Armorsmithing discipline: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
 
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{RTOC}}
{{RTOC}}
'''Armorsmithing''' controls the creation of metal armor using the [[Forging skill]].
Armorsmithing is a discipline of the [[Forging skill]]. There are places to practice it at the [[Riverhaven Forging Society]], [[Crossing Forging Society]], and [[Shard Forging Society]].


Creation of all Armorsmithing products, learning of Armorsmithing techniques, and choosing a Armorsmithing career/hobby are all done at a [[Forging Society]].
==Basics==
The smelting and shaping processes are similar to those of [[Blacksmithing]], but armorsmithing has a few different steps.


==Products==
The {{com|analyze}} command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, {{com|appraise}}ing the item {{tt|carefully}} will tell you how it's inherent properties compare on the Trader Scale.
See [[Armorsmithing products]].


===Tools===
===Armor Types===
Armor comes in four types: chain, brigandine, plate, and shields. Each armor type comes in three styles which are outlined below. Generally, there is a light, normal, and heavy style for each armor type. As the weight increases, so does the hindrance, protection, and amount of metal in each piece of armor. Absorption is not based on the style of the armor, rather it is based on the armor type and metal density.
See [[Crafting Tools]] for an in depth discussion of them.


====Chain====
* '''[[Crafting Book|Armorsmithing Book]]''': This book holds information on all the techniques and items that a standard armorsmith can make.
Styles: ring, chain, and mail
* '''[[Bellows]]:''' Used to keep the fires going when shaping metals or tempering final products.
* '''[[Shovel]]:''' Used to keep the fires going when shaping metals or tempering final products
* '''[[Pliers]]:''' Used to bend, form, and link armors.
* '''[[Forging Hammer]]:''' Used to form ingots into items on the anvil.
* '''[[Tongs]]:''' Used to hold metal when shaping it.
* '''[[Oil]]''': Used to prevent rust to metal items.


Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that it consists of individual rings applied to a backing material. While ring mail is called "mail", it is not made from linked rings. Chain, and its heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath.
===Shaping===
At times during chain armor production, the material may have to be {{com|TURN}}ed to make the metal into wire.


====Brigandine====
In addition, to add various pieces onto their backings, the armor may need to be {{com|PULL}}ed using a set of pliers.
Styles: scale, brigandine, and lamellar


Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other.
===Techniques===
See [[Armorsmithing Techniques]].


====Plate====

Styles: light plate, plate, and heavy plate
==Armor Types and Products==
===Chain===
Types: ring, chain, and mail
*Note: Some pieces are light chain, but the majority should be heavy.

Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that both are applied to a backing material. Chain, and it's heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath.

===Brigandine===
Types: scale, brigandine, and lamellar
*Note: All pieces use light plate skill until skills 3.0 comes out.

Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other.

===Plate===
Types: light plate, plate, and heavy plate
*Note: All pieces use heavy plate skill until skills 3.0 comes out.


Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal.
Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal.


===Shields===
====Shields====
Types: small, medium, and large
Sizes: small, medium, and large
*Note:


Refer to the [[Armor_and_shield_player_guide#Shields|armor and shield player guide]] for further information regarding the different sizes of shields.
===Products===
See [[Armorsmithing Products]].


==Techiques==
See [[Armorsmithing techniques]].


==Enhancements==
==Processes==
See the [[Forging guide]] for a walkthrough of all Armorsmithing processes, specifically:
Three types of enhancements may be added after the armor is complete.


* [[Forging_guide#Forging_Walkthrough|Forging]] armor
===Lightening===
* [[Forging_guide#Tempering_Armor|Tempering]] armor on a forge increases its [[Armor_and_shield_player_guide#Construction.2FDurability_and_Condition|durability]].
Reduces weight of the item by approximately 10%.
* [[Forging_guide#Lightening_Armor|Lightening]]* armor reduces its weight by 10% by grinding away excess metal.
* [[Forging_guide#Reinforcing_Armor|Reinforcing]]* armor increases [[Armor_and_shield_player_guide#Armor_Protection_and_Absorption|protection]], [[Armor_and_shield_player_guide#Hindrance|hindrance]], and weight by 20% through the addition of protective leather strips.


<nowiki>*</nowiki> ''Note:'' Lightening and reinforcing are mutually exclusive processes. Once one process is done to a piece of armor, the other can no longer be performed.
===Tempering===
Increases durability, with items having at least 50 durability on the Trader's Scale receiving the greatest benefit.


