Droughtman's Challenge 437/Raffle

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Dispenser Rules

Raffle Details
You can SHOP and purchase an origami "ticket" from any dispenser. The ticket's noun is aligned to the grand prize from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw.

Toward the end of the event, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:

Winner 1 will be the player with the highest individual ticket total from that dispenser. In the case of a tie, there will be a random drawing for just those individuals. Winner 1's tickets will then be removed from the pool.

Winner 2 will be drawn at random from the entire remaining pool of tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2.

If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.

Examples:

  • 1 ticket = 25%; 1 use at 25% drain
  • 2 tickets = 50%; 1 use at 50% drain
  • 3 tickets = 75%; 1 use at 75% drain
  • 4 tickets = 100%; 1 use at 100% drain
  • 5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain
  • 14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain
  • 52 tickets = 1300%; 13 uses at 100% drain
  • 143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain

The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. There is a 100-minute cooldown between using 100% drain across any combination of memory orbs. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.

The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.

You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.

Raffle Dispensers

An IMPORTANT NOTICE pinned to the walls reads:

"The Owirvald Auction Company proudly presents a chance to obtain rare and wonderous treasure! An unlimited number of origami tickets can be purchased from all dispensers, each one improving your odds at a grand prize or growing your memory orb prize! You can read each dispenser for more details.

Raffle Rules

Winner 1 will be the player with the highest individual ticket total from that dispenser. Winner 1's tickets will then be removed from the pool.

Winner 2 will be drawn at random from the entire remaining pool of tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2. The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, March 28th.

If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.

Raffles and Winners

Prize Prime Platinum The Fallen
Highest
Total
Random
Draw
Highest
Total
Random
Draw
Highest
Total
Random
Draw
oddly serrated dawnfire steel shamshir surrounded in a radiant golden aura Ali (201) Berouz Amythyste (13) Grel
red-veined marble amulet strung upon a simple chain Selithius (150) Ryuho Anomander (20) Dalkin
silvery-white hiromin tower shield constructed to mimic a regal door Phabious (50) Kivian Faerek (6) Hok
engraved icesteel wand capped with a softly glowing starfire topaz Thires (39) Lasaia Uzmam (10) Anomander
elegantly recurved Elothean battle bow of stormtouched smokewood / rimewolf-shaped quiver set with a magnificent Imperial weave and irinai icon Strithas (420) Ndurk Hok (5) Amythyste

Raffle Dispenser Syntax

  • BUY <PRIZENAME>: Purchases a single raffle ticket to the specified item's drawing.
A nearby clerk snatches back the origami <PrizeName> and says, "Oh, no need to hang on to that. We'll handle all the paperwork. See here?" He holds up a ledger for you to see and points at a line with your name. "We've got you covered."
You decide to purchase the <PrizeName>, and pay the sales clerk 5 indicia.
The clerk hands you your ticket.
  • STUDY LEDGER ON <PRIZENAME> DISPENSER:
You can TURN LEDGER to see additional pages. As a matter of manners for others, you'll automatically turn back to the beginning upon READing the last page with information.
  • READ LEDGER ON <PRIZENAME> DISPENSER:
Reads the total raffle ticket purchase history for the specified raffle dispenser.
  • READ <PRIZENAME> DISPENSER:
For raffle prize and memory orb information related below:

To claim your raffle consolation prize memory orb(s):