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The brawling skill encompasses the use of a character's body and improvised or brawling-specific weapons to fight. This can mean anything from bashing someone over the head with a rock, wrestling an opponent to the ground, or kicking them in the head.
The '''Brawling skill''' encompasses the use of a character's body and improvised or brawling-specific weapons to cause damage in combat. This can mean anything from kicking or punching, bashing someone over the head with a rock, using elbow or knee spikes, etc.


Brawling is commonly trained as an auxiliary weapon skill, with many players throwing the occasional KICK or CIRCLE command into their weapon training routines. While of dubious effectiveness at first, brawling attacks have the potential to become an extremely valuable set of combat options. Some characters forego weapon training entirely and focus on brawling as a primary method of fighting.
Brawling is commonly trained as an auxiliary weapon skill, with many players throwing the occasional {{com|kick}} or {{com|punch}} into their weapon training routines. While of dubious effectiveness at low skill levels, brawling attacks have the potential to become an extremely valuable set of combat options. Some characters forego weapon training entirely and focus on brawling as a primary method of fighting.


==Spells and abilities that boost Brawling==
Notably, many brawling maneuvers will not cause [[Empath|empathic shock]], and the skill is favored by [[Empath|empaths]] for this reason.
{{#ask:[[Boosts::Brawling skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}


==Spells and abilities that decrease Brawling==
==Brawling Maneuvers==
{{#ask:[[Debuffs::Brawling skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Brawling maneuvers==
The non-violent maneuvers {{com|bob}}, {{com|weave}}, and {{com|circle}} train {{skill|Tactics}} instead of Brawling.


===Standard===
===Standard===
Mostly executed at melee, most brawling commands are done outside of grapple mode. They are as follows:
Mostly executed at melee, most brawling commands are done outside of grapple mode. Brawling maneuvers usually have less of defensive penalty than normal weapon attacks. [[Combat Maneuvers|Brawling attacks]] differ in terms of their speed, fatigue use, accuracy, and major damage category. They are as follows:


*{{tt|Punch}}: A straightforward attack using your fist.
#Bob: Attempt to evade incoming attacks by making yourself a smaller target.
*{{tt|Claw}}: Rake the enemy with your fingertips (or claws, if you've got them).
#Chop: Execute a "Karate Chop" with the edge of a free hand.
#Circle: Circle the enemy, attempting to move into better position.
*{{tt|Gouge}}: Jab at the enemy with the fingertips.
*{{tt|Slap}}: An open-handed attack with the palm. Dreadfully embarrassing.
#Claw: Rake the enemy with your fingertips (or claws, if you've got them). Requires an empty hand.
*{{tt|Elbow}}: Strike the enemy with your elbow, does not require a free hand.
#Draw: A weaker punch that devotes some energy to improving your position. Needs an open hand.
*{{tt|Kick}}: Attack by kicking your foot at the enemy. Can be done with both hands full.
#Elbow: Strike the enemy with your elbow, does not require a free hand.
*{{tt|Grapple}}: A [[Tactics skill|tactical maneuver]], attempts to enter grapple mode, see below.
#Feint: A weak attack that can be substituted for a stronger one. Feinting is a defensive maneuver that works in a combo like the move it's imitating. It can also trick an intelligent opponent into thinking you've just left yourself open with, say, a lunge.
#Gouge: Jab at the enemy with the fingertips of a free hand.
#Grapple: Attempt to enter grapple mode, see below.
#Jab: A quick punch made with a free hand that relies on agility rather than brute force.
#Kick: Attack by kicking your foot at the enemy. Can be done with both hands full.
#Lunge: Slam the enemy using your whole body. This move can heavily penalize your balance and position, so use it wisely.
#Punch: A straightforward attack using an empty hand.
#Shove: Attempt to push the enemy away. This can sometimes send them all the way to missile range and knock them over.
#Slam: A heavy attack made with the fists. This will also attack with the pommel of a weapon if there is a weapon in the right hand. If your left hand is empty and you wish to use the empty fist, use SLAM LEFT.
#Slap: An open-handed attack with the palm. Dreadfully embarrassing.
#Weave: Attempt to throw the enemy off balance with a sudden sidestep.


