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The '''Shift ability''' allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.
{{Incomplete}}
The '''Shift ability''' allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female, or defy [[Elanthian_Time|time]] and make someone older or younger.
{{RTOC}}
{{RTOC}}
==Requirements==
==Requirements==

===Quest===
===Quest===
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but to begin, read [[The Twist of Mindy (book)|"The Twist of Mindy"]] and [[Jomay's Story (book)|"Jomay's Story"]], and speak to the Lutenist in [[the Crossing]] main temple.
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read ''[[The Twist of Mindy (book)|The Twist of Mindy]]'' and ''[[Jomay's Story (book)|Jomay's Story]]''. Then speak to the lutenist in the Crossing Temple.


===Skills and Stats===
===Skills and stats===
Shifting relies heavily on [[Empathy skill]], but [[Scholarship skill|Scholarship]], [[Appraisal skill|Appraisal]], [[Mechanical Lore skill|Mech Lore]], and [[Charisma]] are also important.
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]] and [[Appraisal skill|Appraisal]] also play a role. [[Charisma]] doesn't affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.


The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.
Year shifts are the most difficult shifts and require approximately a 525 average in the relevant lore skills.
:I had the following skills when the age shift option opened: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis
:I had the following skills when the age shift option opened: Empathy (450), Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann Love 11.04.11
:I had the following skills when the age shift option opened: Empathy (435), Mechanical Lore (288), Scholarship (365), and Appraisal (387). -- Parcere Subjectis 11.05.11
:I had the following skills when the age shift option opened: Empathy(497), Mechanical Lore(255), Scholarship(353), and Appraisal(331). -- [[Mizehra]] 05.08.12
:I had the following skills when the age shift option opened: Empathy(413), Mechanical Lore(304), Scholarship(421), and Appraisal(360). -- Alry Tyrrien 06.19.12
:I had the following skills when the age shift option opened: Empathy(452), Mechanical Lore(0), Scholarship(364), and Appraisal(359). -- Ahwen Mokein 03.30.15
:I had the following skills when the age shift option opened: Empathy (443), Mechanical Lore (295), Scholarship (402), and Appraisal (309). -- Astridattar 04.07.18
:I had the following skills when the age shift option opened: Empathy (419), Mechanical Lore (30), Scholarship (370), and Appraisal (385). --[[Nithhogr]] 11.27.18


The difficulty of decade shifts is still being tracked down. Information below is sorted based on Empathy ranks.
==Usage==
: CHA (46), Empathy (571), Scholarship (763), Appraisal (319) - Could shift -- Rashilk 06.25.2022
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.
: CHA (50), Empathy (578), Scholarship (651), Appraisal (596) - Could shift.
: CHA (29), Empathy (585), Scholarship (575), Appraisal (164) - Could not shift
: CHA (47), Empathy (598), Scholarship (457), Appraisal (294) - Could not shift
: CHA (40), Empathy (650), Scholarship (465), Appraisal (476) - Could not shift.
: CHA (44), Empathy (650), Scholarship (465), Appraisal (476) - Could shift.
: CHA (56), Empathy (712), Scholarship (685), Appraisal (509) - Could shift
: CHA (??), Empathy (850), Scholarship (??), Appraisal (??) - Could shift.


==Legality==
Note that in [[The Fallen]], confirmation steps aren't necessary, and you can change someone's appearance without their consent!


The guild's official stance is that shifting is dangerous and therefore forbidden. (That's why it's not taught by guildleaders.) Attempting to shift within the guild results in the Empath and the shiftee being forcibly removed.<br>
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.
<br>
At first, the guild merely tried to suppress this knowledge. However, as of 34 Shorka 406 (August 30, 2012), shifting is also illegal. Empaths who are caught shifting within a justice zone will be charged with the crime of forbidden practices. (You can use the {{com|JUSTICE}} command to check whether you're in a justice zone.)<br>
<br>
See [[Shift Debacle]] for background information and a summary of the current conflict within the guild.


