Fayrin's Rest: Difference between revisions
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[[Category:Cities]] |
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[[Category:Ilithi Cities]] |
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|[[Image:FayrinsRest.jpg]] |
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|'''Province:''' [[Ilithi]] |
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|'''Currency:''' [[Dokora]] |
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|'''Population:''' |
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|'''Established:''' |
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|'''Alternate Names:''' |
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|'''Dominant Race/Guild:''' |
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|'''Governing Individual:''' |
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|'''Guild Halls:''' |
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|'''Warnings:''' |
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==Overview== |
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'''Play.net Description''': The small [[Forest Elf|wood elf]] and [[halfling]] town of Fayrin's Rest northeast of [[Shard]] hosts many interesting landmarks. Most notable of these is an obelisk dedicated to [[Aurilae]] Cui'Gweld, a heroic [[bard]] who enterained a troll general and his troops long enough to delay their attack until reinforcements could arrive to protect the town. |
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==Government, history, and background== |
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===Government type=== |
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===Prominent people=== |
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===History=== |
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==Locations about town== |
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===Landmarks=== |
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===Unique shops and services=== |
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===Shops=== |
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{| |
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| valign="top"| {{#ask:[[page type is::store]][[found in::Fayrin's Rest]]|format=ul|limit=20|searchlabel=}} |
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===Bars, inns, and taverns=== |
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===Prominent hangouts=== |
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==Important activities== |
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===Favors=== |
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===Task givers=== |
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===Quests=== |
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==Creatures== |
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==Maps== |
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==Scripts== |
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==Miscellaneous== |
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{{cat|Cities, Ilithi cities}} |
Latest revision as of 23:24, 5 October 2020
Stub
- This article is a stub. That is, it is an article with little or no content, and needs attention.
- Please see Category:Stubs for more articles that need content.
- When it is completed to a reasonable degree, remove {{stub}} from this article.
Province: Ilithi |
Currency: Dokora |
Population: |
Established: |
Alternate Names: |
Dominant Race/Guild: |
Governing Individual: |
Guild Halls: |
Warnings: |
Overview
Play.net Description: The small wood elf and halfling town of Fayrin's Rest northeast of Shard hosts many interesting landmarks. Most notable of these is an obelisk dedicated to Aurilae Cui'Gweld, a heroic bard who enterained a troll general and his troops long enough to delay their attack until reinforcements could arrive to protect the town.