Talk:Healing herbs: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 41: Line 41:
: I believe it varies by shop. Some have been updated to use the new mechanics, some haven't. Also, creature dropped herbs are the old kind. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 23:06, 28 October 2014 (CDT)
: I believe it varies by shop. Some have been updated to use the new mechanics, some haven't. Also, creature dropped herbs are the old kind. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 23:06, 28 October 2014 (CDT)
: Then that should really be included, no? --[[User:KAMVENIENCE|KAMVENIENCE]] ([[User talk:KAMVENIENCE|talk]]) 07:47, 29 October 2014 (CDT)
: Then that should really be included, no? --[[User:KAMVENIENCE|KAMVENIENCE]] ([[User talk:KAMVENIENCE|talk]]) 07:47, 29 October 2014 (CDT)

== The Chart Is Now Incorrect? ==

I do not yet have high enough alchemy to create my own stuff, so I rely on the shops near Crossing. I've noticed a lot of errors in the chart on this page and am wondering if that's because of my reliance on the old system and there have been some pretty drastic alterations... or someone made an error somewhere along the way. Here is a list of errors that I see:

* Hisan Salve heals all internal scars, ''not internal nerve scars''. I've never seen dioica sap.

* Both Blocil Berries and Jadice Pollen are listed for external limb scars - I thought blocil berries were something else.. [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 20:38, 11 May 2017 (CDT)

:A lot of the information in the chart is based on {{com|RECALL}} {{tt|HERB}}, and the system did go through a pretty major changes between the old system (shop sold herbs) and new crafting system (foraged and now creature-dropped herbs). Dioica sap requires around 500 Outdoorsmanship to collect (less to forage), and is found in the triangle with baby gryphons near Rossman's Landing. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 16:57, 12 May 2017 (CDT)

== How Do You Make Herbs Work? ==

There's nothing in this article or in the Herbs article about that. There is nothing in the game HELP system about herbs, either. RECALLing herbs teaches you where to forage them--but not how to use them. And knowing how to use them does seem rather pertinent. [[User:GEHAYI|Gehayi]] ([[User talk:GEHAYI|talk]]) 5:46 p.m., 13 October 2017 (EST)

== Four new healing herbs ==

Shining Clubmoss:
It can be found in badlands, freshwater wetlands, deciduous forests, and scrub/thorn areas. Of those, wetlands is easiest, then deciduous forests, then badlands, and scrub/thorn areas are the hardest for it.
It can be found in day or night, but it is much easier at night.
It can be found in any season, but it's easiest is fall and hardest in winter.
- Per GM Zadraes on discord, 6/13/2023

Marram Grass:
Also known as Beachgrass or Bent Grass. These grasses are found almost exclusively on the first line of coastal sand dunes; their extensive systems of creeping underground stems or rhizomes allow them to thrive under conditions of shifting sands and high winds. Marram is well-suited for arid and harsh environments where most other plants cannot survive. The beachgrass also aids in building dunes and stabilizing sand.
- Per GM Zadraes on discord, 6/27/2023

Ashen Flamestalk:
The flamestalk plant is a common indoor shrub that can be characterized by its stem, which begins dark red at the bottom, transcending into orange and finally yellow near the top. It has very dark, almost black ash-like leaves. When it blooms it has flame-like flowers.
- Per GM Zadraes on discord, 6/27/2023
Generally found in photophobic and subterranean areas.

Marsh Woundwort:
Generally found in taigas, rainforests, freshwater wetlands and highland mountains.

Latest revision as of 10:48, 21 August 2023

I added some wikilinks for each herb so we can make individual pages with more info such as foragable or not, best alchemical form, etc. If I had more than 20 ranks in Wikipedia I'd make a nice template table or somesuch... might make a nice weekend project actually. Farman 17:16, 21 March 2007 (CDT)

Good idea. Don't worry about the table/format. I can whip something up once you get info added :) --Naeya (talk) 17:25, 21 March 2007 (CDT)

Page rename

Renaming the page to Healing herbs to conform with wiki naming conventions. Farman 12:31, 25 March 2007 (CDT)

I actually preferred it as Healing Herbs.... I see it as a page title, perhaps like a book name or something. Debating on rolling back the move.--Naeya (talk) 12:36, 25 March 2007 (CDT)
On well, leave it this way. I'll clean up the links on the Main Page.--Naeya (talk) 13:14, 25 March 2007 (CDT)

Yeah, I guess it doesn't matter that much, we're not that huge a site anyway. Sorry for stirring the pot :P --Farman 21:25, 26 March 2007 (CDT)

I wasn't berating you, ye weren't stirring the pot. Goodness.--Naeya (talk) 21:28, 26 March 2007 (CDT)

I didn't think you were for an instant, I was trying to be facetious ;) Long day for me and I used the wrong smiley I guess! Farman 00:08, 27 March 2007 (CDT)

heheh ok then I'll use... pfffffftttttttbbtttt--Naeya (talk) 08:46, 27 March 2007 (CDT)

herb forms

do you want all the herb forms or just starting form(ex. root) and alchemical form(ex. potion)? --Legeres 14:57, 17 April 2009 (UTC)