==Usage==
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild's leaders, and if you attempt a shift inside a guildhall, you will be expelled.
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.<br>
<br>
Note that in [[The Fallen]], confirmation steps aren't necessary, and you can change someone's appearance without his consent!<br>
<br>
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.<br>
<br>
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild's leaders, and if you attempt a shift inside a guildhall, you will be expelled.<br>
<br>
Although you are immobilized you can still speak (but not whisper). Mobilization can be regained through the use of [[Aesandry Darlaeth]].


==Help menu==
Although you are immobilized you can still speak.


*{{tt|SHIFT HELP}} - This help screen.
==Bugs and Issues==
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)
The current shifting system has several problems, and can be unpredictable. The most common errors are “There is a problem with the shifting system. Try again later.” and “Character’s appearance/features cannot be altered at this time.” Should problems arise try removing anything that alters or hides the characters appearance (both the empath's and shiftee's) or any items that hide other items, including gweth or fluff hiders. Items in the character's hair and certain types of jewelry often require to be removed, though some "floating" and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.
<blockquote>You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...<br>
<br>
"The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.<br>
<br>
"To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath's own physique and not the ones closest to the patient's. The sole exception to this is realigning a person back to their original appearance...<br>
<br>
"The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation."</blockquote>
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)
<blockquote>The Shift skill is an ability that allows you to alter other players' physical appearances. As time goes on, other abilities will be introduced deriving from this base system.<br>
<br>
To alter another player's appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient's appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.<br>
<br>
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath's skills and the difficulty of the Shift.</blockquote>
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.


==Features and syntax==
Shifting is very syntax specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.


To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.<br>
<br>
The options ''absent'', ''standard'', and ''original'' don't appear verbatim in a character's description.
*'''absent''': feature is not mentioned in the description
*'''standard''': the default value for your race (often absent)
*'''original''': the value that the character had when he left the [[Character Manager]] (often inaccurate)


See also: [[Shift Options by Race]]
==Syntax==
<pre>SHIFT HELP - This help screen.
SHIFT HELP GENERAL - General information on the SHIFT System. (IC)
SHIFT HELP SPECIAL - General information on the SHIFT System. (OOC)
SHIFT HELP ATTRIBUTE - Describes what body parts you are presently able to shift.
SHIFT {player} {body area} {end result} - Sends a shift link invitation to another player.
SHIFT {player} {body area} ORIGINAL - Causes the body part to return to its original form.
SHIFT {player} - If a shift link has been accepted, initiates the shift process.
SHIFT CANCEL - Prematurely ends a shift attempt.
SHIFT EVALUATE - Evaluates a shift in progress.</pre>
*When a shift is '''not''' in progress, {{tt|SHIFT EVALUATE}} will tell you if you are ready to perform a shift, or approximately how long it will be until you are.


----
*{{tt|SHIFT EVALUATE (player)}} will show you a person's original appearance.
===Hair===


*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards ''and'' mustaches
===Attribute List===
:The "freeze" option removes the facial hair line from the player's description. It only works when the player is clean shaven.
This is a full list of available attribute categories:

<pre>SHIFT HELP HAIR - Listing of possible HAIR shiftings.
SHIFT HELP EYES - Listing of possible EYE shiftings.
SHIFT HELP SKIN - Listing of possible SKIN shiftings.
SHIFT HELP FEATURES - Listing of possible FEATURE shiftings.
SHIFT HELP FACE - Listing of possible FACE shiftings.
SHIFT HELP NOSE - Listing of possible NOSE shiftings
SHIFT HELP BODY - Listing of possible BUILD and HEIGHT shiftings.
SHIFT HELP AGE - Listing of possible AGE shiftings.</pre>

*It is not possible to shift Race.
==''Hair''==
====Beard====
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}
:Beard shifts affect both the mustache and beard.
:To freeze someone's beard, the target must be clean shaven. The result is that the target will not grow facial hair.