===Reinforcing===
==Tools==
See [[Crafting Tools]] for an in depth discussion of tool properties.
Increases protection at the cost of increased hindrance and weight through adding reinforcing leather strips.


* [[Anvil]]: A stationary forging tool used for pounding metal as part of the item creation process.
{{RefAl|r=-|a=-}}
* [[Bellows]]: Used to keep the forge fires going when creation or tempering items.
* [[Item:Book_of_armorsmithing_instructions|Armorsmithing instruction book]]: Instructions for creation of [[Armorsmithing products]].
* [[Forging oil|Oil]]: Used to prevent rust on metal items as the final step in creation, tempering, lightening, or reinforcing.
* [[Forge]]: A stationary forging tool used for tempering items to increase the metal's durability.
* [[Forging hammer]]: Used to form ingots into items on the anvil.
* [[Maker's mark]]: Tool for stamping a crafted item with the maker's identity after creation.
* [[Pliers]]: Used to link, rivet, and form armor during the creation, lightening, and reinforcing processes.
* [[Shovel]]: Used to keep the fires going when creating and tempering items.
* [[Slack tub]]: A stationary forging tool used to quench hot metal as part of the item creation process.
* [[Tongs]]: Used to hold hot metal when pounding items on an anvil or heating in a forge.
* [[Wire brush]]: Used in armor [[repair]].


{{RefAl}}
{{cat|Creation Systems}}
{{cat|Creation systems}}

Latest revision as of 16:37, 9 July 2019

Armorsmithing controls the creation of metal armor using the Forging skill.

Creation of all Armorsmithing products, learning of Armorsmithing techniques, and choosing a Armorsmithing career/hobby are all done at a Forging Society.

Products

See Armorsmithing products.

Armor Types

Armor comes in four types: chain, brigandine, plate, and shields. Each armor type comes in three styles which are outlined below. Generally, there is a light, normal, and heavy style for each armor type. As the weight increases, so does the hindrance, protection, and amount of metal in each piece of armor. Absorption is not based on the style of the armor, rather it is based on the armor type and metal density.

Chain

Styles: ring, chain, and mail

Ring mail is the least protective of the chain armors, bearing similarities to scale armor, in that it consists of individual rings applied to a backing material. While ring mail is called "mail", it is not made from linked rings. Chain, and its heavier cousin mail, are formed from interwoven metal rings, often with cloth padding worn underneath.

Brigandine

Styles: scale, brigandine, and lamellar

Brigandine armors are similar in concept to ring mail. However, they are often sewn to a heavier backing, such as leather, and bear a higher volume reinforcement. Scale armor is formed by overlapping scales attached to the backing at the top of each scale. Brigandine armor is made by assembling the plates directly to the leather backing at various points. Lamellar armor is constructed by assembling plates in close fashion to each other.

Plate

Styles: light plate, plate, and heavy plate

Plate armors are differentiated primarily by their weight classification, ranging from light to heavy. Unlike chain and brigandine armors, plate armors are fashioned from large segments of metal.

Shields

Sizes: small, medium, and large

Refer to the armor and shield player guide for further information regarding the different sizes of shields.

Techiques

See Armorsmithing techniques.

Processes

See the Forging guide for a walkthrough of all Armorsmithing processes, specifically:

* Note: Lightening and reinforcing are mutually exclusive processes. Once one process is done to a piece of armor, the other can no longer be performed.

Tools

See Crafting Tools for an in depth discussion of tool properties.

  • Anvil: A stationary forging tool used for pounding metal as part of the item creation process.
  • Bellows: Used to keep the forge fires going when creation or tempering items.
  • Armorsmithing instruction book: Instructions for creation of Armorsmithing products.
  • Oil: Used to prevent rust on metal items as the final step in creation, tempering, lightening, or reinforcing.
  • Forge: A stationary forging tool used for tempering items to increase the metal's durability.
  • Forging hammer: Used to form ingots into items on the anvil.
  • Maker's mark: Tool for stamping a crafted item with the maker's identity after creation.
  • Pliers: Used to link, rivet, and form armor during the creation, lightening, and reinforcing processes.
  • Shovel: Used to keep the fires going when creating and tempering items.
  • Slack tub: A stationary forging tool used to quench hot metal as part of the item creation process.
  • Tongs: Used to hold hot metal when pounding items on an anvil or heating in a forge.
  • Wire brush: Used in armor repair.


Related Forum Posts

Click here to search for related posts.