Lunar Aura Device (constellation jewelry): Difference between revisions

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{{Obsolete}}
The Lunar Aura Device is a device that is made primarily for the [[Thief]] guild and is used for shady purposes
<br>
{{important|20}}'''ATTENTION: As of the release of [[Artificing]] (June 2019), the creation process for this item has changed. See {{ilink|i|aura device (crafted)|aura device}}.'''
The Lunar Aura Device is a device that is made primarily for the [[Thief]] guild and is used for shady purposes.




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=== Components ===
=== Components ===
*An Imbued item
*An Imbued item
*[[#Enchanter's Burin|Enchanter's Burin]]
*[[Enchanter's Burin]]
*Celestial sigil of the [[Constellation-Shrike|Shrike]] and [[Constellation-Panther|Panther]]
*Celestial sigil of the [[Constellation-Shrike|Shrike]] and [[Constellation-Panther|Panther]]
*Activating Spell: [[Shadows]], [[Dazzle]] or [[Unleash]]
*Activating Spell: [[Shadows]], [[Dazzle]] or [[Unleash]]
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===Steps===
===Steps===


#STUDY [[Constellation-Shrike|Shrike]]
#Scribe, activate, and bind the [[Constellation-Shrike|Shrike]] sigil
#Scribe, activate, and bind the [[Constellation-Panther|Panther]] sigil
#SCRIBE <Imbued item>
#PREP <[[Shadows]], [[Dazzle]] or [[Unleash]]> <mana>
#CAST <item> -- To active Base Sigil
#FOCUS <item>
#FOCUS <item>- the sigil should bind, if it doesn't, keep focusing on it till it does
#STUDY [[Constellation-Panther|Panther]]
#SCRIBE <item>
#PREP <[[Shadows]], [[Dazzle]] or [[Unleash]]> <mana>
#CAST <item> -- To active Conjunctive Sigil
#FOCUS <item>
#FOCUS <item>- the sigil should bind, if it doesn't, keep focusing on it till it does


== Use ==
== Use ==
* RUB to activate enchanted item.


==Notes==
==Notes==
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* The item enchanted will allow a Thief to bypass certain security measures in the [[Museum of Imperial History]] in [[Throne City]].
* The item enchanted will allow a Thief to bypass certain security measures in the [[Museum of Imperial History]] in [[Throne City]].


* When used, regardless of guild, the user will have a lunar magic aura temporarily surrounding them when perceived by a [[Moon Mage]]
* When used, regardless of guild, the user will have a lunar magic aura temporarily surrounding them when perceived by a [[Moon Mage]].
Example Messaging:<br />


''>power <Character>''<br />
''You perceive Lunar magic clinging to <Character>.''<br />
''The following magic is on <Character>:''<br />
'' Halo''<br />
'' Benediction (which should last for another few seconds)''<br />
'' Major Physical Protection''<br />
'' Minor Physical Protection (which should last for a while)''<br />
'' Persistence of Mana (which should last for a while)''<br />
'' Protection from Evil (which should last about seven roisaen)''<br />
'' Bless (which should last for a while)''<br />
''<Character> has no spell prepared.''<br />
''Roundtime: 9 sec.''<br />


*However, this device will not fool a cleric when perceiving someone.
[[Category:Moon Mage Enchantments]]
Example Messaging:<br />
'' >perceive <Character>''<br />
'' The telltale signs of necromantic corruption wind through <Character>'s soul like a disease!''<br />
'' <Character> has no protection from the gods' judgment.''<br />
'' Roundtime: 5 sec.''<br />

* Something else.


[[Category:Moon Mage enchantments]]

Latest revision as of 09:10, 26 June 2019


Emblem-important.png

ATTENTION: As of the release of Artificing (June 2019), the creation process for this item has changed. See aura device.

The Lunar Aura Device is a device that is made primarily for the Thief guild and is used for shady purposes.


Creation

Components

Steps

  1. Scribe, activate, and bind the Shrike sigil
  2. Scribe, activate, and bind the Panther sigil

Use

  • RUB to activate enchanted item.

Notes

  • When used, regardless of guild, the user will have a lunar magic aura temporarily surrounding them when perceived by a Moon Mage.

Example Messaging:

>power <Character>
You perceive Lunar magic clinging to <Character>.
The following magic is on <Character>:
Halo
Benediction (which should last for another few seconds)
Major Physical Protection
Minor Physical Protection (which should last for a while)
Persistence of Mana (which should last for a while)
Protection from Evil (which should last about seven roisaen)
Bless (which should last for a while)
<Character> has no spell prepared.
Roundtime: 9 sec.

  • However, this device will not fool a cleric when perceiving someone.

Example Messaging:
>perceive <Character>
The telltale signs of necromantic corruption wind through <Character>'s soul like a disease!
<Character> has no protection from the gods' judgment.
Roundtime: 5 sec.

  • Something else.