Armorsmithing discipline: Difference between revisions
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'''Armorsmithing''' controls the creation of metal armor using the [[Forging skill]]. |
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Armorsmithing is a discipline of the [[Forging skill]]. There are places to practice it at the [[Riverhaven Forging Society]], [[Crossing Forging Society]], and [[Shard Forging Society]]. |
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Creation of all Armorsmithing products, learning of Armorsmithing techniques, and choosing a Armorsmithing career/hobby are all done at a [[Forging Society]]. |
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==Basics== |
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The smelting and shaping processes are similar to those of [[Blacksmithing]], but armorsmithing has a few different steps. |
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==Products== |
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The {{com|analyze}} command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, {{com|appraise}}ing the item {{tt|carefully}} will tell you how it's inherent properties compare on the Trader Scale. |
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===Armor Types=== |
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Armor comes in four types: chain, brigandine, plate, and shields. Each armor type comes in three styles which are outlined below. Generally, there is a light, normal, and heavy style for each armor type. As the weight increases, so does the hindrance, protection, and amount of metal in each piece of armor. Absorption is not based on the style of the armor, rather it is based on the armor type and metal density. |
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====Chain==== |
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⚫ | Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that it consists of individual rings applied to a backing material. While ring mail is called "mail", it is not made from linked rings. Chain, and its heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath. |
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* '''[[Crafting Book|Armorsmithing Book]]''': This book holds information on all the techniques and items that a standard armorsmith can make. |
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* '''[[Pliers]]:''' Used to bend, form, and link armors. |
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* '''[[Oil]]''': Used to prevent rust to metal items. |
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====Brigandine==== |
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Styles: scale, brigandine, and lamellar |
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===Chain=== |
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*Note: Some pieces are light chain, but the majority should be heavy. |
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⚫ | Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other. |
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====Plate==== |
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Styles: light plate, plate, and heavy plate |
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*Note: All pieces use light plate skill until skills 3.0 comes out. |
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⚫ | Brigandine armors are similar in concept to ring mail. |
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===Plate=== |
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Types: light plate, plate, and heavy plate |
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*Note: All pieces use heavy plate skill until skills 3.0 comes out. |
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Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal. |
Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal. |
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===Shields=== |
====Shields==== |
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Sizes: small, medium, and large |
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*Note: |
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Refer to the [[Armor_and_shield_player_guide#Shields|armor and shield player guide]] for further information regarding the different sizes of shields. |
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==Techniques== |
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See [[Armorsmithing Techniques]]. |
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==Techiques== |
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See [[Armorsmithing |
See [[Armorsmithing techniques]]. |
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==Processes== |
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See the [[Forging guide]] for a walkthrough of all Armorsmithing processes, specifically: |
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At times during chain armor production, the material may have to be {{com|TURN}}ed to make the metal into wire. |
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* [[Forging_guide#Forging_Walkthrough|Forging]] armor |
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In addition, to add various pieces onto their backings, the armor may need to be {{com|PULL}}ed using a set of pliers. |
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* [[Forging_guide#Tempering_Armor|Tempering]] armor on a forge increases its [[Armor_and_shield_player_guide#Construction.2FDurability_and_Condition|durability]]. |
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* [[Forging_guide#Lightening_Armor|Lightening]]* armor reduces its weight by 10% by grinding away excess metal. |
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* [[Forging_guide#Reinforcing_Armor|Reinforcing]]* armor increases [[Armor_and_shield_player_guide#Armor_Protection_and_Absorption|protection]], [[Armor_and_shield_player_guide#Hindrance|hindrance]], and weight by 20% through the addition of protective leather strips. |
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<nowiki>*</nowiki> ''Note:'' Lightening and reinforcing are mutually exclusive processes. Once one process is done to a piece of armor, the other can no longer be performed. |
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==Enhancements== |
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Three types of enhancements may be added after the armor is complete. |
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==Tools== |
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Reduces weight of the item by approximately 10%. |
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===Tempering=== |
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Increases durability, with items having at least 50 durability on the Trader's Scale receiving the greatest benefit. |
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===Reinforcing=== |
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Increases protection at the cost of increased hindrance and weight through adding reinforcing leather strips. |
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* [[Anvil]]: A stationary forging tool used for pounding metal as part of the item creation process. |
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* [[Item:Book_of_armorsmithing_instructions|Armorsmithing instruction book]]: Instructions for creation of [[Armorsmithing products]]. |
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* [[Forging oil|Oil]]: Used to prevent rust on metal items as the final step in creation, tempering, lightening, or reinforcing. |
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* [[Forge]]: A stationary forging tool used for tempering items to increase the metal's durability. |
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* [[Maker's mark]]: Tool for stamping a crafted item with the maker's identity after creation. |
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* [[Pliers]]: Used to link, rivet, and form armor during the creation, lightening, and reinforcing processes. |
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* [[Slack tub]]: A stationary forging tool used to quench hot metal as part of the item creation process. |
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* [[Wire brush]]: Used in armor [[repair]]. |
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{{cat|Creation |
{{cat|Creation systems}} |
Latest revision as of 16:37, 9 July 2019
Armorsmithing controls the creation of metal armor using the Forging skill.
Creation of all Armorsmithing products, learning of Armorsmithing techniques, and choosing a Armorsmithing career/hobby are all done at a Forging Society.
Products
Armor Types
Armor comes in four types: chain, brigandine, plate, and shields. Each armor type comes in three styles which are outlined below. Generally, there is a light, normal, and heavy style for each armor type. As the weight increases, so does the hindrance, protection, and amount of metal in each piece of armor. Absorption is not based on the style of the armor, rather it is based on the armor type and metal density.
Chain
Styles: ring, chain, and mail
Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that it consists of individual rings applied to a backing material. While ring mail is called "mail", it is not made from linked rings. Chain, and its heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath.
Brigandine
Styles: scale, brigandine, and lamellar
Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other.
Plate
Styles: light plate, plate, and heavy plate
Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal.
Shields
Sizes: small, medium, and large
Refer to the armor and shield player guide for further information regarding the different sizes of shields.
Techiques
Processes
See the Forging guide for a walkthrough of all Armorsmithing processes, specifically:
- Forging armor
- Tempering armor on a forge increases its durability.
- Lightening* armor reduces its weight by 10% by grinding away excess metal.
- Reinforcing* armor increases protection, hindrance, and weight by 20% through the addition of protective leather strips.
* Note: Lightening and reinforcing are mutually exclusive processes. Once one process is done to a piece of armor, the other can no longer be performed.
Tools
See Crafting Tools for an in depth discussion of tool properties.
- Anvil: A stationary forging tool used for pounding metal as part of the item creation process.
- Bellows: Used to keep the forge fires going when creation or tempering items.
- Armorsmithing instruction book: Instructions for creation of Armorsmithing products.
- Oil: Used to prevent rust on metal items as the final step in creation, tempering, lightening, or reinforcing.
- Forge: A stationary forging tool used for tempering items to increase the metal's durability.
- Forging hammer: Used to form ingots into items on the anvil.
- Maker's mark: Tool for stamping a crafted item with the maker's identity after creation.
- Pliers: Used to link, rivet, and form armor during the creation, lightening, and reinforcing processes.
- Shovel: Used to keep the fires going when creating and tempering items.
- Slack tub: A stationary forging tool used to quench hot metal as part of the item creation process.
- Tongs: Used to hold hot metal when pounding items on an anvil or heating in a forge.
- Wire brush: Used in armor repair.