 || -1 || || || || -2 ||
| [[Stamina]] || -1 || +1 || +2 || -2 || +2 || -1 || || || || -2 ||
|}
|}

A positive number means an increase in the cost to raise a stat and a negative number means a decrease. The cost to raise a TDP is determined by the following formula:


So for example, the cost to raise strength from 20 to 21 for a Gor'Tog character is: (20 x 3) + (-3 x 20 / 2) = 30.

Revision as of 03:16, 3 April 2007

Every character in DragonRealms has 8 statistics (attributes) which factor into almost everything that character does from combat to crafting:

  • Strength - brute physical power.
  • Reflex - ability to react quickly.
  • Agility - skill at controlling one's body.
  • Charisma - personality, strength of character, and appearance.
  • Discipline - mind over body and dedication.
  • Wisdom - intuition and application of knowledge.
  • Intelligence - mental capacity.
  • Stamina - endurance and overall health.

Stats are initally chosen at character generation in the Hall of Eleven Races. By touching the statues, stats are randomly chosen with a maximum determined by racial bonuses.

After character generation the only way to increase stats is by spending TDPs. A character is given 600 TDPs to start. From then on TDPs are gained either by gaining circles or gaining skills.

Increasing Statistics

The TDP cost to increase an attribute is determined using the following formula:


TDPformula.gif


The racial TDP bonuses are listed in the following chart:

Dwarf Elf Elothean Gor'Tog Gnome Halfling Human Kaldar Prydaen Rakash S'kra Mur
Strength +1 +1 -3 +3 +2 -1 -1
Reflex +1 -1 -1 +1 -2 -1 -2 -1 -1
Agility +1 -1 -1 -2 +1
Charisma -1 -1 -1
Discipline -1 +1 +1 +1 -1
Wisdom -1 +2 +1 +1 +2 +1 +1
Intelligence -1 +2 -2 +1 +2 +1
Stamina -1 +1 +2 -2 +2 -1 -2

A positive number means an increase in the cost to raise a stat and a negative number means a decrease. The cost to raise a TDP is determined by the following formula:


So for example, the cost to raise strength from 20 to 21 for a Gor'Tog character is: (20 x 3) + (-3 x 20 / 2) = 30.