Forager ghoul: Difference between revisions

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(Created page with "{{Critter |new=No |Province=Therengia |City=Riverhaven |MapList=* {{rmap|31a|Zaulfang}} |simulevel=127 |simulevelmax=133 |flex=No |MinCap=600 |MaxCap=800 |Evil=undead |Constru...")
 
 
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|City=Riverhaven
|City=Riverhaven
|MapList=* {{rmap|31a|Zaulfang}}
|MapList=* {{rmap|31a|Zaulfang}}
|simulevel=127
|simulevel=130
|levelvariancedown=3
|simulevelmax=133
|levelvarianceup=3
|naturallevel=130
|weaponlevel=130
|defenselevel=130
|level=130
|flex=No
|flex=No
|MinCap=600
|MinCap=600
|MaxCap=800
|MaxCap=800
|BodyType=biped
|BodyType2=humanoid
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=undead
|Evil=undead
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|Special=yes
|Special=yes
|Casts Spells=no
|hasskin=No
|Stealthy=yes
|haspart=No
|Defense=no
|hasbone=No
|Skinnable=yes
|hasskin=Yes
|Skin Name=a ghoul skin
|Skin Weight=4 stones
|haspart=Yes
|Part Name=a discolored ghoul bone
|hasbone=Yes
|Bone Name=some ghoul bones
|RequiredRanks=640
|MaxArrangedVal=1111,
|lskill1=800
|levelvariance=3
|simulevelmax=133
}}
}}
[[Tuesday Tidings]] 64 release.
[[Tuesday Tidings]] 64 release.


==Description==
==Description==
The ghoul is a loathesome thing. Though perhaps a similar height to a short Human if it stood upon straight legs, it is bent and hunched from its eternal grubbing in graves, charnel pits, and other unsavory places for its sustenance. Dark grey skin covered with mold and rot covers a bony but powerful frame. Deep-set eyes constantly search for prey, while a wide nose snuffles every breeze for the taint of rot it craves. Faster and more cunning than its simpler kin, the ghoul is not content with waiting for prey, but will go out and search for it, straying far from home, wherever or whenever that may once have been.


==In Depth==
==In Depth==
Line 25: Line 50:
===Special Attacks===
===Special Attacks===
# They can infest you with a random [[Parasites|blood worm / leech]]. {{com|Tend}} directly, remove, or seek empathic help.
# They can infest you with a random [[Parasites|blood worm / leech]]. {{com|Tend}} directly, remove, or seek empathic help.
# They aren't you're average creaking, shambling [[undead]]. These guys are pretty agile and animated. They have the [[Barbarian]] [[War stomp|warstomp]] ability.
# They aren't your average creaking, shambling [[undead]]. These guys are pretty agile and animated. They have the [[Barbarian]] [[War stomp|warstomp]] ability.
# They can afflict you with a slow. This is something we haven't experiment with in DR before, but while afflicted, any roundtime you get will be bumped up by an additional 2 seconds (it has its own messaging to indicate when an adjustment happens).
# They can afflict you with a slow effect. This is something we haven't experiment with in DR before, but while afflicted, any roundtime you get will be bumped up by an additional 2 seconds (it has its own messaging to indicate when an adjustment happens).


==Notes==
==Notes==
* [[Soldier's Prayer]] and [[PFE]] both help you avoid the specials. PFE has priority, they don't stack.
* [[Soldier's Prayer]] and [[Protection from Evil]] both help you avoid the specials. PFE has priority, they don't stack. It's a binary check on the spells...if you have it, it considers reduced ranks for the creature when determining whether the specials hit or not.
* With full Bard buffs + DALU for debilitation + PFE with ~725 armors, 815 parry, and 715 evasion the zone seems safe. No leeches have landed in the last 30 minutes and only glancing strikes from warstomp.
{{RefAl}}
{{RefAl}}

Latest revision as of 20:23, 26 August 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on part weight, Infobox entry on bone weight, Infobox entry on maximum unarranged skin value, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
forager ghoul
Unknown creature.jpg
Creature Levels:
    Overall 130
    Level Variance (-3 ⁄ +3)
127–133
    Natural Attack 130
    Weapon Attack 130
    Defense 130
    Player Estimated 130
Potential overall skill: 650
Skill Cap 600 to 800
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses No
Body Type biped
Body Type (Alt) humanoid
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Skin Name ghoul skin
Skin Weight 4 stones
Part Name discolored ghoul bone
Part Weight Unknown
Bone Name ghoul bones
Bone Weight Unknown
Ranks Required 640
Max Value ?
Max Arranged 11111,111 Kronars <br />888.8 Lirums <br />801.698 Dokoras <br />1.111 LTBpoints <br />1.111 Tickets <br />
 
Locksmithing Details
Skill Required Careful: 800
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Tuesday Tidings 64 release.

Description

The ghoul is a loathesome thing. Though perhaps a similar height to a short Human if it stood upon straight legs, it is bent and hunched from its eternal grubbing in graves, charnel pits, and other unsavory places for its sustenance. Dark grey skin covered with mold and rot covers a bony but powerful frame. Deep-set eyes constantly search for prey, while a wide nose snuffles every breeze for the taint of rot it craves. Faster and more cunning than its simpler kin, the ghoul is not content with waiting for prey, but will go out and search for it, straying far from home, wherever or whenever that may once have been.

In Depth

Special Attacks

  1. They can infest you with a random blood worm / leech. TEND directly, remove, or seek empathic help.
  2. They aren't your average creaking, shambling undead. These guys are pretty agile and animated. They have the Barbarian warstomp ability.
  3. They can afflict you with a slow effect. This is something we haven't experiment with in DR before, but while afflicted, any roundtime you get will be bumped up by an additional 2 seconds (it has its own messaging to indicate when an adjustment happens).

Notes

  • Soldier's Prayer and Protection from Evil both help you avoid the specials. PFE has priority, they don't stack. It's a binary check on the spells...if you have it, it considers reduced ranks for the creature when determining whether the specials hit or not.
  • With full Bard buffs + DALU for debilitation + PFE with ~725 armors, 815 parry, and 715 evasion the zone seems safe. No leeches have landed in the last 30 minutes and only glancing strikes from warstomp.

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