Sanyu Lyba: Difference between revisions
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* This spell summons a spirit creature that will react to a spell cast at the cleric by afflicting its caster with a [[Huldah's Pall]] equivalent afterwards (preventing further spellcasting by the caster). It doesn't act as a barrier and cannot react too often. |
* This spell summons a spirit creature that will react to a spell cast at the cleric by afflicting its caster with a [[Huldah's Pall]] equivalent afterwards (preventing further spellcasting by the caster). It doesn't act as a barrier and cannot react too often. |
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* Can be placed into the [[Osrel Meraud]] orb. |
* Can be placed into the [[Osrel Meraud]] orb. |
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* Can be infused, causing the spirit creature to leave it's host, allowing spellcasting from that host or to seek a new target |
* Can be infused, causing the spirit creature to leave it's host, allowing spellcasting from that host or to seek a new target. |
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* Similar to shadowlings, these creatures change type/prefix based on your character name. (Blind, Solemn, etc). This is purely a fluff effect, and has no bearing on it's effectiveness. |
Revision as of 16:48, 9 June 2018
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | SL | |
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Prerequisites: | Circle 25, Minor Physical Protection | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / warding | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | For thousands of years, priests of different stripes have been summoning entities from the Starry Road, where existence is defined by spirit and consciousness. In the cycle of spiritual matter, constantly replenished from mortal souls and the gods themselves, there are willful beings capable of manifesting in our plane. Whether by divine authority or whatever afterlife motives they might have, the spirits answer Holy magic and come to our aid. In particular, those of the 'genus' called by the Sanyu Lyba spell have an affinity for magical guardianship, besetting any spellcaster who would imperil their ward. | |
Effect: | Reactive and non-protective anti-magic defense. | |
Example Messaging: | You gesture. You open your arms in a hieratic gesture of summoning.
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Contest Type: | spirit / willpower | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- This spell summons a spirit creature that will react to a spell cast at the cleric by afflicting its caster with a Huldah's Pall equivalent afterwards (preventing further spellcasting by the caster). It doesn't act as a barrier and cannot react too often.
- Can be placed into the Osrel Meraud orb.
- Can be infused, causing the spirit creature to leave it's host, allowing spellcasting from that host or to seek a new target.
- Similar to shadowlings, these creatures change type/prefix based on your character name. (Blind, Solemn, etc). This is purely a fluff effect, and has no bearing on it's effectiveness.