====Length====
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}
**'''[[Character Manager#Hair Length|Options]]''': reduces or increases hair length by one step

====Color====
*{{tt|SHIFT {player} HAIR COLOR {color} }}
*{{tt|SHIFT {player} HAIR COLOR {color} }}
**'''[[Character Manager#Hair Color|Options]]''': grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, ''original''
*{{tt|SHIFT {player} HAIR STREAK {color} }}
**'''Options''': grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, ''standard'', ''original'', ''absent''
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}
**'''[[Character Manager#Hair Texture|Options]]''': fine, thick, curly, wavy, straight, peppered, ''original''
<br>
'''The following characters cannot receive hair shifts:'''
*[[Gor'Togs]] and [[S'Kra Mur]]: they don't have hair.


====Shifting From Baldness====
'''''For Humans, Dwarves, Elves, Halflings, Elotheans, Gnomes, Kaldar, Prydaen, Rakash''''' -- grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, original


It is now possible to shift from baldness. First, you must shift the hair longer. Then you must shift the hair's color. (It is not possible to shift hair texture or style hair that is thinning or cropped.)
====Streak====
:'''If you don't add a hair color, the character's hair will be bugged.'''
*{{tt|SHIFT {player} HAIR STREAK {color} }}


----
'''''For Humans, Dwarves, Elves, Halflings, Elotheans, Gnomes, Kaldar, Prydaen, Rakash''''' -- grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, standard, original

====Texture====
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}


===Eyes===
'''''For Humans, Dwarves, Elves, Halflings, Elotheans, Gnomes, Kaldar, Prydaen, Rakash''''' -- fine, thick, curly, wavy, straight, peppered, original


==''Eyes''==
Note: For mismatched eyes, the RIGHT EYE is the first eye that appears on your character's description. The LEFT EYE is the second eye in the description.
====Color====
*{{tt|SHIFT {player} LEFT EYE {color} }}
*{{tt|SHIFT {player} LEFT EYE {color} }}
*{{tt|SHIFT {player} RIGHT EYE {color} }}
*{{tt|SHIFT {player} RIGHT EYE {color} }}
*{{tt|SHIFT {player} BOTH EYES {color} }}
*{{tt|SHIFT {player} BOTH EYES {color} }}
**'''[[Character Manager#Eye Color|Colors]]''': blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, ''original'', clear colored

'''''For Humans, Dwarves, Elves, Halflings, Gor'Togs, Elotheans, S'Kra Mur, Gnomes, Kaldar, Prydaen, Rakash''''' -- blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, green, moss-green, leaf-green, crystal green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, clear-colored, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, original

'''''For Rakash in Moonskin*''''' -- blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, green, moss-green, leaf-green, crystal green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, clear-colored, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, original<br />
'''''*Note:''''' If a Rakash undergoes an eye color shift while in human form, the change WILL NOT carry over to moonskin, and vice-versa. The eye color shift must be completed BOTH in human form and in moonskin.

====Shape====
*{{tt|SHIFT {player} EYES SHAPE {shape} }}
*{{tt|SHIFT {player} EYES SHAPE {shape} }}
**'''[[Character Manager#Eye Shape|Options]]''': vary by race


----
'''''For Humans, Dwarves, Elves, Halflings, Elotheans, Gnomes, Kaldar''''' -- almond-shaped, tilted, thick-lashed, gold-flecked, silver-flecked, wide-set, close-set, deep-set, limpid, sparkling, crossed, twitching, red-veined, beady, bulging, tilted almond-shaped, standard, absent, original


===Skin===
'''''For Gor'Togs, S'Kra Mur''''' -- almond-shaped, tilted, crinkled, gold-flecked, silver-flecked, wide-set, close-set, deep-set, limpid, sparkling, crossed, twitching, red-veined, beady, bulging, standard, absent, original


'''''For Prydaen, Rakash in Moonskin''''' -- slanted, tilted, thick-lashed, gold-flecked, silver-flecked, wide, small, bright, limpid, sparkling, crossed, twitching, red-veined, beady, bulging, standard, original, absent

