Trader Guildhall (Muspar'i): Difference between revisions

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|MapNumber=47
|MapNumber=47
|Store Type=Trader
|Store Type=Trader
|restrict = Trader
|restrict = Trader, Caravan Stable
|Owner=Kworlin
|Owner=Kworlin
|NumRooms=10
|NumRooms=10

Revision as of 22:11, 10 October 2020

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice
Trader Guildhall (Muspar'i)
Province Therengia
Justice Unknown
Town Muspar'i
Map Ranik's Map 47
Owner Kworlin
# of Rooms 10
Store Type Trader shops
Restrictions Trader, Caravan Stable
This store only accepts Lirums

This Trader Guildhall is found west of the bank in Muspar'i. The Guildleader for this location is Kworlin.

Market Plaza

[Muspar'i Traders' Guild, Market Plaza]
Broken colored tiles arranged in a circular pattern brighten the sides of the plaza set between the walls of the Traders' Guild. Sturdy masoned tables are scattered about the area, in hopes of attracting the odd customer that wanders in from the dusty streets. Stone dragons expertly carved crest the tall wide arch leading out to the street, their wings and tails stretching to meet the limestone walls of the guild. On the opposite side stand the double deobar doors that lead into the main hall.
You also see a S'Kra Mur table monger and a guild guard.
Obvious paths: none.

Prospect Hall

[Muspar'i Traders' Guild, Prospect Hall]
Gilded candlesticks sit in bronzed sconces with elaborately coiled ironwork design. Platinum-flecked dark marble tiles, polished to a fine sheen, have been set in a diamond pattern on the floors, passing below a crystalline railed spiral staircase that leads into the North Wing above. To the east and west, one can hear the raised voices of traders as they barter and bargain in the safety of the guild hall.
You also see some deobar doors and a spiral staircase.
Obvious exits: east, west.


Desert Exchange

[Muspar'i Traders' Guild, Desert Exchange]
Wealthy traders and merchants dominate the busy exchange, always trying to keep one step ahead of the ever-changing prices of liquid assets. Clerks file into the room on a regular basis, updating the clientele about the current demands of the city.
Obvious exits: south, west.


Kertigen Hall

[Muspar'i Traders' Guild, Kertigen Hall]
Dark marble tiles have been set in a mosaic of a large broken chain, running down the length of the hall. In the center of the east wall, an exquisitely carved white marble statue of Kertigen gazes down onto any who pass. Ironwork sconces line the walls with reddish flickering candles, creating pools of darkness on the limestone walls and floor like waning torches in an underground cavern.
You also see a platinum gilded arch.
Obvious exits: north.


Guildleader's Office

[Muspar'i Traders' Guild, Guildleader's Office]
Polished granite covers the walls of the office, perfectly smooth and amazingly seamless. Bits of quartz have been exposed in the granite, sparkling radiantly under the light of the masterfully crafted iron chandelier. A low hand-carved walnut desk stands in the center of the room, its surface completely etched with a repeating star design. The rest of the furniture in the room is of high quality but austere, giving the office a rather stark and solemn ambiance.
You also see the Trader Guildleader Kworlin, an ornate stand with a water-stained Muspar'i register on it and a stone plaque.
Obvious exits: out.


Minister's Office

[Muspar'i Traders' Guild, Minister's Office]
Deobar desks line the stone walls, piled with delivery orders and accounts received. Clerks bustle through on their way to shipping or east towards the exchange, keeping business rolling like a well-oiled caravan.
You also see the Muspar'i commerce minister.
Obvious exits: east, south.


Freight Office

[Muspar'i Traders' Guild, Freight Office]
Crates, woven baskets and bundles pile about the freight office, neatly tagged with slips of paper, the color indicating whether the shipment is incoming or outgoing. Clerks scribble in their ledgers as they take inventory, glancing up every now and then to nod to arriving Traders.
You also see a shipment clerk.
Obvious exits: north, out.


Caravan Stable

[Muspar'i Traders' Guild, Caravan Stable]
The wide south end of the wing has been opened up to create a sheltered area for incoming caravans to deliver their goods. Along the western wall, a collection of stalls and a storage area provide Traders with a place to store their tack as they rest or explore the city.
You also see a simple sandstone sign.
Obvious exits: north, out.

North Wing

[Muspar'i Traders' Guild, North Wing]
High open windows line the long northern wall, allowing breezes to filter through the wing. Vases and flower boxes sit on the broad stone window ledges, adding a finished touch to an otherwise bare corridor. To the east, a white pine door leads into the Trader Shop, while an open hall to the west allows passage into the recreation wing.
You also see a spiral staircase.
Obvious exits: west.

  • The door here leads to the Trader Guild shop.
  • Picked in this room are the following flowers:

West Wing Recreation Room

[Muspar'i Traders' Guild, West Wing Recreation Room]
Comfortable furniture, a private bar and games of chance occupy the long and spacious upper west wing. Traders from abroad sit and chat about their travels while tired clerks on all-too-short breaks rub their temples and sip cool drinks near the bar.
You also see a short table with a couple of things on it.
Obvious exits: east.

  • The following free refreshments are available here:
On the private bar
Item Price Done
red malt bowr 0   !!
coffee with yak milk 0   !!
apple wine 0   
Complementary drinks, courtesy of West Wing Bar and Parlor. Coming soon!