Green blood worm: Difference between revisions

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- GM Dartenian
- GM Dartenian
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== Skill Range ==
While it appears that all [[parasites]] will continue to teach to high ranks, possibly indefinitely, each one varies slightly as far as base skill. From this, one can also assume that there is a soft cap where they stop teaching 'at level'. The following table presents information on those skill ranges:

{| class="wikitable"
|-
!
! base skill needed
! soft cap
! still teaches at
|-
! {{skill|Empathy}}
| n/a
| ?
| ?
|-
! {{skill|First Aid}}
| 75
| ?
| ?
|-
! {{skill|Animal Lore}}
| n/a
| n/a
| 54
|-
! {{skill|Skinning}}
| n/a
| ?
| ?
|}


= See Also =
= See Also =

Revision as of 08:04, 6 March 2010

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Green blood worms are found in The Marsh, they cause vitality and fatigue damage over time.

Description

You see a green blood worm.

Messaging

  • You carefully attempt to remove the blood worm from your left leg causing the wound to become slightly worse than before.
  • You deftly remove the blood worm from your left leg leaving the wound no worse than it was before.

2008 Update

From the release of these bloodsuckers until 6/17/08, the crocodile marsh was hazardous to hunters and empaths alike due to the ability of the parasites to latch onto any part of you in the water. This was problematic for characters that did not have the necessary First Aid skill, which is estimated to be around 75 lessons.

On 6/17/08, GM Dartenian made a handy change so that armor will now prevent the worms from attaching to you. If you wish to ‘hunt’ them still, just remove your armor and wade/swim around. The original post can be viewed here, with a copy below for an archive.

Croc Swamp Blood Worm Update · on 6/17/2008 5:16:09 PM

Heyo!

The crocodile swamp near Riverhaven has been updated to make it a bit more hunter friendly. While they still infest the swamp, blood worms are no longer capable of bypassing that stuff we call armor. As long as no exposed (unarmored) body parts end up in the water, a hunter should be safe from blood worms.

This is live in Prime and Platinum. TF will follow this weekend.

- GM Dartenian

Skill Range

While it appears that all parasites will continue to teach to high ranks, possibly indefinitely, each one varies slightly as far as base skill. From this, one can also assume that there is a soft cap where they stop teaching 'at level'. The following table presents information on those skill ranges:

base skill needed soft cap still teaches at
Empathy skill n/a ? ?
First Aid skill 75 ? ?
Animal Lore skill n/a n/a 54
Skinning skill n/a ? ?

See Also