'''''For Rakash''''' -- almond-shaped, tilted, thick-lashed, gold-flecked, silver-flecked, wide-set, close-set, deep-set, limpid, sparkling, crossed, twitching, red-veined, beady, bulging, standard, absent, original

==''Skin''==
====Color====
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}
**'''[[Character Manager#Skin Color|Options]]''': vary by race
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]
**'''[[Character Manager#Fur Markings (Primary Markings)|Options]]''': vary by race
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]
**'''[[Character Manager#Face-Masking (Secondary Color)|Options]]''': white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, ''standard'', ''original'', ''absent''
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]
**'''[[Character Manager#Secondary Markings|Options]]''': stripes, spots, rosettes, marbling, ''standard'', ''absent'', ''original''


----
'''''For Humans, Dwarves, Elves, Halflings, Elotheans, Gnomes, Kaldar''''' -- pale, fair, tanned, rosy, copper, dark, dark brown, black, ebon, smooth, pockmarked, leathery, weathered, translucent, blue-veined, wrinkled, freckled, original
===Features===


*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}
'''''For Gor'Togs''''' -- pale green, green, olive, emerald, jade, dusky olive, green-grey, dark green, ebon, smooth, pockmarked, leathery, weathered, bronze-green, coppery-green, wrinkled, original
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S'Kra Mur]] "a pale silver underbelly"
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S'Kra Mur]]
**'''Options''': slightly pointed ears, pointed ears, ''standard'', ''original''
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S'Kra Mur]], [[Prydaen]], and [[Rakash]]
**'''[[Character Manager#Tail Shape|Options]]''': slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, ''original''
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}
'''***NOTE***''' Only one distinguishing mark allowed per player.
**'''Options''': elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, ''standard'', ''absent'', ''original''
----


===Face===
'''''For S'Kra Mur''''' -- grey, sorrel, brown, green, green-grey, olive, black, green-brown, golden, silver, white, mottled, speckled, camouflage, dark gold-edged, red-gold, original


'''''For Prydaen''''' -- white, silver, grey, blue-grey, sandy, tawny, sepia, rust-colored, brown, black, calico, tortoiseshell, orange, creamy white, golden, dark brown, original

'''''For Rakash (skin color/corresponding fur color)''''' -- pale/white, pale/silver, pale/grey, fair/blonde, tanned/agouti, tanned/tan, rosy/ruddy, copper/piebald, dark brown/sable, black/silvered black, black/black, freckled/tri-color, dark/brown, dark/brindled, fair/fawn, rosy/russet

====Primary Markings====
For Prydaens and Rakash in moonskin:

*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}

'''''For Prydaen''''' -- white belly, silver belly, grey belly, sepia belly, brown belly, black belly, white points, silver points, grey points, sepia points, brown points, black points, glittered, standard, original, absent

'''''For Rakash''''' -- white, silver, grey, blonde, tan, ruddy, sable, silvered black, standard, original, absent

====Secondary Color====
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}

'''''For Prydaen, Rakash''''' -- white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, standard, original, absent

====Secondary Markings====
Prydaen Only:

*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}
**Where {marking} can be absent, BELLY, MASK, POINTS, STRIPES, SPOTS, ROSETTES, or MARBLING.

'''''For Prydaen''''' -- stripes, spots, rosettes, marbling, standard, absent, original

==''Features''==
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} (cleft chin only) }}
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} (Prydaens only) }}
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} (S'Kra Mur only) }}
**(This gives the S'Kra Mur "a pale silver underbelly".)

