Tinkering player guide: Difference between revisions

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===Basic Steps Needed to Complete Your First Work Order===
===Basic Steps Needed to Complete Your First Work Order===


You need to turn your Tinkering Book to the correct page for the item you intend to make before you start to work. You might need to re-study the book if you find yourself forgetting the instructions during the process of making the item.
You need to turn your Tinkering Book to the correct page for the item you intend to make before you start to work. You might need to re-study the book if you find yourself forgetting the instructions during the process of making the item.


Next you will want to get the proper amount of lumber to use for your project. In the case of the toy crossbow you need 6 pieces of lumber. With your stack of lumber in one hand, and your scissors in the other, you mark the lumber, then cut the lumber with the scissors. You're not actually cutting the wood, but you're cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the other lumber you have in-hand, and pick up the lumber you will use.
Next you will want to get the proper amount of lumber to use for your project. In the case of the toy crossbow you need 6 pieces of lumber. With your stack of lumber in one hand, and your scissors in the other, you mark the lumber, then cut the lumber with the scissors. You're not actually cutting the wood, but you're cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the other lumber you have in-hand, and pick up the lumber you will use.
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: 6. Stow drawknife, get carving knife, CARVE CROSSBOW WITH KNIFE. This starts the first step, you now get messages on what the next step will be.
: 6. Stow drawknife, get carving knife, CARVE CROSSBOW WITH KNIFE. This starts the first step, you now get messages on what the next step will be.


At this point in the process you now have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife and your tinkers tools, for much of the project, till you have to add ingredients like adding the mechanisms or the bow string. There are two general messages you will see (The crossbow is ready to have more fine detail carved with a carving knife.) or (Additional adjusting with some tinker's tools is now required.) If you forget what you need to do any any time in this process you can ANALYZE MY CROSSBOW and see a list of 6 messages. The third message will give you the clue as to the next step. Normally on a light toy crossbow you will swap between these messages and on the fifth time you will get a message to add mechanisms. This is true for light crossbows, heavy crossbows, stonebows and the arbelest.
At this point in the process you now have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife and your tinkers tools, for much of the project, till you have to add ingredients like adding the mechanisms or the bow string. There are two general messages you will see (The crossbow is ready to have more fine detail carved with a carving knife.) or (Additional adjusting with some tinker's tools is now required.) If you forget what you need to do any any time in this process you can ANALYZE MY CROSSBOW and see a list of 6 messages. The third message will give you the clue as to the next step. Normally on a light toy crossbow you will swap between these messages and on the fifth time you will get a message to add mechanisms. This is true for light crossbows, heavy crossbows, stonebows and the arbelest.


: 6a. CARVE <project> WITH KNIFE - for the message - The crossbow is ready to have more fine detail carved with a carving knife.
: 6a. CARVE <project> WITH KNIFE - for the message - The crossbow is ready to have more fine detail carved with a carving knife.
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Mechanism are made from metal, which means you need to smelt nuggets, bars, etc into ingots and refine them to a decent quality. Then you use the presses in the riverhaven or fang cove societies (other societies later) to turn the ingot into mechanisms. For each 5 volume of ingot you end up with 3 mechanisms and it makes them 5 volumes at a time. Each time you use the press you get 3 mechanisms and use up 5 volumes of your ingot. So if you plan to turn a 100 volume ingot into mechanisms you will be doing this 20 times to use up the full ingot.
Mechanism are made from metal, which means you need to smelt nuggets, bars, etc into ingots and refine them to a decent quality. Then you use the presses in the riverhaven or fang cove societies (other societies later) to turn the ingot into mechanisms. For each 5 volume of ingot you end up with 3 mechanisms and it makes them 5 volumes at a time. Each time you use the press you get 3 mechanisms and use up 5 volumes of your ingot. So if you plan to turn a 100 volume ingot into mechanisms you will be doing this 20 times to use up the full ingot.


The presses themselves can be set to 1 through 12. Each number is actually pretty important to your final outcome and your skill in Engineering determines what numbers you can use and create a masterful, or outstanding mechanism. Anything beyond that is usually dismal and you really dont want to use a dismal mechanism on a project.
The presses themselves can be set to 1 through 12. Each number is actually pretty important to your final outcome and your skill in Engineering determines what numbers you can use and create a masterful, or outstanding mechanism. Anything beyond that is usually dismal and you really dont want to use a dismal mechanism on a project.


