Droughtman's Challenge 437: Difference between revisions
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<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small> |
<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small> |
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[[File:Droughtman-gold-key.jpg|600px]] |
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==Opening and Closing Dates== |
==Opening and Closing Dates== |
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Access for the challenge costs 100 [[SimuCoins]] each. |
Access for the challenge costs 100 [[SimuCoins]] each. |
Revision as of 14:51, 19 March 2021
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes |
---|---|---|
Prime | March 19, 2021 | March 28, 2021 |
Plat | March 19, 2021 | March 28, 2021 |
Fallen | March 19, 2021 | March 28, 2021 |
Subpages
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
- Going through the black door ends your run immediately (for 5 indicia and 1 incidental).
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.
Incidental Loot
See Droughtman's Challenge 437/Incidental loot.
End Loot
See Droughtman's Challenge 437/End loot for prizes and prices.