Category:Berserks: Difference between revisions

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Berserks are powerful short term combat buffs. When berserks are activated, they consume a moderate amount of IF ([[Inner Fire]]), and further have a small IF drain while they are active. While it is possible to have multiple berserks going, the cost will make it impractical without a steady stream of victims.
{| border=2 width=50% align="center" style="background:#CCCC66;" |
| <i>A berserking [[Barbarian]] is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.</i><ref>http://www.play.net/dr/info/guilds/barb.asp</ref>
|}
Berserks are the primary and most primal manifestation of a [[Barbarian]]'s [[Inner Fire]]. By releasing the rage that lurks in their hearts, Barbarians are able to continue fighting long past where others would drop from exhaustion or wounds. But, like all things, it comes with a price.

==Starting Berserks==
Blood- 2nd circle, learnable from any guildleader. Boosts offensive combat.
Stone- 5th circle, learnable from any guildleader. Boosts defensive combat.

==Benefits==
* According to GMs, many provide an amount of damage reduction, though no method to test the amount provided by each has been formulated.
* Compared to [[Barbarian Dance|Dances]], Berserks provide a much smaller boost to a greater number of skills.

==Penalties==
* The first and most problematic of the penalties is that, when under the affects of a Berserk, the world becomes blurry behind a curtain of blood red, with only your enemies being important enough to note:
: ''Your world is a crimson haze. Shapes and figures loom out of the bloody fog as you seek your next kill.''
:: NOTE: There is a bug which allows you to look normally if you ''>look other'' I have bugged this many times, but they don't seem to have fixed it yet, not that I'm complaining.
* The second penalty is that with the exception of Nightmare, Cyclone, and Grave, Berserks do not allow {{com|retreat}}ing or {{com|flee}}ing.
* Finally, although the various berserks provide a boost to one or several stats, they all decrease Intelligence and Wisdom for the duration, potentially decreasing the rate of learning.

==Ending Berserks==

''Feeling barely fazed by your mad rage, you glance around for another enemy to kill.''<br />
*Best way to end it. You come out with 75% health and 75% fatigue.<br />
*Can happen 100% of the time if you've been in continuous combat during the berserk, and had full inner fire before entering.<br />


Unlike [[:Category:Forms|forms]] or [[:Category:Meditations|meditations]], which have an approximate 1 minute ramp up time to become fully effective, berserks instantly provide the bonus with no ramp up time.
''Blood-red vision fades, along with your frenzied rage, leaving you gasping for breath.''<br />
''You crumple from exhaustion!''<br />
*Not a good way to end it. You come out with 75% health and 50% fatigue. At least you aren't stunnned!<br />
*Most often happens after starting a simpler berserk with near empty fire.<br />


==Syntax==
''The crazed strength that has been sustaining you suddenly wavers, leaving you feeling drained and weak.''<br />
BERSERK LIST - Recall all known berserker rages you can perform.
''You collapse from fatigue!''<br />
BERSERK <ability> - Throw yourself into the specified frenzy.
*A bad way to end it. You come out at 75% health and 25% fatigue, often accompanied with a stun lasting less than a minute.<br />
BERSERK STOP - Attempts to end all active berserks.
*Tends to happen when you don't let your inner fire recover before entering a more advanced berserk.<br />


==Trivia==
''You feel the frothing rage subside, and as if stepping out of a crimson fog, the world around you emerges with vivid clarity.''<br />
*They are named after natural disasters.
''You collapse from fatigue!''<br />
*Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.
*Apart from dying, this is the worst way to end it. You come out completely exhausted and with a nasty stun lasting a couple minutes or more.<br />
*Often happens when stacking multiple berserks.<br />


==List of Berserks==
==Summary of Berserks==
{{AbilityList|h}}
{| class="wikitable"
{{#ask:[[guild association is::Barbarian]][[Ability type is::berserk]]
|-
|?pretty name is
! Berserk Name !! Circle Required !! Able to Retreat? !! Stackable?
|?ability type is
|-
|?ability skill is
| [[Berserk Blood]] || 2nd || No || Yes
|?ability difficulty is
|-
|?ability path is
| [[Berserk Stone]] || 5th || No || Yes
|?slot cost is
|-
|?prerequisite
| [[Berserk Nightmare]] || 12th || Yes || Yes
|?ability effect is
|-
|sort=ability path is,prerequisite,slot cost is
| [[Berserk Flame]] || 20th || No || No
|format=template
|-
|template=AbilityList8
| [[Berserk Cyclone]] || 35th || Yes || Yes
|link=none
|-
|limit=100
| [[Berserk Steel]] || 50th || No || unknown
}}
|-
| [[Berserk Grave]] || 70th || Yes || unknown
|-
| [[Berserk Kuniyo]] || 100th || No || unknown
|-
| [[Berserk Everild]] || 120th || No || unknown
|-
| [[Berserk Trothfang]] || 150th || No || unknown
|}
|}


{{Cat|Barbarian abilities}}
== Additional Notes ==
At 80th circle, if you have enough [[Inner Fire]], you are able to berserk out of a [[Barbarian Dances|battle dance]]. At 180th it has been proposed that it will be possible to Berserk AND Dance at the same time.
{{RefAl|r=y|a=y}}
* [[Sharkteeth]]
* http://phiiskeep.homestead.com/Berserks.html
[[has default form::Form:GuildAbility| ]]
{{cat|Barbarian Abilities|*}}[[page type is::ability| ]]

Latest revision as of 23:23, 23 May 2021

Berserks are powerful short term combat buffs. When berserks are activated, they consume a moderate amount of IF (Inner Fire), and further have a small IF drain while they are active. While it is possible to have multiple berserks going, the cost will make it impractical without a steady stream of victims.

Unlike forms or meditations, which have an approximate 1 minute ramp up time to become fully effective, berserks instantly provide the bonus with no ramp up time.

Syntax

 BERSERK LIST - Recall all known berserker rages you can perform.
 BERSERK <ability> - Throw yourself into the specified frenzy.
 BERSERK STOP - Attempts to end all active berserks.

Trivia

  • They are named after natural disasters.
  • Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.

Summary of Berserks

Ability Type Skill Difficulty Path Cost Prereqs Effect
Hurricane berserk augmentation intro Flame 2 0 +Accuracy of weapon-based attacks.
Famine berserk utility basic Flame 2 1 Vitality heal, Pulsing
Drought berserk warding basic Flame 2 2 A portion of incoming damage will be dealt to the next foe struck by the Barbarian.
Cyclone berserk augmentation advanced Flame 2 3 +Charisma (stat), voice recovery bonus, and max spirit health buff.
Tsunami berserk utility expert Flame 2 6 Increases Balance and primary weapon stat of held weapon.
Avalanche berserk utility intro Horde 1 0 Fatigue heal, Pulsing
Blizzard berserk augmentation intro Horde 2 0 +Damage of weapon-based attacks.
Wildfire berserk augmentation basic Horde 2 3 +Agility (stat), bonus weapon speed.
Earthquake berserk, area of effect debilitation advanced Horde 3 6 -Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind
Volcano berserk augmentation expert Horde 3 6 Each death blow against them will instead drain Inner Fire.
Landslide berserk warding basic Predator 2 1 SvS barrier vs. attacks defended against with Reflex
Tornado berserk augmentation basic Predator 2 1 +Shield Usage skill, +Stamina (stat)
Flashflood berserk warding advanced Predator 2 3 Pulsing anti-stun/anti-web/auto-standup

Pages in category "Berserks"

The following 13 pages are in this category, out of 13 total.