Repair: Difference between revisions
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==Repair Basics== |
==Repair Basics== |
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All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches |
All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches a poor enough condition, individuals may be unable to repair it and it may then only be repaired by an actual repair shop. |
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===Shop Repairs=== |
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In Crossing, |
In Crossing, items may be repaired by [[Catrox]] just east of the bank (DIR METAL). Repairs are also done by [[Randal]] in [[RanikMap5|Wolf Clan]] beyond the brook outside the west gate (DIR NONMETAL). (Note that since [[https://elanthipedia.play.net/Post:Tuesday_Tidings_-_77_-_Repair_Shops_and_Bank_Calendars_-_08/10/2021_-_20:09 TT77]] both repairers will repair any item, metal or non-metal.) |
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They may repair items on a one-by-one basis, or altogether. For single items, just GIVE the item to the repairman. To repair everything that they will work on at once, ASK <person> ABOUT REPAIR ALL. This command removes anything that you are wearing that the repairman works on and starts the repair process. Anything inside of containers that might require repair will have to be individually repaired. |
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===Career-Based Repairs=== |
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Several careers enable individuals to do their own repairs. Each one has two separate techniques.<br /> |
Several careers enable individuals to do their own repairs. Each one has two separate techniques.<br /> |
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The basic technique permits repairing, while the advanced technique makes their repairs more effective. |
The basic technique permits repairing, while the advanced technique makes their repairs more effective. |
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::*Weapon repair - [[Weaponsmithing techniques]] |
::*Metal Weapon repair - [[Weaponsmithing techniques]] |
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::*Armor repair - [[Armorsmithing techniques]] |
::*Metal Armor repair - [[Armorsmithing techniques]] |
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::* |
::*Cloth and Leather Armor repair - [[Tailoring techniques]] |
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::*Tool |
::*Metal Crafting Tool repair - [[Blacksmithing techniques]] |
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::*Wood repair - [[Shaping techniques]] and [[Tinkering techniques]] |
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It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or |
It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or leather. |
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{|class="wikitable sortable" |
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!Health!!Description |
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|- |
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|98-100%||in pristine condition |
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|90-97%||practically in mint condition |
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|80-89%||in good condition |
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|- |
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|70-79%||rather scuffed up |
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|60-69%||some minor scratches |
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|- |
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|50-59%||a few dents and dings |
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|- |
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|40-49%||several unsightly notches |
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|- |
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|30-39%||heavily scratched and notched |
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|- |
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|20-29%||badly damaged |
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|- |
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|0-19%||battered and practically destroyed |
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|} |
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==Metal Weapon, Armor and Tool Repair== |
==Metal Weapon, Armor and Tool Repair== |
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:# PUSH MY item WITH MY [[Sewing_needles|needles]] |
:# PUSH MY item WITH MY [[Sewing_needles|needles]] |
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:# RUB MY item WITH MY [[slickstone]] |
:# RUB MY item WITH MY [[slickstone]] |
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==Repair of Wood-Based Items== |
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To repair any item you make with a crossbow (tinkering, shaping?) requires two things: sandpaper and stain. Having the repair techs helps a great deal as well. The steps to repair wood-based items are as follows: |
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:# RUB MY item WITH MY sandpaper |
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:# APPLY MY STAIN TO MY item |
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For the ranges of condition for repairable goods, see [[Appraisal_skill#Condition|condition]]. |
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{{RefAl}} |
Latest revision as of 20:47, 3 November 2022
Repair Basics
All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches a poor enough condition, individuals may be unable to repair it and it may then only be repaired by an actual repair shop.
Shop Repairs
In Crossing, items may be repaired by Catrox just east of the bank (DIR METAL). Repairs are also done by Randal in Wolf Clan beyond the brook outside the west gate (DIR NONMETAL). (Note that since [TT77] both repairers will repair any item, metal or non-metal.)
They may repair items on a one-by-one basis, or altogether. For single items, just GIVE the item to the repairman. To repair everything that they will work on at once, ASK <person> ABOUT REPAIR ALL. This command removes anything that you are wearing that the repairman works on and starts the repair process. Anything inside of containers that might require repair will have to be individually repaired.
Career-Based Repairs
Several careers enable individuals to do their own repairs. Each one has two separate techniques.
The basic technique permits repairing, while the advanced technique makes their repairs more effective.
- Metal Weapon repair - Weaponsmithing techniques
- Metal Armor repair - Armorsmithing techniques
- Cloth and Leather Armor repair - Tailoring techniques
- Metal Crafting Tool repair - Blacksmithing techniques
- Wood repair - Shaping techniques and Tinkering techniques
It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or leather.
Metal Weapon, Armor and Tool Repair
Once the appropriate weaponsmithing, armorsmithing or blacksmithing are known, the repair process is a simple one.
- RUB MY item WITH MY wire brush
- POUR MY oil ON MY item
Leather Armor Repair
Once the appropriate tailoring techniques are known, the repair process is a simple one.
- PUSH MY item WITH MY needles
- RUB MY item WITH MY slickstone
Repair of Wood-Based Items
To repair any item you make with a crossbow (tinkering, shaping?) requires two things: sandpaper and stain. Having the repair techs helps a great deal as well. The steps to repair wood-based items are as follows:
- RUB MY item WITH MY sandpaper
- APPLY MY STAIN TO MY item
Conditions of Repairable Goods
For the ranges of condition for repairable goods, see condition.