Droughtman's Challenge 437: Difference between revisions

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<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small>
<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small>
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[[File:Droughtman-gold-key.jpg|600px]]
==Opening and Closing Dates==
==Opening and Closing Dates==
Access for the challenge costs 100 [[SimuCoins]] each.
Access for the challenge costs 100 [[SimuCoins]] each.

Revision as of 14:51, 19 March 2021

< Droughtman's Challenge

Droughtman-gold-key.jpg

Opening and Closing Dates

Access for the challenge costs 100 SimuCoins each.

Instance Opens Closes
Prime March 19, 2021 March 28, 2021
Plat March 19, 2021 March 28, 2021
Fallen March 19, 2021 March 28, 2021

Subpages

How to Participate

Don't know how to participate?
See the microtransaction events page for general instructions.

To enter the Droughtman's Maze microtransaction game area and participate in the maze:
  • ASK SPIELER ABOUT ACCESS
To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
  • ASK SPIELER ABOUT TREASURE

Droughtman's Maze Rules

Find the key to the arch at the center of the maze and escape in five minutes.

  • PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
  • PULL colored levers to open and close matching doors.
  • The golden arch to exit is behind the white door.

Tips

You will be given a backpack with an icy blue wand random herbs, armors, and weapons.

  • SHAKE your wand for to make it work as a light source
  • SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
  • WAVE your wand at other players or NPCs to temporarily immobilize them.
  • While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
  • There can be more than one golden key in the maze at a time. (May be a bug.)
  • Once a player goes through the white door, it will close and need to be opened again.
  • Going through the black door ends your run immediately (for 5 indicia and 1 incidental).

Teasers

Rewards

Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.

Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.

Incidental Loot

See Droughtman's Challenge 437/Incidental loot.

End Loot

See Droughtman's Challenge 437/End loot for prizes and prices.

Related Forum Posts

Click here to search for related posts.