Lanky grey lach: Difference between revisions
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{{Critter |
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[[category:Bestiary]] |
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|new=Yes |
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[[category:Ilithi Creatures]] |
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|Critter Name=Lanky Grey Lach |
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[[category:Shard Creatures]] |
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|Province=Ilithi |
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The Lanky Grey Lach resides in [[Maelshyve]]'s [[Abyss]] along with the [[Transparent Shylvic]] in an area that is part of the [[Cleric]] [[Infusion Quest]]. It has no apparent special attacks, spells or otherwise. It only bites, claws, and charges. |
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|City=Shard |
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|MapList=*{{rmap|64d|The Abyss (64d)}} |
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|simulevel=48 |
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|naturallevel=47 |
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|weaponlevel=49 |
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|defenselevel=47 |
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|MinCap=210 |
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|MaxCap=316 |
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|BodyType=biped |
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|Attack Range=Melee |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Evil=undead |
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|Construct=no |
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|Corporeal=yes |
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|Special=yes |
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|Casts Spells=no |
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|Stealthy=yes |
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|Defense=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=a thick grey lach claw |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=140 |
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|MaxArrangedVal=401 |
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|Boxes=yes |
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|Manipulated=no |
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|BackStabbable=yes |
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}} |
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The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]'s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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==Description== |
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Critter Name = Lanky Grey Lach | |
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Image File = | |
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Skinnable = Yes| |
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Has Coins = Yes| |
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Has Gems = Yes| |
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Has Boxes = Yes| |
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Evil = Yes| |
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Corporeal = Yes| |
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BackStabbable = Yes| |
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Casts Spells = No| |
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Attack Range = Melee| |
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Stealthy = Yes| |
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Special = | |
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Poison = No| |
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MapList = [[RanikMap64d|The Abyss]] | |
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}}==Description== |
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The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul. |
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul. |
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==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}=== |
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Even on paper, the lach's eyes seem blank and dark, void of any expression the artist may have otherwise sketched. Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance. Its sickly hue is uniform, the body as devoid of feeling as its eyes. A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach. |
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==In Depth== |
==In Depth== |
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{| style="float: right;" |
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|- |
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|{{Critter Skin | |
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Skin Name = thick grey lach claw| |
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Skin Type = claw| |
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Weight = 25| |
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Tannable = No| |
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NumPieces = 50| |
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Crushable = | |
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RequiredRanks = something less than 212| |
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MaxVal = | |
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MaxArranged = | |
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}} |
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|- |
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|{{Manipulation | |
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Manipulated = | |
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InitCost = | |
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InitCost2 = | |
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InitCost3 = | |
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InitCost4 = | |
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InitCost5 = | |
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}} |
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|} |
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===Special Attack=== |
===Special Attack=== |
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Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. |
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I suspect the lach uses the table leg, brick, and pipe to ambush stun its opponents from hiding, however I was too perceptive for it to ever initiate an attack from hiding. |
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At 195 locksmithing, no boxes blown while using disarm careful. <br \> |
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Can rarely get a claw at 150 skinning. |
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===Inventory/Loot=== |
===Inventory/Loot=== |
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It carries some combination of the following 3 items |
It carries some combination of the following 3 items. |
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*a rotting table leg |
*a {{cloot|i|rotting table leg}} |
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*a cracked clay brick |
*a {{cloot|i|cracked clay brick}} |
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*a dented copper pipe |
*a {{cloot|i|dented copper pipe}} |
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===Misc Info=== |
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8/22/14: |
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-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get "simple matter" and "should not take long" messaging |
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11/26/2020: |
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-With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric. 200 in skills and 40 in reflex wasn't enough. I'm going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here. |
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Shield hardcaps at 305 (5/29/2019) |
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===Unconsciousness/Death=== |
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Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent. |
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1/14/16: |
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- Using guardian spirit TM stopped learning at 369 ranks. |
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- Defending, Armor, and Debilitation hit soft caps at 300 ranks. |
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- Skinning still moving at 276. |
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===Area Details=== |
===Area Details=== |
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To get to the Lanky Grey Lach is complicated. One must first |
To get to the Lanky Grey Lach area is complicated. One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. |
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There is a shortcut in the church for those who can cast the Resurrection spell. |
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The western Hierophant's Chamber is a safe room. |
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[[Category:Bestiary]] |
Latest revision as of 22:07, 13 January 2021
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The Lanky Grey Lach resides in the hallways leading up to Maelshyve's Descent, an area that is part of the Cleric Infusion quest.
Description
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.
Anatomy Chart
Even on paper, the lach's eyes seem blank and dark, void of any expression the artist may have otherwise sketched. Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance. Its sickly hue is uniform, the body as devoid of feeling as its eyes. A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.
In Depth
Special Attack
Lachs often advance in hiding, and perform an Ambush Stun -- Need about 150 Perception to see them advance.
At 195 locksmithing, no boxes blown while using disarm careful.
Can rarely get a claw at 150 skinning.
Inventory/Loot
It carries some combination of the following 3 items.
Misc Info
8/22/14: -With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get "simple matter" and "should not take long" messaging
11/26/2020: -With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric. 200 in skills and 40 in reflex wasn't enough. I'm going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.
Shield hardcaps at 305 (5/29/2019)
Unconsciousness/Death
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.
1/14/16:
- Using guardian spirit TM stopped learning at 369 ranks.
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.
- Skinning still moving at 276.
Area Details
To get to the Lanky Grey Lach area is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and PEERing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography.
There is a shortcut in the church for those who can cast the Resurrection spell.
The western Hierophant's Chamber is a safe room.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Stealthy creatures
- Creatures with special attacks
- Creatures without special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures