Gwethsmasher: Difference between revisions
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To use, <tt>CENTER <item> ON <Name></tt>. They must have gwethed something within the past 5 minutes, and their full name must be used in the command.<br> |
To use, <tt>CENTER <item> ON <Name></tt>. They must have gwethed something within the past 5 minutes, and their full name must be used in the command.<br> |
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If you are smashed, you will see messaging similar to the following:<br> |
If you are smashed, you will see messaging similar to the following:<br /> |
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Your mind suddenly receives a searing jolt! You hear a brief babble of |
Your mind suddenly receives a searing jolt! You hear a brief babble of ''<smasher>'''s thoughts as the pain fades away.<br /> |
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==Notes== |
==Notes== |
Revision as of 19:09, 8 December 2010
Gwethsmashers when used will shatter the gwethdesuans of the target. Permanent gwethdesuans are merely disabled for twelve anlaen (6 hours) and may be reactivated once that time is up or replaced with a normal set.
Gwethsmashers were once available in the form of obsidian spheres that were sold at certain GM auctions. Prior to a player-made version being released, there were only two such smashers in the game. At the Hollow Eve Festival 392 GM auction two more obsidian spheres were sold, one each to Malzard and Pormithius.
Warning
Attempted use of a gwethsmasher, whether successful or not, will lock a character on Open PvP for 4 hours.
Creation
Components
- An Imbued item
- Two gweth stones of the same type (kyanite or jadeite)
- Enchanter's Burin
- Celestial sigil of the Raven, Viper and Scorpion <Magpie can be used in place of the Viper>
- Knowledge of Unleash
- Knowledge of Thoughtcast OR Seer's Sense (both are fine, but you must know one.)
Steps
- Scribe, activate, and bind the Raven on the item
- Scribe, activate, and bind the Viper or the Magpie, whichever you choose to use
- Scribe, activate, and bind the Scorpion on the item
- Cast Unleash on the Imbued item
- Put the gweth stones in the light
Use
To use, CENTER <item> ON <Name>. They must have gwethed something within the past 5 minutes, and their full name must be used in the command.
If you are smashed, you will see messaging similar to the following:
Your mind suddenly receives a searing jolt! You hear a brief babble of <smasher>'s thoughts as the pain fades away.
Notes
- This enchantment requires knowledge of either Thoughtcast or Seer's Sense. They are not actually used in the creation process, but are referenced during the final stage.
- Gwethsmashers can only be created once every 15 days if you know Thoughtcast and longer if you only know Seer's Sense (between 24 and 30 days). This timer is on the same timer as Astral Guides.
- Attempting to create one before the timer is up results in you losing the Imbued item and gweth stones.
- The maximum number of charges a player can create a Gwethsmasher with is 10.
- Gwethsmashers made with kyanite stones will use the skill of the enchanter to determine charges. Gwethsmashers made with jadeite stones will have the charges determined randomly.
- In order to tell how many charges a gwethsmasher made with jadeite stones has, first you must attempt to use it on a person. The person doesn't have to have gwethed recently, they only need to be in game. Once you've attempted to use it at least once, you'll be able to focus on it and tell how many charges it has as normal.
- Individual gwethsmashers can only be used once every 24 hours. One person can use any gwethsmasher only once every hour.
- Loss of THUMP through receiving an official warning will also cause you to lose the ability to use gwethsmashers.
- Being gwethsmashed will prevent you from using projecting gwethdesuan or albredine for one hour. Listen-only waermodi and lasmodi gwethdesuans can still be used.
- Attempting to gwethsmash someone who has not gwethed in the last 5 minutes may cause a rebound.
- A bug with the home and ship system prevents targets in homes or on some ships from being gwethsmashed under some circumstances."Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.