Innocence: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (it does work on constructs) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 13: | Line 13: | ||
|prereqs=[[Iron Constitution]] |
|prereqs=[[Iron Constitution]] |
||
|slot=1 |
|slot=1 |
||
|illegal=no |
|||
|corrupt=no |
|||
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, are unaffected by the spell pattern. |
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, are unaffected by the spell pattern. |
||
|buffs=No buffs |
|buffs=No buffs |
||
| Line 18: | Line 20: | ||
|dtype=No damage |
|dtype=No damage |
||
|htype=No heal |
|htype=No heal |
||
|poststring=No |
|||
|effect=forces target to disengage; prevents facing/advancing |
|effect=forces target to disengage; prevents facing/advancing |
||
|messaging=You gesture. |
|messaging=You gesture. |
||
| Line 39: | Line 42: | ||
*Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of {{tt|AIM}} with ranged attacks. |
*Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of {{tt|AIM}} with ranged attacks. |
||
*Facing or advancing by the caster will cause the spell to wear off. |
*Facing or advancing by the caster will cause the spell to wear off. |
||
* |
*May enrage [[undead]]. |
||
*"Yeah, the spell contest doesn't show up in {{com|discern}} because the contest doesn't happen (or doesn't usually happen) via CAST, it happens when something tries to face or advance you, &c. We have a way around what but I won't be able to roll any changes to the spell until we've gotten past a few more X3 bumps backstage." --GM Melete |
*"Yeah, the spell contest doesn't show up in {{com|discern}} because the contest doesn't happen (or doesn't usually happen) via CAST, it happens when something tries to face or advance you, &c. We have a way around what but I won't be able to roll any changes to the spell until we've gotten past a few more X3 bumps backstage." --GM Melete |
||
Latest revision as of 17:11, 13 November 2025
|
|
| Abbreviation: | - | |
|---|---|---|
| Prerequisites: | Iron Constitution | |
| Signature: | No | |
| Spell Slots: | 1 | |
| Mana Type: | Life Magic | |
| Spell Type: | standard / utility | |
| Difficulty: | basic | |
| Prep (min/max): | 5 / 100 | |
| Skill Range (min/max): | 10 / 600 | |
| Valid Spell Target: | PC, Creature | |
| Duration (min/max): | 2 minutes / 10 minutes | |
| Justice: | no | |
| Corruption: | no | |
| Description: | The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, are unaffected by the spell pattern. | |
| Effect: | forces target to disengage; prevents facing/advancing | |
| Example Messaging: | You gesture.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls and eddies. Successful messaging: Unsuccessful messaging: | |
| Contest Type: | charm / willpower | |
| Devices/Tattoos: | Curled inkpot | |
Notes
- Spell cannot be re-cast if the caster has an existing innocence on them. Can be re-cast after releasing the spell RELEASE INNOCENCE or after it expires.
- Prevents facing and advancing by players and creatures, but does not stop ranged attacks such as arrows, thrown weapons and spells. Also prevents the use of AIM with ranged attacks.
- Facing or advancing by the caster will cause the spell to wear off.
- May enrage undead.
- "Yeah, the spell contest doesn't show up in DISCERN because the contest doesn't happen (or doesn't usually happen) via CAST, it happens when something tries to face or advance you, &c. We have a way around what but I won't be able to roll any changes to the spell until we've gotten past a few more X3 bumps backstage." --GM Melete