===Grappling===
===Grappling===
Some maneuvers can only be executed while grappling. Others can be used at either range. It is interesting to note that while grappling, some weapons are usable while others are not. A skilled grappler can deny the enemy use of his weapon while still freely using his own. Below is a list of moves that either change dramatically or are only usable while grappling.
Some maneuvers can only be executed while grappling (but kick can not). It is interesting to note that while grappling, some weapons are usable while others are not. A skilled grappler can deny the enemy use of his weapon while still freely using his own. Below is a list of moves that either change dramatically or are only usable while grappling.


#Bite: Bite at the enemy with your teeth.
*{{tt|Bite}}: Bite at the enemy with your teeth.
#Butt: Headbutt the enemy. Always good for a laugh.
*{{tt|Butt}}: Headbutt the enemy. Always good for a laugh.
*{{tt|Knee}}: Bring your knee up to hit an opponent.
#Circle: Circling while grappling attempts to spin your enemy off balance bodily. This can actually knock an opponent off of their feet while maintaining the grapple, giving you a serious advantage.
*{{tt|Retreat}}: You attempt to break the grapple by retreating. Relies on reflex and agility.
#Knee: Bring your knee up to hit an opponent.
'''Tactics while grappling'''
#Retreat: You attempt to break the grapple by retreating. Relies on reflex and agility.
*{{tt|Circle}}: Circling while grappling attempts to spin your enemy off balance bodily. This can actually knock an opponent off of their feet while maintaining the grapple, giving you a serious advantage.
#Shove: This attempts to break the grapple by pushing the enemy away. Relies on strength and stamina.
*{{tt|Shove}}: This attempts to break the grapple by pushing the enemy away. Relies on strength and stamina.


====Weapons Usable While Grappling====
====Weapons usable while grappling====
*Light Edged
*[[Small Edged skill|Light Edged]]
*Light Blunt
*[[Small Blunt skill|Light Blunt]]
*Quarter Staff
*Short and Quarter [[Staves skill|Staves]]
*Short Staff


==Brawling Equipment==
==Brawling equipment==


===Brawling With Improvised Weapons===
===Brawling with improvised weapons===
Many [[Foraging Skill|foragable]] items, such as tree branches and rocks, may be used for brawling. While not particularly powerful, these items can be useful in particular situations, such as when playing with fire.
Many [[Outdoorsmanship skill|foragable]] items, such as tree branches and rocks, may be used for brawling. While not particularly powerful, these items can be useful in particular situations, such as when playing with fire.


===Playing With Fire===
===Playing with fire===
If you manage to douse an enemy with [[naphtha]], you can strike them with a burning object and set them on fire! Being engulfed in flames will cause your opponent to suffer vitality damage and numerous wounds over time. If they attempt to extinguish the flames, they will be at your mercy, as the most effective way to put out the fire is for them to {{com|lie}} on the ground and {{Com|roll}}. Good items for this are logs and branches, as they tend to hit more effectively than other burnable items.
If you manage to douse an enemy with [[naphtha]], you can strike them with a burning object and set them on fire! Being engulfed in flames will cause your opponent to suffer vitality damage and numerous wounds over time. If they attempt to extinguish the flames, they will be at your mercy, as the most effective way to put out the fire is for them to {{com|lie}} on the ground and {{com|roll}}. Good items for this are logs and branches, as they tend to hit more effectively than other burnable items.


