War stomp: Difference between revisions
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==Notes== |
==Notes== |
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War stomp functions as a jump-to-melee maneuver that does a double attack upon landing. For those who hunt [[Giant mechanical mouse|mech mice]], it will respect your special material [[:Category:Brawling items|foot-worn weapons]]. Likewise, for those hunting [[undead]], if you are blessed ([[Bless|Cleric]] or [[Kertigen's commune|Kertigen]]), the ability will recognize it. The attacks do fire-themed damage, and the target is locked to melee for a short time. |
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*Only [[Drathrok]] teaches it, not other Pit Masters. |
*Only [[Drathrok]] teaches it, not other Pit Masters. |
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*Instant leap to melee. A retreat lock-out of about ~10 seconds on hit. Per GM Javac, the melee lock-down is not an SvS contest and there is no change in duration based on contest. |
*Instant leap to melee. A retreat lock-out of about ~10 seconds on hit. Per GM Javac, the melee lock-down is not an SvS contest and there is no change in duration based on contest. |
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*Cooldown is variable based on [[Expertise]] skill. At 1300 Expertise, cooldown is ~3 minutes. At capped 1750 Expertise, cooldown is about 2 minutes 30 seconds. |
*Cooldown is variable based on [[Expertise]] skill. At 1300 Expertise, cooldown is ~3 minutes. At capped 1750 Expertise, cooldown is about 2 minutes 30 seconds. |
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*Prevents {{com|retreat}} for about 10 seconds. |
*Prevents {{com|retreat}} for about 10 seconds. |
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*Per GM [[Javac]], it does equal parts fire damage and impact damage. Leg armor and foot-worn brawling gear do not enhance the attack, but appropriate foot-worn gear will allow it to damage [[Giant mechanical mouse|mechanical mice]]. |
*Per GM [[Javac]], it does equal parts fire damage and impact damage. Leg armor and foot-worn brawling gear do not enhance the attack, but appropriate foot-worn gear will allow it to damage [[Giant mechanical mouse|mechanical mice]]. Having [[Bless]] cast on you will enable War Stomp to hit noncorporeal undead like brawling maneuvers. |
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* [[Titan]] mastery gives any kill while War Stomp is on cooldown a chance to reset the cooldown. This includes all kills, not just kills from War Stomp. |
* [[Titan]] mastery gives any kill while War Stomp is on cooldown a chance to reset the cooldown. This includes all kills, not just kills from War Stomp. |
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Revision as of 18:59, 22 April 2021
Requirements: | 100th circle | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | mastery / - | |
Use Cost: | Fatigue | |
Path: | None | |
Description: | Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit. | |
Effect: | +No buffs, -No debuffs, Impact damage, Fire damage | |
Messaging: | With a heaving flex of masterfully controlled muscles, you leap out toward <target>, sailing over its head and behind it as you slam down with your feet.
Moving with the precision of a mongoose, you stomp an armored right foot at <target>. <Target> attempts to dodge, receiving a glancing blow. Moving as a single sinuous force, you stomp an armored left foot at <target>. <Target> badly fails to parry with its shadowy claws. |
Notes
- Only Drathrok teaches it, not other Pit Masters.
- Instant leap to melee. A retreat lock-out of about ~10 seconds on hit. Per GM Javac, the melee lock-down is not an SvS contest and there is no change in duration based on contest.
- Damage is calculated purely on Expertise.
- Cooldown is variable based on Expertise skill. At 1300 Expertise, cooldown is ~3 minutes. At capped 1750 Expertise, cooldown is about 2 minutes 30 seconds.
- Prevents RETREAT for about 10 seconds.
- Per GM Javac, it does equal parts fire damage and impact damage. Leg armor and foot-worn brawling gear do not enhance the attack, but appropriate foot-worn gear will allow it to damage mechanical mice. Having Bless cast on you will enable War Stomp to hit noncorporeal undead like brawling maneuvers.
- Titan mastery gives any kill while War Stomp is on cooldown a chance to reset the cooldown. This includes all kills, not just kills from War Stomp.