Item:White bourde carpenter's belt: Difference between revisions
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(Item type=clothing; verby; uses potency crystals; itype hides itself; +hide unlock note; +repair reference; +appraised value; metal=no; rarity=festival; look adjustment; verb tweaks) |
(+item limit) |
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|istone=No |
|istone=No |
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|wearloc=waist |
|wearloc=waist |
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|type=tie |
|type=engineering, tie |
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|hidetype=itself |
|hidetype=itself |
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|metal=no |
|metal=no |
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|hsize=1 |
|hsize=1 |
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|ilsize=- |
|ilsize=- |
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|imax=5 |
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|enchanted=No |
|enchanted=No |
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|feature-change=No |
|feature-change=No |
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|generator=No |
|generator=No |
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|sourcetype=- |
|sourcetype=- |
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|itype=tie, tie item |
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|fname=No |
|fname=No |
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}} |
}} |
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* A waist worn [[tie item]] with five (5) ties that will accept: 'saw', 'rasp', 'shaper', 'knife', and 'drawknife'. <br/> |
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* |
* Hiding mechanics are not available until unlocked with a [[potency crystal]]. <br/> |
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==Verbs== |
==Verbs== |
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Latest revision as of 14:39, 20 June 2025
| white bourde carpenter's belt | |
|---|---|
| Look: | Several pairs of sturdy ties arranged on the belt appear ideal for securing five tools. [and] It currently does not have any items tied to it. [or] |
| Weight: | 5 stones |
| Metal: | No |
| Appraised Cost: | 253,750 Kronars203,000 Lirums <br />183,106 Dokoras <br />253.75 LTBpoints <br />253.75 Tickets <br />253.75 Scrips <br /> |
| Properties: | This is an article of clothing.
|
| Dimensions: | 9 length x 1 width x 1 height |
| Sources: | Source is Ties for Things (4), Ties for Things (3), Ties for Things (2), Ties for Things (1) |
- A waist worn tie item with five (5) ties that will accept: 'saw', 'rasp', 'shaper', 'knife', and 'drawknife'.
- Hiding mechanics are not available until unlocked with a potency crystal.
Verbs
- STUDY: You study your belt and think you could potentially PUSH, PULL, TIE (item) to belt, UNTIE (item) from belt, SHEATHE, and REPAIR.
- You think you can tie the following items: saw, rasp, shaper, knife, drawknife.
- The carpenter's belt currently has <#> items out of <#> tied to it. [and, if something is tied to it, then]
- You may LOOK ON belt to see what's tied to the carpenter's belt.
- You think you can tie the following items: saw, rasp, shaper, knife, drawknife.
- PUSH: You fiddle with a tie on your belt, loosening it up.
- PULL: You adjust the ties on your belt, securing them more tightly.
- TIE <item> to belt: You attach <item> to a strap on your carpenter's belt.
- UNTIE <item>: You untie <item> from the straps of your carpenter's belt.
- REPAIR: Used to fix bugs[1].
- You look over the carpenter's belt, taking care to inspect each strap for wear and tear. <#> straps out of <#> are currently in use.
- LOOK ON belt: There is nothing on there. [or] On the carpenter's belt you see <item(s)>.
- ANALYZE: provides upgrade options and status.
- Unlocks:
- The carpenter's belt is designed to allow you to tie other items to it.
- First upgrade - adds one additional tie and hiding mechanics via RUB. (LOCKED)
- All subsequent upgrades - only add one tie at a time.
- - (Max out at 10 ties on a single tie-item.)
- You can't tell anything else about a white bourde carpenter's belt.
- RUB: Once unlocked, will hide or reveal itself while worn.
- (not worn) You should be wearing the carpenter's belt first.
- (worn 1) You rearrange your belongings, hiding away a white bourde carpenter's belt from view.
- (worn 2) You rearrange your belongings, making sure a white bourde carpenter's belt is no longer hidden from view.