Mind Shout: Difference between revisions

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{{Spell
{{Spell
|abbrev=MS
|abbrev=MS
|minprep=30
|minprep=20
|castcap=100
|castcap=66
|minskill=250
|minskill=250
|maxskill=1000
|maxskill=1000
Line 8: Line 8:
|validtarget=Area, Special
|validtarget=Area, Special
|guild=Moon Mage
|guild=Moon Mage
|magic=Lunar Magic
|spellbook=Psychic Projection
|spellbook=Psychic Projection
|prereqs=[[Focus Moonbeam 3.0|Focus Moonbeam]] and [[Mental Blast 3.0|Mental Blast]]
|prereqs=[[Mental Blast]]
|slot=4
|slot=3
|illegal=illegal
|desc=The Mind Shout spell generates an indiscriminate mental attack, similar to the Mental Blast spell on which it's based, at the location of a focused moonbeam. Be warned that it's possible for this spell to feedback on the caster if too those assaulted are of strong enough will.
|corrupt=none

|desc=The Mind Shout spell generates an indiscriminate mental attack in your immediate area, similar to the Mental Blast spell on which it's based. Be warned that it's possible for this spell to feedback on the caster if those assaulted are of strong enough will.
This is a battle spell, intended to be prepared quickly and cast on an area or group while in battle. When used on opponents, this spell pits your mind against your enemy's will. It affects yourself and hostile creatures. It requires a minimum of thirty mana streams, and can expand to a maximum of one hundred mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Debilitation skill to cast effectively.
|buffs=No buffs
|buffs=No buffs
|debuffs=No debuffs
|debuffs=No debuffs
|dtype=No damage
|dtype=Nerve damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=AoE stun at moonbeam.
|effect=AoE stun, sleep, disarm.
|messaging=You gesture.<br />
|messaging=You gesture.<br />
You release a wave of psychic energy with your Yavash moonbeam as the focal point.<br />
You release an intense wave of psychic energy about you.<br />
A disturbing psychic howl echoes through the area.<br />
You sense your psychic energy scream through a giant wasp's mind.<br />
You sense your psychic energy scream through a giant wasp's mind.<br />
A giant wasp moans and holds its head!<br />
A giant wasp moans and holds its head!<br />
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|deftype=willpower
|deftype=willpower
|sig=Yes
|sig=Yes
|diff=basic
|diff=advanced
|source=standard
|source=standard
|type=debilitation, heavy offensive, area of effect
|type=debilitation, heavy offensive, area of effect
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}}
}}
==Notes==
==Notes==
*Triggers the [[:Category:Heavy offensive abilities|heavy offensive magic]] cooldown. The base cooldown appears to be 5 minutes. This cooldown can be lowered with {{skill|Debilitation}} and by learning the [[Magical feats|Debiliation Mastery feat]].
*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]].
* Mind Shout applies all of the effects of Mental Blast. This means that it can deal increased nerve damage, knock its targets out, and cause them to drop held items.
*Stuns everything at the location of targeted moonbeam. The spell also messages to your moonbeam's neighbouring rooms although they are not affected.
*The spell also messages to your neighbouring rooms although they are not affected. (A unearthly scream echoes from the <adjacent room of caster>.)
*Will not affect the caster if they are in the same room as the moonbeam.<br />
*Will give a locate style look at the room when cast remotely with no Distant Gaze up.<br />
**An image of the local surrounding your moonbeam briefly flashes before your eyes.
*Players in the affected room are made aware of who cast the spell when cast remotely.
*Causes charges of disturbing the peace when cast in justice areas.
*Causes charges of disturbing the peace when cast in justice areas.
{{RefAl|p=y}}

==Trivia==
==Trivia==
This spell was originally written by GM [[Rigby]], but was only added nearly 13 years later during the [[Magic 3.0]] conversion. It was added thanks to the work of GMs [[Raesh]] and [[Ricinus]].
*This spell was originally written by GM [[Rigby]], but was only added nearly 13 years later during the [[Magic 3.0]] conversion. It was added thanks to the work of GMs [[Raesh]] and [[Ricinus]].

Latest revision as of 18:51, 6 August 2024


Mm thumb.jpgMoon Mage Guild


Mind Shout Justice triggering spell
Abbreviation: MS
Prerequisites: Mental Blast
Signature: Yes
Spell Slots: 3
Mana Type: Lunar Magic
Spell Type: battle / debilitation, heavy offensive, area of effect
Difficulty: advanced
Prep (min/max): 20 / 66
Skill Range (min/max): 250 / 1000
Valid Spell Target: Area, Special
Duration (min/max): Instant
Justice: illegal
Corruption: none
Description: The Mind Shout spell generates an indiscriminate mental attack in your immediate area, similar to the Mental Blast spell on which it's based. Be warned that it's possible for this spell to feedback on the caster if those assaulted are of strong enough will.
Effect: Nerve damage, AoE stun, sleep, disarm.
Example Messaging: You gesture.

You release an intense wave of psychic energy about you.
You sense your psychic energy scream through a giant wasp's mind.
A giant wasp moans and holds its head!
You sense your psychic energy scream through a giant wasp's mind.
A giant wasp moans and holds its head!
Roundtime: 3 sec.

Contest Type: mind / willpower
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Triggers the heavy offensive magic cooldown. The base cooldown appears to be 5 minutes. This cooldown can be lowered with Debilitation skill and by learning the Debiliation Mastery feat.
  • Mind Shout applies all of the effects of Mental Blast. This means that it can deal increased nerve damage, knock its targets out, and cause them to drop held items.
  • The spell also messages to your neighbouring rooms although they are not affected. (A unearthly scream echoes from the <adjacent room of caster>.)
  • Causes charges of disturbing the peace when cast in justice areas.


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Trivia

  • This spell was originally written by GM Rigby, but was only added nearly 13 years later during the Magic 3.0 conversion. It was added thanks to the work of GMs Raesh and Ricinus.