Power Perceive skill: Difference between revisions

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{{Obsolete}}
Also called '''PP''' or simply '''power'''.

Power Perception is the skill to sense and identify the various mystical forces in Elanthia. Mana (all magic-users), life essence (empaths), heavenly bodies (moon mages), and things related to the gods (clerics).
'''Power Perceive [[page type is::skill]]''' (abbreviated as PP) was the [[page type is::skill]] to sense and identify the various mystical forces in Elanthia. '''[[Mana]]''' (all magic-users), life essence ([[Empath]]s), heavenly bodies ([[Moon Mage]]s), and things of sacred or spiritual nature ([[Cleric]]s). This skill, along with {{skill|Harness Ability}}, determines the amount of available energy a magician can use to fuel their [[spells]]. Basically the Power Perception skill determines your ability to perceive the amount of mana around you (Size of the mana pool), while the {{skill|Harness Ability}} determines the efficiency at which you apply the perceived mana (Speed at which the mana pool recovers, and how much mana you can hold at one time).
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In [[DR 3.0]] Power Perceive and Harness Ability were combined into the [[Attunement skill]], and the Power Perceive skill no longer exists in the game.

==Syntax==
==Syntax==
The basic command to perceive magic is shared by three synonymous verbs:
The basic command to perceive magic is shared by three synonymous verbs:
*<tt>POWER
* {{com|POWER}}
*PERCEIVE
* {{com|PERCEIVE}}
*CONCENTRATION</tt>
* {{com|CONCENTRATION}}

See the articles for details.

==Room-Based Power==
Room-based (holy, life, elemental, and arcane) mana varies greatly from place to place, and -- to a lesser degree -- time to time. See the article on [[Mana]] for more information.

* The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of PP the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.

* Messaging for adjacent mana still exists, but is now simply an FYI. At around 100 ranks you can get a sense of whether the mana in a room over is hotter or colder than your current room. At around 300 ranks you will see the absolute mana value of the adjacent rooms (so instead of "it's better" you'd get "it's lambent").

* The only room that matters for determining your mana contribution now is the one you're standing in. A room, under its natural power, will only take you up to around Glowing. Anything beyond that is the providence of the PP bonus and mana boosters.


*While mana growth is not linear (you gain more, faster, at lower ranks of PP), the mana scale was weighted to take into account 2000 ranks worth of PP growth and access to mana boosters beside. Do not expect to sit at the top of the scale casually, nor anticipate that you need to do so to cast effectively.
If you are a magic user, typing any of those will have the same effect. Adding <tt>HELP</tt> will show which options are available to your guild.


*The new adjacent mana system is considered a skillset perk. Magic Primes (excluding Moon Mages) see more mana from the adjacent area faster than secondaries, who get it faster than Tertiaries.
==Mana==
There are 4 basic types of mana accessible to mortals flowing around us, though at least a couple more exist.
*Lunar ([[Moon Mage|Moon Mages]])
*Holy ([[Cleric|Clerics]] and [[Paladin|Paladins]])
*Elemental ([[Warrior Mage|Warrior Mages]] and [[Bard|Bards]])
*Life ([[Empath|Empaths]] and [[Ranger|Rangers]])


==Lunar Power==
In addition to the basics, combinations of the above create different types of sorceries (those mixed with Elemental) and necromancies (those mixed with Life).
Lunar mana is consistent throughout [[Elanthia]], fluctuating greatly with the cycles of the [[moons]]. '''Power Perceive''' is the primary sphere of influence for [[:Category:Moon Mage Spells|Moon Mage magic]], its spellbooks having the unique distinction of being affected separately by changes in Lunar power.


*[[Xibar]] is ascribed dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.
[[Mana Levels|Mana levels]] vary from place to place and/or time to time. Lunar mana, for example, is influenced by the relational positions of the moons.


*[[Yavash]] is ascribed dominance over [[:Category:Perception Spellbook|Perception]] magic as well as influence over [[:Category:Psychic Projection Spellbook|Psychic Projection]] and [[:Category:Transduction Spellbook|Transduction]] magic.
On top of this basic variance, various events cause mana to wax and wane in concentration (this is a strictly-positive bonus, so at the lowest points of these cycles it never goes below what is naturally there).
*Lunar -- special celestial events (conjunctions, eclipses, etc)?
*Holy -- as the calendar approaches high holy days, holy mana grows stronger.
*Elemental -- strong weather conditions infuse the mana with added energy.
*Life -- as the calendar approaches the summer solstice, mana goes up; as it approaches the winter solstice, mana goes down.


*[[Katamba]] is ascribed dominance over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] magic as well as influence over [[:Category:Perception Spellbook|Perception]] and [[:Category:Transduction Spellbook|Transduction]] magic.
After around 100 ranks, mana perception expands into rooms adjacent to the one you're standing in, allowing you to both see and draw (in limited fashion) on this other mana. Above 300 ranks you begin to draw on mana from rooms farther away.