===Armor===
===Armor===
Armor adds a minor amount to your damage, apparently based on the armor type and nothing else. The heavier the type of armor, the more damage you will do, with heavy plate doing the most, and cloth doing none. In order to do this extra damage, you must have armor on the body part you are attacking with, such as gauntlets for punching or greaves for kicking.
Armor adds a minor amount to your damage, based on the armor type and nothing else. The heavier the type of armor, the more damage you will do, with [[Plate Armor skill|plate armor]] doing the most, and [[Light Armor skill|leather]] doing less. In order to do this extra damage, you must have armor on the body part you are attacking with: hands for '''punch''', arms for '''elbow''', legs for '''knee''' and head for '''butt'''.


===Brawling Items===
===[[:Category:Brawling items|Brawling Items]]===
A small number of special brawling items are available for purchase around Elanthia. Parry sticks, footwraps, and brass knuckles are all items which can significantly add to your offensive and defensive capabilities while brawling. Similar to armor, these items cover a specific area and converts type of damage done with that body part. Brawling items override any damage boost you'd get from your armor type. You can tell what item, armor or brawl gear, is causing the damage from the combat messaging system. It is recommended to use brawling items with the lighter armors. The heavier armors will have a reduction in damage if brawling items are used, unless you are attacking a critter or a player spell which may be resistant to one type of damage, brawling items lets you better choose what type of damage is inflicted.
A small number of special brawling items are available for purchase around Elanthia and some can be [[Weaponsmithing_Products#Martial|forged]]. Parry sticks (which allow you to [[Parry Ability skill|parry]] without a weapon), footwraps, elbow spikes, and [[knuckles]] are all items which can significantly add to your offensive and defensive capabilities while brawling. Similar to armor, these items cover a specific area and converts type of damage done with that body part. Brawling items override any damage boost you'd get from your armor type. You can tell what item, armor or brawl gear, is causing the damage from the combat messaging system. It is recommended to use brawling items with the lighter armors. The heavier armors will have a reduction in damage if brawling items are used, unless you are attacking a critter or a player spell which may be resistant to one type of damage, brawling items lets you better choose what type of damage is inflicted.


==Special Attacks==
==Special attacks==
Certain races receive special attacks based on their anatomy. Some guilds also receive bonuses or special maneuvers.
Certain races receive special attacks based on their anatomy. Some guilds also receive bonuses or special maneuvers.


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*[[:Category:Rakash|Rakash]] - Rakash in moonskin can bite without grappling and do a hefty amount of extra damage.
*[[:Category:Rakash|Rakash]] - Rakash in moonskin can bite without grappling and do a hefty amount of extra damage.
*[[:Category:S'Kra Mur|S'Kra]] - S'Kra Mur have sharp fangs, and while they lack the Rakash ability to bite without grappling, they do additional damage while grappling.
*[[:Category:S'Kra Mur|S'Kra]] - S'Kra Mur have sharp fangs, and while they lack the Rakash ability to bite without grappling, they do additional damage while grappling.
*[[Barbarian]] - Barbarians can choke enemies while grappling them. Note that you have to specify the enemy in the command, so type >choke goblin, rather than just >choke. The first choke begins strangling the enemy, which will slowly drain its vitality. By choking it a second time, a Barbarian can attempt to inflict an instant death by snapping his foe's neck.
*[[Barbarian]] - Barbarians can choke enemies while grappling them. Note that you have to specify the enemy in the command, so type '''choke goblin''', rather than just '''choke'''. The first choke begins strangling the enemy, which will slowly drain its vitality. By choking it a second time, a Barbarian can attempt to inflict an instant death by snapping his foe's neck.
:'''Note''': This no longer works. It has yet to be said when/if it will be re-implemented. As of 03/05/19 choke kills just fine.
*[[Paladin]] - A Paladin's hands are automatically blessed against the undead. (This requires a pristine [[Soul System|soul]].)
*[[Paladin]] - A Paladin's hands can be blessed against the undead with the [[Holy Warrior (spell)|Holy Warrior]] spell
*[[Warrior Mage]] - The [[Mantle of Flame]] spell causes additional fire damage while brawling, which is reflected in the attack messaging. A grappled opponent will be burned.
*[[Warrior Mage]] - The [[Mantle of Flame]] spell causes additional fire damage while brawling, which is reflected in the attack messaging. A grappled opponent will be burned.


