Lanky grey lach: Difference between revisions

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{{Critter
{{Critter
|new=Yes
|Critter Name=Lanky Grey Lach
|Critter Name=Lanky Grey Lach
|Province=Ilithi
|MinCap=190
|City=Shard
|MaxCap=280
|MapList=*{{rmap|64d|The Abyss (64d)}}
|BodyType=Biped
|simulevel=48
|new=No
|naturallevel=47
|Skinnable=yes
|weaponlevel=49
|defenselevel=47
|MinCap=210
|MaxCap=316
|BodyType=biped
|Attack Range=Melee
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Evil=yes
|Evil=undead
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=yes
|Special=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=yes
|Stealthy=yes
|Defense=no
|Special=yes
|Skinnable=yes
|Attack Range=Melee
|Province=Ilithi
|City=Shard
|MapList=*{{rmap|64d|The Abyss (64d)}}
|hasskin=No
|hasskin=No
|haspart=Yes
|haspart=Yes
Line 25: Line 29:
|Part Weight=4
|Part Weight=4
|hasbone=No
|hasbone=No
|hasorgan=No
|RequiredRanks=140
|RequiredRanks=140
|MaxArrangedVal=401
|MaxArrangedVal=401
|Boxes=yes
|mskill1=
|Manipulated=no
|mskill2=
|BackStabbable=yes
|mcap=
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
|Skin Type=claw
|Weight=4
|Tannable=No
|NumPieces=
|Crushable=Yes
}}
}}
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]'s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest.
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]'s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest.
Line 54: Line 47:
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance.
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance.


At 195 locksmithing, no boxes blown while using disarm careful. <br \>
===Appraise Careful===
Can rarely get a claw at 150 skinning.
Barely huntable @ 190 defenses/35 Reflex. With PFE, MPP, MAPP, SOL and Bene all running at 60+ mana they connect enough, and hard enough to cause the accumulation of wounds rapidly enough to suggest that 190 is the -bare- minimum. (3.0)

You are certain that the grey lach is very beat up.<br \>
The grey lach is cursed, and you are certain that it has an incredible spirit that is healthy.<br \>
You are certain that the grey lach is slightly fatigued.<br \>
The grey lach has a relatively minor wound.<br \>
You are certain that it is definitely weaker than you are. (40 +8-10)<br \>
You are certain that it is somewhat less agile than you are. (36 +8-10)<br \>
You are certain that it is rather less disciplined than you are. (40)<br \>
You are certain that it is somewhat less quick to react than you are. (40 +8-10)<br \>
You are certain that it is rather less conditioned than you are. (35)<br \>
Taking stock of its offensive abilities, and defending with a small cloud-white shield and a finely-honed Prydaen Predator's spear with a twisted shaft, you are certain that the grey lach is a less skilled opponent. (231 Shield, 232 Defending, 234 Evasion and 243 Parry. Weapon is Soundly (8/17) balanced.)<br \>
Taking stock of its defensive abilities, and attacking with a finely-honed Prydaen Predator's spear with a twisted shaft, you are certain that the grey lach is something that you could tear to shreds. (191 Polearms + 305 Melee Mastery)<br \>
If you attacked with a finely-honed Prydaen Predator's spear with a twisted shaft, you are certain that the enemy would train rather well. (191 Polearms)<br \>
If you threw the spear at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (141 Heavy Thrown)<br \>
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (243 Parry)<br \>
If you defended by evading attacks, you are certain that the enemy would train acceptably. (234 Evasion)<br \>
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (231 Shield)<br \>
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (262 Tactics)<br \>
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (258 TM)<br \>
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (294 Debil)<br \>


===Inventory/Loot===
===Inventory/Loot===
Line 83: Line 56:
*a {{cloot|i|dented copper pipe}}
*a {{cloot|i|dented copper pipe}}


===Misc Info===
8/22/14:
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get "simple matter" and "should not take long" messaging

11/26/2020:
-With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric. 200 in skills and 40 in reflex wasn't enough. I'm going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.

Shield hardcaps at 305 (5/29/2019)


===Unconsciousness/Death===
===Unconsciousness/Death===
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.


1/14/16:

- Using guardian spirit TM stopped learning at 369 ranks.

- Defending, Armor, and Debilitation hit soft caps at 300 ranks.

- Skinning still moving at 276.


===Area Details===
===Area Details===
To get to the Lanky Grey Lach area is complicated. One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant's Chamber is a safe room.
To get to the Lanky Grey Lach area is complicated. One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography.

There is a shortcut in the church for those who can cast the Resurrection spell.

The western Hierophant's Chamber is a safe room.

Latest revision as of 22:07, 13 January 2021


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Lanky Grey Lach
Unknown creature.jpg
Creature Levels:
    Overall 48
    Level Variance -
    Natural Attack 47
    Weapon Attack 49
    Defense 47
    Player Estimated -
Potential overall skill: 210
Skill Cap 210 to 316
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name thick grey lach claw
Part Weight 4
Ranks Required 140
Max Value ?
Max Arranged 401401 Kronars <br />320.8 Lirums <br />289.362 Dokoras <br />0.401 LTBpoints <br />0.401 Tickets <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


The Lanky Grey Lach resides in the hallways leading up to Maelshyve's Descent, an area that is part of the Cleric Infusion quest.


Description

The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.

Anatomy Chart

Even on paper, the lach's eyes seem blank and dark, void of any expression the artist may have otherwise sketched. Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance. Its sickly hue is uniform, the body as devoid of feeling as its eyes. A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.

In Depth

Special Attack

Lachs often advance in hiding, and perform an Ambush Stun -- Need about 150 Perception to see them advance.

At 195 locksmithing, no boxes blown while using disarm careful.
Can rarely get a claw at 150 skinning.

Inventory/Loot

It carries some combination of the following 3 items.

Misc Info

8/22/14: -With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get "simple matter" and "should not take long" messaging

11/26/2020: -With 210 in Evasion and Shield + 45 in Reflex, these seemed comfortable to hunt for this spelled-up cleric. 200 in skills and 40 in reflex wasn't enough. I'm going to bump up the minimum skill as 190 is just misleading, and probably based on the bare minimum to complete the cleric quest here.

Shield hardcaps at 305 (5/29/2019)

Unconsciousness/Death

Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.

1/14/16:

- Using guardian spirit TM stopped learning at 369 ranks.

- Defending, Armor, and Debilitation hit soft caps at 300 ranks.

- Skinning still moving at 276.

Area Details

To get to the Lanky Grey Lach area is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and PEERing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography.

There is a shortcut in the church for those who can cast the Resurrection spell.

The western Hierophant's Chamber is a safe room.