Category:Magical tattoo: Difference between revisions

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The '''magical tattoo''' system was released during the [[Droughtman's Challenge 426]] (2018) event. Unlike the common cosmetic tattoos, these limited release designs are imbued with a non-signature spell and can be used by all magic users. Sorcery hazards will apply when casting outside your natural mana type.
The '''magical tattoo''' system was released during the [[Droughtman's Challenge 426]] (2018) event. Unlike the common cosmetic tattoos, these limited release designs are imbued with a non-signature spell and can be used by all magic users. Sorcery hazards will apply when casting outside your natural mana type.

A new variant was introduced during [[Su Helmas: Seeds of Entropy]] (2019): teleportation tattoos. They are unlimited use, require a moon to be up, and have a twenty roisaen cooldown. Most of the these tattoos are enchanted with fixed destinations, though a version with a resettable destination was also released. With all permutations, there is a small chance that you may be teleported to a random location. Teleportation tattoos can be used by non-magic users.


You can have only one magical tattoo, but its effects can also be applied to a normal tattoo. Magical tattoos are removed at tattoo shops or with a {{ilink|i|dirty inkpot}}.
You can have only one magical tattoo, but its effects can also be applied to a normal tattoo. Magical tattoos are removed at tattoo shops or with a {{ilink|i|dirty inkpot}}.

Revision as of 17:52, 18 September 2019

The magical tattoo system was released during the Droughtman's Challenge 426 (2018) event. Unlike the common cosmetic tattoos, these limited release designs are imbued with a non-signature spell and can be used by all magic users. Sorcery hazards will apply when casting outside your natural mana type.

A new variant was introduced during Su Helmas: Seeds of Entropy (2019): teleportation tattoos. They are unlimited use, require a moon to be up, and have a twenty roisaen cooldown. Most of the these tattoos are enchanted with fixed destinations, though a version with a resettable destination was also released. With all permutations, there is a small chance that you may be teleported to a random location. Teleportation tattoos can be used by non-magic users.

You can have only one magical tattoo, but its effects can also be applied to a normal tattoo. Magical tattoos are removed at tattoo shops or with a dirty inkpot.

Use

  • APPLY to wear a magical tattoo
  • FOCUS TATTOO to check the spell contained in the tattoo and other relative info.
  • INVOKE TATTOO to prepare the spell.
  • When invoked with no mana cost specified, an alternate base mana cost native to the tattoo will be used. (confirm 5 or 20 mana base) the spell's base cost will be used (check discussion page to see a paste).
  • Unlimited use and no cooldowns.
  • Will remain with you thru death.

Variations

Removing and Storage

If you have an existing magical tattoo, you can APPLY one of the blank/dirty/etc. inkpots to remove your existing tattoo along with the magical spell and store it in the inkpot. The inkpot will then be stored with the spell that was contained in your tattoo. You can now safely apply a different tattoo if you choose to, however keep in mind there is a 30 RL-day cooldown on reapplying a removed tattoo, so as not to allow people to constantly swap between magical tattoos. These are meant to be a real choice, not something that can be willy nilly swapped like spell scrolls.

Some other things to keep in mind:

  • When replacing a previously removed tattoo, the tattoo description for the inkpot will overwrite whatever the previous tattoo was. For example if you have a blank inkpot that has a tattoo of "trailing silvery-blue sigils", but your old tattoo was "a white hammer covered in verdant runes"... if you store your tattoo in that inkpot the next time you APPLY the tattoo from the inkpot (after 30 days has elapsed) the tattoo will now be "red wavy lines" - the old tattoo is lost.
  • Tattoo's bought from other shops and special custom tattoos are not removed when using these. Only tattoos that were applied from the inkpots. If you have a rune tattoo stored in a custom or non-Droughtman's tattoo design only the spell will be stored in the inkpot. Your old tattoo will be safe and secure.

Variations of removal inkpots include:

Notes

  • STUDY: Upon opening the lid, you see instructions detailing how to APPLY a tattoo of ripples in water. The ink has been specially created with miniaturized runestones allowing you to cast spells from your tattoo, after applied.

You believe if you were to APPLY the ink contained within the inkpot, you would imbue your existing tattoo with the miniaturized runestones, instead of following the instructions.

  • APPLY: You carefully remove the lid of the inkpot. Ignoring the the instructions on the lid, you trace your tattoo with the included needle. After a little work, you discard the inkpot.

See Also

  • The end loot available during the Droughtman's Challenge 426 had an array of various alternate designs for purchase on the tan easel:
  • These inkpots are empty. Use them to REMOVE your current runic tattoo. When reapplied the inkpot will form the listed tattoos

Pages in category "Magical tattoo"

The following 95 pages are in this category, out of 95 total.