*{{tt|SHIFT {player} EAR SHAPE {shape}: }}

'''''For All Races''''' -- standard, elegant arched eyebrows '''(Elf only)'''/slightly pointed ears '''(all others)''', heavy jowls, laugh lines, missing tooth, frown lines around his/her mouth, generous mouth, pouting lips

*{{tt|SHIFT {player} TAIL SHAPE {shape}: }}

'''''For S'Kra Mur''''' -- slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, original

'''''For Prydaen''''' -- slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, original

'''''For Rakash (non-moonskin/in-moonskin)''''' -- standard/slender tail, elegant arched eyebrows/elegant arched eyebrows + slender tail (sic), slightly pointed ears/crooked tail, heavy jowls/long tail, laugh lines/stubby tail, missing tooth/thick tail, frown lines/kinked tail, generous mouth/straight tail, pouting lips/curving tail

*{{tt|SHIFT {player} DISTINGUISHING MARK {shape}: }}

'''''For All Races''''' -- elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around his/her mouth, generous mouth, pouting lips, standard, absent, original

==''Face''==
*{{tt|SHIFT {player} FACE SHAPE {shape} }}
*{{tt|SHIFT {player} FACE SHAPE {shape} }}
**'''[[Character Manager#Face Shape|Options]]''': vary by race
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S'Kra Mur]] "a flexible ridged crest which follows the shape of his/her skull"


----
'''''For Humans, Dwarves, Elves, Halflings, Gor'Togs, Elotheans, Gnomes, Kaldar, Prydaen''''' -- oval, round, square, triangular, square-jawed, standard, heart-shaped, angular, original
===Nose===


'''''For S'Kra Mur''''' -- standard, elongated, flat-featured, round, shallow-featured, triangular, sharp-featured, angular, original

'''''For Rakash(non-moonskin/in-moonskin)''''' -- standard, heart-shaped/pointy-eared, oval/wolfish, round/pudgy, ?/square, ?/triangular, square-jawed/classic lupine, angular

*Note: As of a May 4th '09 ASSIST, GM Abasha seem to have indicated that Face Shapes and Nose Shapes between Human/Moonskin forms are done ''seperately'' and do not correspond to eachother.

*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} (Prydaens only) }}
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} (S'Kra Mur only) }}

==''Nose''==
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}
**'''[[Character Manager#Nose Shape|Options]]''': vary by race


----
'''''For Humans, Dwarves, Elves, Halflings, Gor'Togs, Elotheans, Gnomes, Kaldar''''' -- original, freckled, beak-like, hooked, aquiline, bulbous, crooked, broken, pointy, wart-tipped, pinched, standard, upturned, button, small, classical, straight
===Body===

'''''For S'Kra Mur''''' -- original, pointed, striped, speckled, dappled, standard, slender, narrow, elegant, straight, squared, long, upturned, flat, blunt

'''''For Prydaen''''' -- original,broken, pointy, pushed-in, pinched, standard, upturned,
button, small, classical, straight, narrow, beak-like

'''''For Rakash(non-moonskin/in-moonskin)''''' -- standard, upturned/slender, button/pug, small/narrow, classical/elegant, straight, freckled/squared, beak-like/long, hooked/dewlapped, aquiline/blunted, stubby, crooked/patchy, broken/crooked, pointy/pointed, wart-tipped/rounded, pinched/pushed-in


*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}
*Note: As of a May 4th '09 ASSIST, GM Abasha seem to have indicated that Face Shapes and Nose Shapes between Human/Moonskin forms are done ''seperately'' and do not correspond to eachother.
**'''[[Character Manager#Height|Options]]''': reduces or increases height by one step
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of "matronly," all builds are now available to both sexes.
**'''[[Character Manager#Nose Shape|Options]]''': rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, ''standard'', ''original''
*{{tt|SHIFT {player} GENDER {male or female} }}


----
==''Body''==
===Age===
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer}}}
*{{tt|SHIFT {player} GENDER {male or female}}}


*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character ''appear'' younger or older; the chronological age doesn't change
'''''For All Races(Height)''''' -- tiny, short, slightly below average height, average height, slightly over average height, tall, very tall, standard
*{{tt|SHIFT {player} AGE {a DECADE} {YOUNGer or OLDer} }}


==Bugs and troubleshooting==
*{{tt|SHIFT {player} BUILD {TYPE}}}
The current shifting system has several problems and can be unpredictable. The most common errors are "There is a problem with the shifting system. Try again later." and "Character's appearance/features cannot be altered at this time." Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath's and shiftee's) or any items that hide other items, including gweth or fluff hiders. Items in the character's hair and certain types of jewelry are often required to be removed, though some "floating" and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.<br>
<br>
The error "Character's appearance is too difficult to alter at this time. Perhaps another time?" can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. {{com|RELEASE}} the spell, and try again. Additionally the Warrior Mage Pattern Hues Cantrip will also cause this error.<br>
<br>
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.