==Mechanics and Strategy==
==Mechanics and strategy==


===Stats and Brawling Damage:===
===Stats and brawling damage:===
Different stats will increase the damage dealt by particular brawling maneuvers. ([http://www.play.net/forums/messages.asp?forum=20&category=9&topic=1&message=82 Ssra])
Different stats will increase the damage dealt by particular brawling maneuvers.
*[[Strength]] & [[Stamina]]: {{com|Punch}}, {{com|Slice}}, {{com|Gouge}}, {{com|Kick}}, {{com|Elbow}}, {{com|Knee}}, {{com|Butt}}, {{com|Lunge}}, {{com|Slam}}
*[[Strength]] & [[Stamina]]: {{com|Punch}}, {{com|Gouge}}, {{com|Kick}}, {{com|Elbow}}, {{com|Knee}}, {{com|Butt}}
*Strength & [[Agility]]: {{com|Slap}}
*Strength & [[Agility]]: {{com|Slap}}
*Strength & [[Reflex]]: {{com|Bite}}
*Strength & [[Reflex]]: {{com|Bite}}
*Agility & Reflex: {{com|Claw}}, {{com|Jab}}, {{com|Feint}}
*Agility & Reflex: {{com|Claw}}

===Empaths and Brawling:===
Empaths may use some brawling commands (without experiencing [[Empathic shock]]). As with other aspects of combat, anything that has the potential to do damage causes shock, even if the action is unsuccessful. The following maneuvers can be used without experiencing shock: bob, circle, grapple, shove, tackle, and weave.<br />
<br />
Brawling is an effective way for an Empath to maintain position and balance in combat while training his defenses. A skilled brawler can even shove or grapple an opponent to assist another adventurer in making a kill.


==Unresolved Bugs==
* The {{Tt|GRAPPLE}} and {{tt|TACKLE}} attacks can fail due to being too much better than your opponent. This appears to be a roll-over bug.
* The non-damaging attacks such as {{tt|Bob}}, {{tt|Weave}}, and {{tt|Circle}} never had their effects activated and currently do nothing.


{{RefAl}}
{{RefAl}}
{{Cat|Combat,Skills,Weapon Skillset}}[[page type is::skill| ]]
{{Cat|Combat,Skills,Weapon skillset}}

Latest revision as of 22:51, 8 May 2019

The Brawling skill encompasses the use of a character's body and improvised or brawling-specific weapons to cause damage in combat. This can mean anything from kicking or punching, bashing someone over the head with a rock, using elbow or knee spikes, etc.

Brawling is commonly trained as an auxiliary weapon skill, with many players throwing the occasional KICK or PUNCH into their weapon training routines. While of dubious effectiveness at low skill levels, brawling attacks have the potential to become an extremely valuable set of combat options. Some characters forego weapon training entirely and focus on brawling as a primary method of fighting.

Spells and abilities that boost Brawling

Spells and abilities that decrease Brawling

None

Brawling maneuvers

The non-violent maneuvers BOB, WEAVE, and CIRCLE train Tactics skill instead of Brawling.

Standard

Mostly executed at melee, most brawling commands are done outside of grapple mode. Brawling maneuvers usually have less of defensive penalty than normal weapon attacks. Brawling attacks differ in terms of their speed, fatigue use, accuracy, and major damage category. They are as follows:

  • PUNCH: A straightforward attack using your fist.
  • CLAW: Rake the enemy with your fingertips (or claws, if you've got them).
  • GOUGE: Jab at the enemy with the fingertips.
  • SLAP: An open-handed attack with the palm. Dreadfully embarrassing.
  • ELBOW: Strike the enemy with your elbow, does not require a free hand.
  • KICK: Attack by kicking your foot at the enemy. Can be done with both hands full.
  • GRAPPLE: A tactical maneuver, attempts to enter grapple mode, see below.

