Divination prism: Difference between revisions

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Revision as of 20:39, 28 February 2010

Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.

Properties

  • Availability: Leth Deriel.
  • Visual: No visible indication for alignment or skill understanding. Age is indicated in the passage of real life time.
  • Durability: Average
  • Bond Rate: High
  • Power Precision: Very high
  • Duration Precision: Average
  • Sect Affinity: Monks of the Crystal Hand
  • Currently cannot be used to predict on others.

Use

For general information on how predictions work see the Prediction article.

Like all prediction tools, before use the seer must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be RUBbed to bond it to the user. Before each use the prism must be TURNed to wind the chain. Syntax is to ALIGN <skill/skill set>, and then to RAISE the prism. Prisms may not be used to predict on others.

Example

Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.

Interpretation

  1. The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
  2. The size of the spirals indicate the duration of the prediction.
  3. The pattern of cracks indicate the skill.
  4. Joy indicates a positive prediction, sadness a negative one. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
  5. Any additional messages have to do with quality changes.

So the example given is a very weak, very short, positive prediction on an unknown skill.

Qualities

When LOOKed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased.

Age

Age Real Life
Quite new >=0 days
Rather new >12.5 days
Somewhat new >25 days
Slightly used >50 days
Worn >75 days
Well-worn >200 days
Rather old >250 days
Quite Used ~1.5 years
Weakened ~3 years
Ready to break ~4 years
Practically an antique ~5 years

Centering

perfectly balanced
almost perfectly balanced
well balanced
well centered
centered
slight off-center
off-center
somewhat unbalanced
crooked
terribly crooked

Swing Accuracy

have an excellent chance to
have a very good chance to
have a good chance to
have a decent chance to
have a promising chance to
have a fair chance to
might have a little trouble
may have some difficulty
will find it hard to
have little chance
probably cannot

Clarity

perfectly clear
exceptionally clear
extremely clear
unusually clear
impressively clear
clear
barely occluded
slightly occluded
very cloudy
barely translucent
almost opaque

Color Accuracy

have an excellent chance to
have a very good chance to
have a good chance to
have a decent chance to
have a promising chance to
have a fair chance to
might have a little trouble
may have some difficulty
will find it hard to
have little chance
probably cannot

Imperfections

very easy
quite easy
easy
relatively simple
rather simple
simple
slightly difficult
moderately difficult
rather hard
very hard
almost impossible

Explanation

Age indicates the real life time since the tool was first bonded, and is not related to breakage rates or uses (which is possibly tracked as a hidden value). Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.

Messages

Color (Power)

Color Bonus
Light violet >=0
Violet >15
Blue-violet >30
Blue >45
Green-blue >60
Green >80
Yellow-green >100
Yellow >115
Orange-yellow >130
Orange >155
Red-orange >170
Red >180
Dark Red >190

Note: Light violet and violet data is very mixed. Moreso then misreads should account for.--Mozzik 06:27, 28 February 2010 (UTC)

Spiral (Duration)

Color Minutes
Tight >0
Small, uneven >10
Uneven >30
Oval >50
Wide oval >70
Wide >85
Wide, sweeping >95

Magic Skills

Skill Cracks
Primary Magic Few spiraling
Harness Several spiraling
Power Perception Handful of spiraling
Magical Devices Many spiraling
Targeted Magic Countless spiraling

Lore Skills

Skill Cracks
Appraisal Many twisting
Mechanical Lore Several twisting
Scholarship Some twisting
Teaching Some large
Percussion Few miniscule
Strings Several miniscule
Vocals Countless miniscule
Winds Many miniscule
Animal Lore Handful of large
Astrology Countless large

Defensive Skills

Skill Cracks
Bone Hollow pattern of irregular
Cloth Trace of irregular
Heavy Chain Several irregular
Heavy Plate Countless irregular
Leather Forming a lattice pattern
Light Chain Few irregular
Light Plate Many irregular
Multi Opponent Many circular
Parry Several circular
Shield Usage Few circular

Survival Skills

Skill Cracks
Climbing Several scattered
Disarm Trap Many wide
Escaping Few long
Evasion Few thick
First Aid Some long
Foraging Few broad
Hiding Countless thick
Lockpicking Few wide
Perception Several thick
Skinning Several broad
Stalking Many thick
Stealing Handful of thick
Swimming Many broad

Offense Skills

Skill Cracks
Light Edge Few thin
Medium Edge Several thin
Heavy Edge Many thin
Twohanded Edge Countless thin
Light Blunt Few slanted
Medium Blunt Several slanted
Heavy Blunt Many slanted
Twohanded Blunt Countless slanted
Slings Few barely noticeable
Staff Sling Several barely noticeable
Short Bow Many barely noticeable
Long Bow Countless barely noticeable
Composite Bow Handful of barely noticeable
Light Crossbow Few fractures of varying width
Heavy Crossbow Several fractures of varying
Short Staff Few hairline
Quarter Staff Several hairline
Pikes Many hairline
Halberds Countless hairline
Light Thrown Few jagged
Heavy Thrown Several jagged
Brawling Many jagged
Offhand Weapon Two distinct clusters of circular

Special

  • Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.
  • The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.
  • As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality.
  • You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.
  • You notice that a few small cracks still remain. - Damage to one quality.
  • As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. Make sure to pick it up!
  • Suddenly the chain snaps causing the prism to crack and split into many pieces!

Notes

  • RP verbs that can be used with prisms: BREAK (Destroys the prism), COUGH, EAT, FIDGET, GASP, HUG, PEER, POKE, PUSH, SMILE.
  • RP verbs that only work or message differently for Monks: CLEAN, CLENCH, KISS, TAP."Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.