Desert's Maelstrom: Difference between revisions
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{{Spell |
{{Spell |
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|abbrev=dema |
|abbrev=dema |
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|minprep= |
|minprep=20 |
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|castcap= |
|castcap=66 |
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|minskill=250 |
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⚫ | |||
|maxskill=1000 |
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|minduration=- |
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⚫ | |||
|guild=Bard |
|guild=Bard |
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|magic=Elemental Magic |
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|spellbook=Elemental Invocations |
|spellbook=Elemental Invocations |
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|prereqs=[[Breath of Storms]], 40th circle |
|prereqs=[[Breath of Storms]], 40th circle |
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|slot=3 |
|slot=3 |
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|illegal=illegal |
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|corrupt=none |
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|desc=Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas. |
|desc=Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas. |
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|buffs=No buffs |
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|effect=Discipline debuff, and pulsing balance debuff. |
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|debuffs=Discipline (stat) |
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⚫ | |||
|dtype=Balance damage |
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|htype=No heal |
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|poststring=No |
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⚫ | |||
One of the swirling vortices slams into an elder desert armadillo and encompasses it! |
One of the swirling vortices slams into an elder desert armadillo and encompasses it! |
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'''End:'''<br/> |
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The swirling vortex of sand surrounding an elder desert armadillo drifts away. |
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|offtype=magic |
|offtype=magic |
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|deftype= |
|deftype=fortitude |
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|sig=Yes |
|sig=Yes |
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|diff= |
|diff=advanced |
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⚫ | |||
|type=debilitation |
|type=debilitation, area of effect |
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⚫ | |||
|ctype=battle |
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}} |
}} |
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==Notes== |
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* Causes charges of disturbing the peace when cast in [[Justice|justice]] areas. |
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* Higher mana casts add a pulsing debuff to the targets hit. 30 mana debuff will last > 1 minute. |
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* The pulsing balance debuff has a shorter duration than the {{stat|discipline}} debuff. Recasting the spell before the ending message happens is required to maintain an enemy in an unbalanced state. |
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{{RefAl|a=y}} |
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* {{com|Cast}} command. |
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* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with both Earth and Air. |
Latest revision as of 21:14, 8 November 2024
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Abbreviation: | DEMA | |
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Prerequisites: | Breath of Storms, 40th circle | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Elemental Magic | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | advanced | |
Prep (min/max): | 20 / 66 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Creature, Area | |
Duration (min/max): | Instant | |
Justice: | illegal | |
Corruption: | none | |
Description: | Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas. | |
Effect: | -Discipline (stat), Balance damage | |
Example Messaging: | Start: You clap you hands together, willing a conjunction of Air and Earth compressed in the rapidly decreasing space between. A series of small vortices rise up from the gritty sand around you, which spiral outward in all directions as they build in size. One of the swirling vortices slams into an elder desert armadillo and encompasses it! End: | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Causes charges of disturbing the peace when cast in justice areas.
- Higher mana casts add a pulsing debuff to the targets hit. 30 mana debuff will last > 1 minute.
- The pulsing balance debuff has a shorter duration than the discipline debuff. Recasting the spell before the ending message happens is required to maintain an enemy in an unbalanced state.
Related Forum Posts
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Additional Information
- CAST command.
- Elemental Efficacy with both Earth and Air.