It would be interesting to have all 6 forms (fresh, dried, crushed, dried then crushed, crushed then dried, mixed), but if you're/we're not interested in exploring potential differences in efficacy between them then it's not necessary.--Symphaena 23:44, 17 April 2009 (UTC)

should be easy enough, i'll add those i know --Legeres 04:29, 18 April 2009 (UTC)

herbs from P5

Anyone else think it's weird or worth noting that some of the herbs you buy from Hib have to be consumed differently? Genich stems need to be inhaled, oj potions eaten, etc?
Yeah, that is kind of odd; they also don't like to combine with herbs from elsewhere. Maybe they're bugged, try handing them one of those alchemist students (if there is one close) and see if they say anything about them. I was meaning to, but I ate all the herbs before I found one of the students... Otterino 23:25, 1 October 2012 (UTC)

table updates

So I went through and added some more information to each of the individual herb pages. One thing I noticed though, and maybe it is just a browser/cache issue here on my end, but for all the items on the table that say they can not be foraged, they actually *can* be foraged. I updated the individual herb page tables with the information, but it doesn't seem to be carrying over to the master table on this page. I didn't want to break anything, so didn't mess with any of the sub-templates. But thought I would mention it.--Kythryn 14:25, 18 October 2014 (CDT)

It is a cache issue at the wiki level. The site will eventually get around to refreshing it itself, but if you want to speed things along just edit and save the page without making any changes. This will cause the table to rebuild itself. I have done so this time, but if you or anyone make changes in the future, you know how to do it now. :)--ABSOLON (talk) 22:25, 18 October 2014 (CDT)

populating from shop catalogs

So I was looking at the clutter of a list under the shiny new table, that has all the information on which IG shops carry which herb. Is there a way to do a search from catalogs, instead of "items", so that we can have that automatically populate? Then we could have the results linked to the shop, so if for example someone was looking at the jadice flower in Therengia, the link would take them to https://elanthipedia.play.net/mediawiki/index.php/Crin%27s_Herbal_Shop. --Kythryn 14:46, 20 October 2014 (CDT)

Yes, this is possible. Yes, it is done. You may want to check to see if there's any missing, since I just converted what was already listed to the query format. Cheers!--ABSOLON (talk) 03:27, 21 October 2014 (CDT)
P.S. it looks like some shops are not showing up in the list. Taking a quick glance at them, it appears the items are set up slightly differently on the missing ones and so the query doesn't catch them. I'll get to it... sometime. Likely in the next couple of days. Feel free to track down the missing ones and adjust the entries yourself if you are able to figure out what each entry needs.--ABSOLON (talk) 04:37, 21 October 2014 (CDT)
You're a wiki-master Absolon, nice! I'll try and poke around a little too, but my wiki-fu is weak...hehe. Thanks for the update though! --Kythryn 14:55, 21 October 2014 (CDT)
All the herb shops should be updated to be compatible with queries for now. They'll need updating again once herbs are converted to proper Item:Herb_name pages, but that will come later once item namespace properties are fixed.--ABSOLON (talk) 02:23, 22 October 2014 (CDT)

Shopped vs Foraged

I believe only herbs from shops may be consumed as-is for healing effects, whereas foraged herbs must be turned into their respective remedies products. Is this correct? If yes, this information should be added to the wiki. --KAMVENIENCE (talk) 21:26, 28 October 2014 (CDT)

I believe it varies by shop. Some have been updated to use the new mechanics, some haven't. Also, creature dropped herbs are the old kind. -CARAAMON (talk) 23:06, 28 October 2014 (CDT)
Then that should really be included, no? --KAMVENIENCE (talk) 07:47, 29 October 2014 (CDT)

The Chart Is Now Incorrect?

I do not yet have high enough alchemy to create my own stuff, so I rely on the shops near Crossing. I've noticed a lot of errors in the chart on this page and am wondering if that's because of my reliance on the old system and there have been some pretty drastic alterations... or someone made an error somewhere along the way. Here is a list of errors that I see:

  • Hisan Salve heals all internal scars, not internal nerve scars. I've never seen dioica sap.
  • Both Blocil Berries and Jadice Pollen are listed for external limb scars - I thought blocil berries were something else.. KASHNA (talk) 20:38, 11 May 2017 (CDT)
A lot of the information in the chart is based on RECALL HERB, and the system did go through a pretty major changes between the old system (shop sold herbs) and new crafting system (foraged and now creature-dropped herbs). Dioica sap requires around 500 Outdoorsmanship to collect (less to forage), and is found in the triangle with baby gryphons near Rossman's Landing. - padhg (talk) 16:57, 12 May 2017 (CDT)

How Do You Make Herbs Work?

There's nothing in this article or in the Herbs article about that. There is nothing in the game HELP system about herbs, either. RECALLing herbs teaches you where to forage them--but not how to use them. And knowing how to use them does seem rather pertinent. Gehayi (talk) 5:46 p.m., 13 October 2017 (EST)

Four new healing herbs

Shining Clubmoss: It can be found in badlands, freshwater wetlands, deciduous forests, and scrub/thorn areas. Of those, wetlands is easiest, then deciduous forests, then badlands, and scrub/thorn areas are the hardest for it. It can be found in day or night, but it is much easier at night. It can be found in any season, but it's easiest is fall and hardest in winter. - Per GM Zadraes on discord, 6/13/2023

Marram Grass: Also known as Beachgrass or Bent Grass. These grasses are found almost exclusively on the first line of coastal sand dunes; their extensive systems of creeping underground stems or rhizomes allow them to thrive under conditions of shifting sands and high winds. Marram is well-suited for arid and harsh environments where most other plants cannot survive. The beachgrass also aids in building dunes and stabilizing sand. - Per GM Zadraes on discord, 6/27/2023

Ashen Flamestalk: The flamestalk plant is a common indoor shrub that can be characterized by its stem, which begins dark red at the bottom, transcending into orange and finally yellow near the top. It has very dark, almost black ash-like leaves. When it blooms it has flame-like flowers. - Per GM Zadraes on discord, 6/27/2023 Generally found in photophobic and subterranean areas.

Marsh Woundwort: Generally found in taigas, rainforests, freshwater wetlands and highland mountains.