<p>Some shift options can be performed even when not seen in SHIFT HELP, and some options will tell you that you lack the skill to perform when you try them.
'''''Male Builds''''' -- standard, emaciated, scrawny, thin, lean, wiry, athletic, brawny, burly, stocky, hefty, stout, rotund, portly, pot-bellied, fat


{{RefAl}}
'''''Female Builds''''' -- standard, emaciated, slender, thin, lithe, lissome, athletic, brawny, svelte, shapely, curvaceous, generous, plump, stout, matronly, fat
{{cat|Empath abilities}}
==''Age''==
*{{tt|SHIFT {player} AGE {a DAY} {YOUNGer or OLDer}}}
*{{tt|SHIFT {player} AGE {a MONTH} {YOUNGer or OLDer}}}
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer}}}
[[Category:Empath Abilities]]

Latest revision as of 01:23, 27 June 2022

The Shift ability allows Empaths to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.

Requirements

Quest

Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read The Twist of Mindy and Jomay's Story. Then speak to the lutenist in the Crossing Temple.

Skills and stats

Shifting relies heavily on Empathy, but Scholarship and Appraisal also play a role. Charisma doesn't affect which options are available to you when you type SHIFT HELP. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.

The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.

I had the following skills when the age shift option opened: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis
I had the following skills when the age shift option opened: Empathy (450), Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann Love 11.04.11
I had the following skills when the age shift option opened: Empathy (435), Mechanical Lore (288), Scholarship (365), and Appraisal (387). -- Parcere Subjectis 11.05.11
I had the following skills when the age shift option opened: Empathy(497), Mechanical Lore(255), Scholarship(353), and Appraisal(331). -- Mizehra 05.08.12
I had the following skills when the age shift option opened: Empathy(413), Mechanical Lore(304), Scholarship(421), and Appraisal(360). -- Alry Tyrrien 06.19.12
I had the following skills when the age shift option opened: Empathy(452), Mechanical Lore(0), Scholarship(364), and Appraisal(359). -- Ahwen Mokein 03.30.15
I had the following skills when the age shift option opened: Empathy (443), Mechanical Lore (295), Scholarship (402), and Appraisal (309). -- Astridattar 04.07.18
I had the following skills when the age shift option opened: Empathy (419), Mechanical Lore (30), Scholarship (370), and Appraisal (385). --Nithhogr 11.27.18

The difficulty of decade shifts is still being tracked down. Information below is sorted based on Empathy ranks.

CHA (46), Empathy (571), Scholarship (763), Appraisal (319) - Could shift -- Rashilk 06.25.2022
CHA (50), Empathy (578), Scholarship (651), Appraisal (596) - Could shift.
CHA (29), Empathy (585), Scholarship (575), Appraisal (164) - Could not shift
CHA (47), Empathy (598), Scholarship (457), Appraisal (294) - Could not shift
CHA (40), Empathy (650), Scholarship (465), Appraisal (476) - Could not shift.
CHA (44), Empathy (650), Scholarship (465), Appraisal (476) - Could shift.
CHA (56), Empathy (712), Scholarship (685), Appraisal (509) - Could shift
CHA (??), Empathy (850), Scholarship (??), Appraisal (??) - Could shift.

Legality

The guild's official stance is that shifting is dangerous and therefore forbidden. (That's why it's not taught by guildleaders.) Attempting to shift within the guild results in the Empath and the shiftee being forcibly removed.

At first, the guild merely tried to suppress this knowledge. However, as of 34 Shorka 406 (August 30, 2012), shifting is also illegal. Empaths who are caught shifting within a justice zone will be charged with the crime of forbidden practices. (You can use the JUSTICE command to check whether you're in a justice zone.)

