Burgle command: Difference between revisions
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'''WARNING: Review the [[Breaking and Entering]] page before using this command.''' |
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The '''Burgle''' command is used to break into an NPC's home in a [[Justice|justice area]] via the [[Breaking and Entering]] system. This command requires the user to '''hold''' an appropriate climbing rope ''or'' lockpick ''or'' '''wear''' a [[Lockpick rings|lockpick ring]]. Burglary should only be attempted at night or while [[Stealth skill|hiding]] or [[Invisibility|invisible]]. |
The '''Burgle''' command is used to break into an NPC's home in a [[Justice|justice area]] via the [[Breaking and Entering]] system. This command requires the user to '''hold''' an appropriate climbing rope ''or'' lockpick ''or'' '''wear''' a [[Lockpick rings|lockpick ring]]. Burglary should only be attempted at night or while [[Stealth skill|hiding]] or [[Invisibility|invisible]]. |
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==Syntax== |
==Syntax== |
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*{{tt|BURGLE}} {{tt|HELP}}: |
* {{tt|BURGLE}} {{tt|HELP}}: |
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:The BURGLE command is used to break into an NPC's home in a justice area. |
: The {{tt|BURGLE}} command is used to break into an NPC's home in a justice area. |
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:BURGLE RECALL is used to determine how long your remaining cooldown is. |
: {{tt|BURGLE}} {{tt|RECALL}} is used to determine how long your remaining cooldown is. |
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*{{tt|BURGLE}} {{tt|RECALL}}: |
* {{tt|BURGLE}} {{tt|RECALL}}: |
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:Waiting on cooldown: |
: ''Waiting on cooldown:'' |
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::You take a moment to think, you believe... |
:: You take a moment to think, you believe... |
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::You should wait at least 1 roisaen for the heat to die down. |
:: You should wait at least 1 roisaen for the heat to die down. |
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:Cooldown expired: |
: ''Cooldown expired:'' |
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::You take a moment to think, you believe... |
:: You take a moment to think, you believe... |
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::The heat has died down from your last caper. |
:: The heat has died down from your last caper. |
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: ''Cooldown expiration messaging:'' |
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:: A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in. |
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*If you attempt to {{tt|BURGLE}} before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone. |
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* {{tt|BURGLE}} |
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: ''While holding climbing rope:'' |
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*{{tt|BURGLE}}: You don't see any likely marks in the area. (You are outside {{tt|Justice}} and unable to {{tt|burgle}}.) |
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:: You make short work of the lock on the window and slip inside. |
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: ''Without an appropriate tool for entry:'' |
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==Rooms== |
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* You always enter through the kitchen. The layout is randomly generated when you enter. Each room has a surface you can search for a chance at burgling an item. The extra rooms (besides the kitchen) that generate depend on your guild. |
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: ''Outside a city or clan justice area:'' |
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:: You don't see any likely marks in the area. |
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* While burgling, watch for "Footsteps nearby make you wonder if you're pushing your luck." which indicates you need to leave ASAP (through the kitchen window) or you will be arrested. |
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* Room info: |
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:* Kitchen is always present. |
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:* Bedroom is always present. |
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:* Armor Primary (Paladins) don't unlock anything. |
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:* Magic Primary unlock the Sanctum. |
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:* Lore Primary unlock the Library. |
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:* Weapon Primary unlock the Armory. |
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:* Commoner unlock the Work Room |
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:* Survival Primary will randomly unlock any of the ''remaining'' rooms (Sanctum, Library, Work Room, Armory). |
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For more details, tips, and pitfalls, see the [[Breaking and Entering]] page. |
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==Notes== |
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*Take care to type {{tt|Burgle Recall}} carefully. A misstyped command will result in your immediate arrest if the cooldown has not expired. |
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*Cooldown is in real life time. |
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*Put/send away all [[Vanity pet|vanity pets]] and [[Ranger companion|Ranger companions]] before you burgle. Breaking and entering ''will'' eat them. |
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*Holding an appropriate rope in your right hand will override a worn lockpick ring for entry method. |
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:Your rope can be uncoiled or coiled, but there is no reason beyond roleplaying consideration to ever uncoil a rope. |
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{{RefAl}} |
{{RefAl}} |
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[[page type is::command| ]] |
[[page type is::command| ]] |
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Latest revision as of 20:12, 30 May 2025
WARNING: Review the Breaking and Entering page before using this command.
The Burgle command is used to break into an NPC's home in a justice area via the Breaking and Entering system. This command requires the user to hold an appropriate climbing rope or lockpick or wear a lockpick ring. Burglary should only be attempted at night or while hiding or invisible.
Syntax
- BURGLE HELP:
- The BURGLE command is used to break into an NPC's home in a justice area.
- BURGLE RECALL is used to determine how long your remaining cooldown is.
- BURGLE RECALL:
- Waiting on cooldown:
- You take a moment to think, you believe...
- You should wait at least 1 roisaen for the heat to die down.
- Cooldown expired:
- You take a moment to think, you believe...
- The heat has died down from your last caper.
- Cooldown expiration messaging:
- A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.
- BURGLE
- While holding climbing rope:
- You scale up the side of a wall, quickly slipping inside.
- While holding a lockpick in your right hand or wearing a lockpick ring:
- You make short work of the lock on the window and slip inside.
- Without an appropriate tool for entry:
- And how were you planning to get in?
- Outside a city or clan justice area:
- You don't see any likely marks in the area.
For more details, tips, and pitfalls, see the Breaking and Entering page.