Armorsmithing discipline: Difference between revisions

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'''Armorsmithing''' controls the creation of metal armor using the [[Forging skill]].


Creation of all Armorsmithing products, learning of Armorsmithing techniques, and choosing a Armorsmithing career/hobby are all done at a [[Forging Society]].
Armorsmithing will be a discipline of the [[Forging skill]] after the mech split. There are places to practice it at the [[Riverhaven Forging Society]], [[Crossing Forging Society]], and [[Shard Forging Society]].


==Basics==
==Products==
See [[Armorsmithing products]].
The smelting and shaping processes are similer to the other disciplines in the forging skill, but armorsmithing has a few different steps.


===Chain===
===Armor Types===
Armor comes in four types: chain, brigandine, plate, and shields. Each armor type comes in three styles which are outlined below. Generally, there is a light, normal, and heavy style for each armor type. As the weight increases, so does the hindrance, protection, and amount of metal in each piece of armor. Absorption is not based on the style of the armor, rather it is based on the armor type and metal density.
Types: ring, chain, and mail
Making chain armor has an additional step of turning with tong to make the metal into wire.
*Note: Some pieces are light chain, but the majority should be heavy
===Brigadine===
Types: Scale, brigadine, lamellar
*Note: All pieces use light plate skill until skills 3.0 comes out
===Plate===
Types: Light plate, plate, and heavy plate
*Note: All pieces use heavy plate skill until skills 3.0 comes out


===Shields===
====Chain====
Styles: ring, chain, and mail


Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that it consists of individual rings applied to a backing material. While ring mail is called "mail", it is not made from linked rings. Chain, and its heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath.
==Techniques==
See [[Armorsmithing Techniques]].


==Tools==
====Brigandine====
Styles: scale, brigandine, and lamellar
All the tools used in Blacksmithing to make and shape ingots, plus
*[[Pliers]]


Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other.
==Products==
See [[Armorsmithing Products]].


==Enhancements==
====Plate====
Styles: light plate, plate, and heavy plate
===Lightening===
Reduces weight
===Tempering===
Increases durability
===Reinforcing===
Increases protection and hinderance


Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal.

====Shields====
Sizes: small, medium, and large

Refer to the [[Armor_and_shield_player_guide#Shields|armor and shield player guide]] for further information regarding the different sizes of shields.

==Techiques==
See [[Armorsmithing techniques]].

==Processes==
See the [[Forging guide]] for a walkthrough of all Armorsmithing processes, specifically:

* [[Forging_guide#Forging_Walkthrough|Forging]] armor
* [[Forging_guide#Tempering_Armor|Tempering]] armor on a forge increases its [[Armor_and_shield_player_guide#Construction.2FDurability_and_Condition|durability]].
* [[Forging_guide#Lightening_Armor|Lightening]]* armor reduces its weight by 10% by grinding away excess metal.
* [[Forging_guide#Reinforcing_Armor|Reinforcing]]* armor increases [[Armor_and_shield_player_guide#Armor_Protection_and_Absorption|protection]], [[Armor_and_shield_player_guide#Hindrance|hindrance]], and weight by 20% through the addition of protective leather strips.

<nowiki>*</nowiki> ''Note:'' Lightening and reinforcing are mutually exclusive processes. Once one process is done to a piece of armor, the other can no longer be performed.

==Tools==
See [[Crafting Tools]] for an in depth discussion of tool properties.


* [[Anvil]]: A stationary forging tool used for pounding metal as part of the item creation process.
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* [[Bellows]]: Used to keep the forge fires going when creation or tempering items.
* [[Item:Book_of_armorsmithing_instructions|Armorsmithing instruction book]]: Instructions for creation of [[Armorsmithing products]].
* [[Forging oil|Oil]]: Used to prevent rust on metal items as the final step in creation, tempering, lightening, or reinforcing.
* [[Forge]]: A stationary forging tool used for tempering items to increase the metal's durability.
* [[Forging hammer]]: Used to form ingots into items on the anvil.
* [[Maker's mark]]: Tool for stamping a crafted item with the maker's identity after creation.
* [[Pliers]]: Used to link, rivet, and form armor during the creation, lightening, and reinforcing processes.
* [[Shovel]]: Used to keep the fires going when creating and tempering items.
* [[Slack tub]]: A stationary forging tool used to quench hot metal as part of the item creation process.
* [[Tongs]]: Used to hold hot metal when pounding items on an anvil or heating in a forge.
* [[Wire brush]]: Used in armor [[repair]].


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Latest revision as of 17:37, 9 July 2019

Armorsmithing controls the creation of metal armor using the Forging skill.

Creation of all Armorsmithing products, learning of Armorsmithing techniques, and choosing a Armorsmithing career/hobby are all done at a Forging Society.

Products

See Armorsmithing products.

Armor Types

Armor comes in four types: chain, brigandine, plate, and shields. Each armor type comes in three styles which are outlined below. Generally, there is a light, normal, and heavy style for each armor type. As the weight increases, so does the hindrance, protection, and amount of metal in each piece of armor. Absorption is not based on the style of the armor, rather it is based on the armor type and metal density.

Chain

Styles: ring, chain, and mail

Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that it consists of individual rings applied to a backing material. While ring mail is called "mail", it is not made from linked rings. Chain, and its heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath.

Brigandine

Styles: scale, brigandine, and lamellar

Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other.

Plate

Styles: light plate, plate, and heavy plate

Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal.

Shields

Sizes: small, medium, and large

Refer to the armor and shield player guide for further information regarding the different sizes of shields.

Techiques

See Armorsmithing techniques.

Processes

See the Forging guide for a walkthrough of all Armorsmithing processes, specifically:

* Note: Lightening and reinforcing are mutually exclusive processes. Once one process is done to a piece of armor, the other can no longer be performed.

Tools

See Crafting Tools for an in depth discussion of tool properties.

  • Anvil: A stationary forging tool used for pounding metal as part of the item creation process.
  • Bellows: Used to keep the forge fires going when creation or tempering items.
  • Armorsmithing instruction book: Instructions for creation of Armorsmithing products.
  • Oil: Used to prevent rust on metal items as the final step in creation, tempering, lightening, or reinforcing.
  • Forge: A stationary forging tool used for tempering items to increase the metal's durability.
  • Forging hammer: Used to form ingots into items on the anvil.
  • Maker's mark: Tool for stamping a crafted item with the maker's identity after creation.
  • Pliers: Used to link, rivet, and form armor during the creation, lightening, and reinforcing processes.
  • Shovel: Used to keep the fires going when creating and tempering items.
  • Slack tub: A stationary forging tool used to quench hot metal as part of the item creation process.
  • Tongs: Used to hold hot metal when pounding items on an anvil or heating in a forge.
  • Wire brush: Used in armor repair.


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