See Shift Debacle for background information and a summary of the current conflict within the guild.

Usage

To initiate a shift, you must first have a diagnostic link with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering ACCEPT TRANSFORM. Finally, you begin the shift by entering SHIFT (PLAYER).

Note that in The Fallen, confirmation steps aren't necessary, and you can change someone's appearance without his consent!

Since the various races are so physically different, many shift options are dependent on the race of your subject.

Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild's leaders, and if you attempt a shift inside a guildhall, you will be expelled.

Although you are immobilized you can still speak (but not whisper). Mobilization can be regained through the use of Aesandry Darlaeth.

Help menu

  • SHIFT HELP - This help screen.
  • SHIFT HELP GENERAL - General information on the SHIFT System. (IC)

You think briefly back on the final conversation you had with Bruwster when he taught you to alter features...


"The Shift ability is a talent rooted back in the days before the fall of the Seven-Star Empire, allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous Empaths who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.

"To use it, the Empath must first establish an empathic link with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath's own physique and not the ones closest to the patient's. The sole exception to this is realigning a person back to their original appearance...

"The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation."

  • SHIFT HELP SPECIAL - General information on the SHIFT System. (OOC)

The Shift skill is an ability that allows you to alter other players' physical appearances. As time goes on, other abilities will be introduced deriving from this base system.


To alter another player's appearance, you must first establish an Empathic link via TOUCH. After that, you can SHIFT the patient's appearance by SHIFT {PLAYER}{BODY AREA} {END RESULT}. The patient then has the option of accepting or refusing the Shift. (ACCEPT TRANSFORMATION). Finally, the Empath must SHIFT {player} to initiate the Shift process.

After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath's skills and the difficulty of the Shift.

  • SHIFT HELP ATTRIBUTE - Describes what body parts you are presently able to shift.
    • SHIFT HELP HAIR - Listing of possible HAIR shiftings.
    • SHIFT HELP EYES - Listing of possible EYE shiftings.
    • SHIFT HELP SKIN - Listing of possible SKIN shiftings.
    • SHIFT HELP FEATURES - Listing of possible FEATURE shiftings.
    • SHIFT HELP FACE - Listing of possible FACE shiftings.
    • SHIFT HELP NOSE - Listing of possible NOSE shiftings
    • SHIFT HELP BODY - Listing of possible BUILD and HEIGHT shiftings.
    • SHIFT HELP AGE - Listing of possible AGE shiftings.
  • SHIFT {PLAYER} {BODY AREA} {END RESULT} - Sends a shift link invitation to another player.
  • SHIFT {PLAYER} {BODY AREA} ORIGINAL - Causes the body part to return to its original form.
  • SHIFT {PLAYER} - If a shift link has been accepted, initiates the shift process.
  • SHIFT CANCEL - Prematurely ends a shift attempt.
  • SHIFT EVALUATE - Evaluates a shift in progress.

Features and syntax

To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to Character Manager. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.

The options absent, standard, and original don't appear verbatim in a character's description.

  • absent: feature is not mentioned in the description
  • standard: the default value for your race (often absent)
  • original: the value that the character had when he left the Character Manager (often inaccurate)

See also: Shift Options by Race


Hair

  • SHIFT {PLAYER} BEARD {LONGER, SHORTER OR FREEZE}: affects beards and mustaches
The "freeze" option removes the facial hair line from the player's description. It only works when the player is clean shaven.
  • SHIFT {PLAYER} HAIR LENGTH {SHORTER OR LONGER}
    • Options: reduces or increases hair length by one step
  • SHIFT {PLAYER} HAIR COLOR {COLOR}
    • Options: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, original
  • SHIFT {PLAYER} HAIR STREAK {COLOR}
    • Options: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, standard, original, absent
  • SHIFT {PLAYER} HAIR TEXTURE {TEXTURE}
    • Options: fine, thick, curly, wavy, straight, peppered, original


The following characters cannot receive hair shifts:

Shifting From Baldness

It is now possible to shift from baldness. First, you must shift the hair longer. Then you must shift the hair's color. (It is not possible to shift hair texture or style hair that is thinning or cropped.)