==Perceive Health==
==Other Uses==
*[[Bard]]s are able to [[Perceive History]], which allows them to detect emotional or magical imprints in a room. This ability is also commonly know as Hindsight.
Empaths have a special ability to perceive the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. As they gain skill, these sensations gain clarity and they'll be able to pick out certain properties of the individual (whether in hiding, if they have a disease, etc).
*Fellow empaths, visible or hidden (in which case the name is not revealed)
*non-empaths (profession indifferent), visible or hidden (name not revealed)
*NPC characters and creatures (eg shopowners, smelly cat, etc)
*critters and other beings (type indifferent--can see horses, goblins, and guardian spirits equally well)
*undead and evil or cursed creatures (appear as malign presences)
*hidden critters (indistinguishable from non-empaths)


*[[Cleric]]s are able to perceive the number of other people's [[favors]], level of memory degradation on dead people, and items to discern their cursed or blessed nature.
With the right amount of skill the Empath can further detect the health status of an individual:


*[[Empath]]s have the ability to [[Perceive Health]].
*dying state/low vitality
*disease
*poison
*parasites such as blood worms


*[[Moon Mage]]s can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.
With increasing skill, an Empath will be able to sense life essences in other rooms farther and farther away. Note that when a person/critter is hidden, this ability does '''not''' grant any mechanical bonus towards defeating stealth or pointing them out.


*[[Paladin]]s can perceive the availability of their [[Smite]] ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the [[Sacred Insight]] ability.
==Perceive Others/Items==
*'''Clerics''' are able to see the number of favors and level of memory degradation on dead people, and when those still kicking and screaming have no favors left.


*[[Ranger]]s can perceive some [[:Category:Beseeches|Beseeches]] in effect.
*'''Clerics''' can also perceive items to see their cursed or blessed nature.


*[[Warrior Mage]]s can perceive [[familiars]] to identify who they belong to.
*'''Moon Mages''' can see what spells are active on other people, and have further options besides.


==Training==
*'''Warrior Mages''' can perceive Familiars to identify who they belong to.
Experience can be gained from {{tt|perceiving}} a specific area only once every 60 seconds.
==Skill Feats==
{{RefAl|a=y}}
*The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of PP the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3 - 7 seconds). Every 60 ranks after 300 you will drop the maximum roundtime by 1 second until 540 ranks when every perceive will take 3 seconds.
*[[Mana Levels]]
*For room-based mana-guilds, sometime around 80 ranks of PP you will start to see messages indicating the relative mana of adjacent rooms when compared to the room you are perceiving. By 100 ranks you will see the message nearly every time. This indicates you are drawing some power from adjacent rooms. The more ranks of PP you have the more you will be able to draw from adjacent rooms. There is a cap, but I have yet to determine it.
*[[Moon Mage Power Perception]]
*For room-based mana-guilds, sometime around 300 ranks you will start to see this message "You can tell that you sensed a trace of energy from beyond the adjacent areas." By 320 ranks you will see this message nearly every time. You will continue to draw more and more mana from beyond adjacent areas as your skill increases. There is a cap, but I have yet to determine it.
*[http://www.play.net/dr/news.asp?id=103 Power Perception model post on play.net]
[[Category:Magic Skillset]]
[[Category:Skills]]

Latest revision as of 20:59, 2 September 2014

Power Perceive skill (abbreviated as PP) was the skill to sense and identify the various mystical forces in Elanthia. Mana (all magic-users), life essence (Empaths), heavenly bodies (Moon Mages), and things of sacred or spiritual nature (Clerics). This skill, along with Harness Ability skill, determines the amount of available energy a magician can use to fuel their spells. Basically the Power Perception skill determines your ability to perceive the amount of mana around you (Size of the mana pool), while the Harness Ability skill determines the efficiency at which you apply the perceived mana (Speed at which the mana pool recovers, and how much mana you can hold at one time).

In DR 3.0 Power Perceive and Harness Ability were combined into the Attunement skill, and the Power Perceive skill no longer exists in the game.

Syntax

The basic command to perceive magic is shared by three synonymous verbs:

See the articles for details.

Room-Based Power

Room-based (holy, life, elemental, and arcane) mana varies greatly from place to place, and -- to a lesser degree -- time to time. See the article on Mana for more information.

  • The default roundtime for perceiving mana varies between 8 and 12 seconds. Every 60 ranks of PP the minimum and maximum roundtimes drop by 1 second up to 300 ranks (3-7 seconds). Every 60 ranks after 300 the maximum roundtime drops by 1 second until 540 ranks when every perceive will take 3 seconds.
  • Messaging for adjacent mana still exists, but is now simply an FYI. At around 100 ranks you can get a sense of whether the mana in a room over is hotter or colder than your current room. At around 300 ranks you will see the absolute mana value of the adjacent rooms (so instead of "it's better" you'd get "it's lambent").
  • The only room that matters for determining your mana contribution now is the one you're standing in. A room, under its natural power, will only take you up to around Glowing. Anything beyond that is the providence of the PP bonus and mana boosters.
  • While mana growth is not linear (you gain more, faster, at lower ranks of PP), the mana scale was weighted to take into account 2000 ranks worth of PP growth and access to mana boosters beside. Do not expect to sit at the top of the scale casually, nor anticipate that you need to do so to cast effectively.
  • The new adjacent mana system is considered a skillset perk. Magic Primes (excluding Moon Mages) see more mana from the adjacent area faster than secondaries, who get it faster than Tertiaries.

Lunar Power

Lunar mana is consistent throughout Elanthia, fluctuating greatly with the cycles of the moons. Power Perceive is the primary sphere of influence for Moon Mage magic, its spellbooks having the unique distinction of being affected separately by changes in Lunar power.

Other Uses

  • Bards are able to Perceive History, which allows them to detect emotional or magical imprints in a room. This ability is also commonly know as Hindsight.
  • Clerics are able to perceive the number of other people's favors, level of memory degradation on dead people, and items to discern their cursed or blessed nature.
  • Moon Mages can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.
  • Paladins can perceive the availability of their Smite ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the Sacred Insight ability.

Training

Experience can be gained from PERCEIVING a specific area only once every 60 seconds.

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