Heighten Pain: Difference between revisions
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No edit summary Tag: Manual revert |
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|validtarget=PC, Creature |
|validtarget=PC, Creature |
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|guild=Necromancer |
|guild=Necromancer |
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|magic=Arcane Magic |
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|spellbook=Blood Magic |
|spellbook=Blood Magic |
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|prereqs=- |
|prereqs=- |
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|slot=1 |
|slot=1 |
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|illegal=illegal, social outrage, social corruption |
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|desc=The Heighten Pain spell surrounds your opponent with a wracking curse that amplifies the target's sense of pain, increasing the physical damage and discomfort they suffer for a short time. |
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|corrupt=divine corruption |
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|desc=Blood is life force given physical form. It has power, and it can be manipulated for weal and woe. Heighten Pain lays a simple, wracking curse upon the target's blood, increasing the pain and trauma they endure when injured. While not everything you will prey upon has blood, the spell will still function at some level upon anything with life or animating force. |
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|buffs=No buffs |
|buffs=No buffs |
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|debuffs=No debuffs |
|debuffs=No debuffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|effect=Damage amplifier |
|effect=Damage amplifier |
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|messaging=You gesture at |
|messaging=You gesture at an armored warklin.<br/> |
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Writhing black and red particles form around the armored warklin and pierce its body!<br/> |
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Your wracking curse |
Your wracking curse overwhelms the armored warklin, heightening the pain that it receives.<br/> |
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<br/> |
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Roundtime: 2 sec.<br/> |
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The reddish-green energy arcs around a red bear orc raider crackle ominously!<br/> |
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Fluidly, you thrust a jewel-hilted Gnomish long blade incised with a blood channel at a red bear orc raider. A red bear orc raider fails to evade.<br/> |
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The blade lands a solid (5/23) hit to the raider's chest. |
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|offtype=spirit |
|offtype=spirit |
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|deftype=fortitude |
|deftype=fortitude |
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|type=debilitation |
|type=debilitation |
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|ctype=battle |
|ctype=battle |
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|justice=yes |
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}} |
}} |
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==Notes== |
==Notes== |
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*Affected targets are no longer obvious in the room look description. {{com|ASSESS}} will show victims as "pained". |
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*Room LOOK will indicate spell is present on targets. |
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*Does not display third person messaging after the initial cast. |
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*Causes [[Empathic shock]], despite doing no direct damage. |
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* Modified by the [[:Category:Anabasis spellbook|Anabasis]] metaspell [[Ebon Blood of the Scorpion]]. It gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room. |
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* Casting this spell inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] |
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{{RefAl}} |
Latest revision as of 16:48, 5 July 2024
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Abbreviation: | HP | |
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Prerequisites: | - | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Arcane Magic | |
Spell Type: | battle / debilitation | |
Difficulty: | intro | |
Prep (min/max): | 1 / 33 | |
Skill Range (min/max): | 0 / 400 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | illegal, social outrage, social corruption | |
Corruption: | divine corruption | |
Description: | Blood is life force given physical form. It has power, and it can be manipulated for weal and woe. Heighten Pain lays a simple, wracking curse upon the target's blood, increasing the pain and trauma they endure when injured. While not everything you will prey upon has blood, the spell will still function at some level upon anything with life or animating force. | |
Effect: | Damage amplifier | |
Example Messaging: | You gesture at an armored warklin. Writhing black and red particles form around the armored warklin and pierce its body! | |
Contest Type: | spirit / fortitude | |
Devices/Tattoos: | Short blued steel implement |
Notes
- Affected targets are no longer obvious in the room look description. ASSESS will show victims as "pained".
- Does not display third person messaging after the initial cast.
- Modified by the Anabasis metaspell Ebon Blood of the Scorpion. It gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room.
- Casting this spell inside a standard justice zone generates Social Outrage.