If you don't add a hair color, the character's hair will be bugged.

Eyes

  • SHIFT {PLAYER} LEFT EYE {COLOR}
  • SHIFT {PLAYER} RIGHT EYE {COLOR}
  • SHIFT {PLAYER} BOTH EYES {COLOR}
    • Colors: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, original, clear colored
  • SHIFT {PLAYER} EYES SHAPE {SHAPE}

Skin

  • SHIFT {PLAYER} SKIN/FUR/SCALES COLOR {COLOR}
  • SHIFT {PLAYER} PRIMARY MARKINGS {OPTION}: fur markings for Prydaen and Rakash
  • SHIFT {PLAYER} SECONDARY COLOR {COLOR}: face-masking for Prydaen and Rakash
    • Options: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, standard, original, absent
  • SHIFT {PLAYER} SECONDARY MARKINGS {MARKING}: for Prydaen
    • Options: stripes, spots, rosettes, marbling, standard, absent, original

Features

  • SHIFT {PLAYER} DIMPLES {PRESENT OR ABSENT}: having dimples alters emotes like SMILE
  • SHIFT {PLAYER} CHIN {PRESENT OR ABSENT}: cleft chin
  • SHIFT {PLAYER} TUFTED TAIL {PRESENT OR ABSENT}: for Prydaen
  • SHIFT {PLAYER} BELLY {PRESENT OR ABSENT}: gives the S'Kra Mur "a pale silver underbelly"
  • SHIFT {PLAYER} EAR SHAPE {SHAPE}: not available to S'Kra Mur
    • Options: slightly pointed ears, pointed ears, standard, original
  • SHIFT {PLAYER} TAIL SHAPE {SHAPE}: for S'Kra Mur, Prydaen, and Rakash
    • Options: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, original
  • SHIFT {PLAYER} DISTINGUISHING MARK {SHAPE}

***NOTE*** Only one distinguishing mark allowed per player.

    • Options: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, standard, absent, original

Face

  • SHIFT {PLAYER} FACE SHAPE {SHAPE}
  • SHIFT {PLAYER} TUFTED EARS {PRESENT OR ABSENT}: for Prydaen
  • SHIFT {PLAYER} HEAD CREST {PRESENT OR ABSENT}: gives the S'Kra Mur "a flexible ridged crest which follows the shape of his/her skull"

Nose

  • SHIFT {PLAYER} NOSE SHAPE {SHAPE}

Body

  • SHIFT {PLAYER} HEIGHT {SHORTER OR TALLER}
    • Options: reduces or increases height by one step
  • SHIFT {PLAYER} BUILD {SHAPE}: With the exception of "matronly," all builds are now available to both sexes.
    • Options: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, standard, original
  • SHIFT {PLAYER} GENDER {MALE OR FEMALE}

Age

  • SHIFT {PLAYER} AGE {A YEAR} {YOUNGER OR OLDER}: makes the character appear younger or older; the chronological age doesn't change
  • SHIFT {PLAYER} AGE {A DECADE} {YOUNGER OR OLDER}

Bugs and troubleshooting

The current shifting system has several problems and can be unpredictable. The most common errors are "There is a problem with the shifting system. Try again later." and "Character's appearance/features cannot be altered at this time." Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath's and shiftee's) or any items that hide other items, including gweth or fluff hiders. Items in the character's hair and certain types of jewelry are often required to be removed, though some "floating" and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.

The error "Character's appearance is too difficult to alter at this time. Perhaps another time?" can be caused by certain spells, such as Mantle of Flame, which are intended to protect the caster from pickpockets and harm. RELEASE the spell, and try again. Additionally the Warrior Mage Pattern Hues Cantrip will also cause this error.

Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.

Some shift options can be performed even when not seen in SHIFT HELP, and some options will tell you that you lack the skill to perform when you try them.

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