Grappling

Some maneuvers can only be executed while grappling (but kick can not). It is interesting to note that while grappling, some weapons are usable while others are not. A skilled grappler can deny the enemy use of his weapon while still freely using his own. Below is a list of moves that either change dramatically or are only usable while grappling.

  • BITE: Bite at the enemy with your teeth.
  • BUTT: Headbutt the enemy. Always good for a laugh.
  • KNEE: Bring your knee up to hit an opponent.
  • RETREAT: You attempt to break the grapple by retreating. Relies on reflex and agility.

Tactics while grappling

  • CIRCLE: Circling while grappling attempts to spin your enemy off balance bodily. This can actually knock an opponent off of their feet while maintaining the grapple, giving you a serious advantage.
  • SHOVE: This attempts to break the grapple by pushing the enemy away. Relies on strength and stamina.

Weapons usable while grappling

Brawling equipment

Brawling with improvised weapons

Many foragable items, such as tree branches and rocks, may be used for brawling. While not particularly powerful, these items can be useful in particular situations, such as when playing with fire.

Playing with fire

If you manage to douse an enemy with naphtha, you can strike them with a burning object and set them on fire! Being engulfed in flames will cause your opponent to suffer vitality damage and numerous wounds over time. If they attempt to extinguish the flames, they will be at your mercy, as the most effective way to put out the fire is for them to LIE on the ground and ROLL. Good items for this are logs and branches, as they tend to hit more effectively than other burnable items.

Armor

Armor adds a minor amount to your damage, based on the armor type and nothing else. The heavier the type of armor, the more damage you will do, with plate armor doing the most, and leather doing less. In order to do this extra damage, you must have armor on the body part you are attacking with: hands for punch, arms for elbow, legs for knee and head for butt.

Brawling Items

A small number of special brawling items are available for purchase around Elanthia and some can be forged. Parry sticks (which allow you to parry without a weapon), footwraps, elbow spikes, and knuckles are all items which can significantly add to your offensive and defensive capabilities while brawling. Similar to armor, these items cover a specific area and converts type of damage done with that body part. Brawling items override any damage boost you'd get from your armor type. You can tell what item, armor or brawl gear, is causing the damage from the combat messaging system. It is recommended to use brawling items with the lighter armors. The heavier armors will have a reduction in damage if brawling items are used, unless you are attacking a critter or a player spell which may be resistant to one type of damage, brawling items lets you better choose what type of damage is inflicted.

Special attacks

Certain races receive special attacks based on their anatomy. Some guilds also receive bonuses or special maneuvers.

  • Prydaen - Prydaen claws are much stronger than normal and do quite a bit of slice damage. They receive a damage bonus to the claw and gouge commands.
  • Rakash - Rakash in moonskin can bite without grappling and do a hefty amount of extra damage.
  • S'Kra - S'Kra Mur have sharp fangs, and while they lack the Rakash ability to bite without grappling, they do additional damage while grappling.
  • Barbarian - Barbarians can choke enemies while grappling them. Note that you have to specify the enemy in the command, so type choke goblin, rather than just choke. The first choke begins strangling the enemy, which will slowly drain its vitality. By choking it a second time, a Barbarian can attempt to inflict an instant death by snapping his foe's neck.
Note: This no longer works. It has yet to be said when/if it will be re-implemented. As of 03/05/19 choke kills just fine.
  • Paladin - A Paladin's hands can be blessed against the undead with the Holy Warrior spell
  • Warrior Mage - The Mantle of Flame spell causes additional fire damage while brawling, which is reflected in the attack messaging. A grappled opponent will be burned.

Mechanics and strategy

Stats and brawling damage:

Different stats will increase the damage dealt by particular brawling maneuvers.


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