So the first thing you have to do is figure out what kind of mechanism you can create masterfully or outstanding. Note the numbers below are approximate type numbers I don't have enough data at this point to pinpoint the exact numbers. I suspect the 1-100 is actually broken up into a number of quality types but if the workability of the metal is high enough you should get close to masterful.
So the first thing you have to do is figure out what kind of mechanism you can create masterfully or outstanding. Note the numbers below are approximate type numbers I don't have enough data at this point to pinpoint the exact numbers. I suspect the 1-100 is actually broken up into a number of quality types but if the workability of the metal is high enough you should get close to masterful.
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: 4. PULL MECHANISM WITH PRESS - This completes making a mechanism.
: 4. PULL MECHANISM WITH PRESS - This completes making a mechanism.


The press shuts off fast so you might have to get the shovel out and push fuel again unless you are ready to do these steps quickly. I suggest macros. This will create 3 mechanisms and use up 5 volume of your current ingot. I found if I had macros I could do this two times before it shut off but could rarely finish 3 times.
The press shuts off fast so you might have to get the shovel out and push fuel again unless you are ready to do these steps quickly. I suggest macros. This will create 3 mechanisms and use up 5 volume of your current ingot. I found if I had macros I could do this two times before it shut off but could rarely finish 3 times.


Once you create enough mechanisms then combine them all and you can start to use them in your Tinkering projects.
Once you create enough mechanisms then combine them all and you can start to use them in your Tinkering projects.
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: Tool 3 – Glue
: Tool 3 – Glue
: Tool 4 – Feather flights only from the shaping society.
: Tool 4 – Feather flights only from the shaping society.
: Tool 5 – A part from some critter to make an bolthead. These can be cougar claws, boar tusk, Sabre tooth, Angiswaerd tooth, Hele'la claw, Elsrael Tooth, Soot stained
: Tool 5 – A part from some critter to make an bolthead. These can be cougar claws, boar tusk, Sabre tooth, Angiswaerd tooth, Hele'la claw, Elsrael Tooth, Soot stained


Claw, Ice adder tooth, Jagged horn, and drake fang.
Claw, Ice adder tooth, Jagged horn, and drake fang.
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:Step 3 – Put shaper in your container.
:Step 3 – Put shaper in your container.


Now you have your bolt shafts.
Now you have your bolt shafts.


That's it you now have shafts in hand. Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don't get shafted. Your done making shafts for now. Note in my work with shafts I find they all combine and it does not matter what wood you use. So bottom line here is use the wood you can make the shafts at masterfully done. The type of wood does not matter to the final product only the fact that its masterful.
That's it you now have shafts in hand. Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don't get shafted. Your done making shafts for now. Note in my work with shafts I find they all combine and it does not matter what wood you use. So bottom line here is use the wood you can make the shafts at masterfully done. The type of wood does not matter to the final product only the fact that its masterful.
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===Bolthead making===
===Bolthead making===


Bolthead making is pretty simple just like making the bolt shafts. You must have some skinned critter parts though. Early on that means boar tusk or cougar claws. Each tusk or claw will make 5 boltheads. So if you want to make 20 bolts all you need is 4 of them. As an example lets say you have 4 boar tusks. Put them in your container. So to manually turn 4 boar tusks into boltheads you do the following steps:
Bolthead making is pretty simple just like making the bolt shafts. You must have some skinned critter parts though.

:*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}

These creatures yield these bolthead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele'la|hele'la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats']] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls']] jagged horns, and [[Lava drake|lava drake]] fangs.

Early on that means boar tusks or cougar claws. Each tusk or claw will make 5 boltheads. So if you want to make 20 bolts all you need is 4 of them. As an example lets say you have 4 boar tusks. Put them in your container. So to manually turn 4 boar tusks into boltheads you do the following steps:


:Step 1 – Get tool to shape the bolthead, can be hammer, knife, shaper, weapons of various types, etc.
:Step 1 – Get tool to shape the bolthead, can be hammer, knife, shaper, weapons of various types, etc.
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:Step 5 - Assemble backer when appears ready to be reinforced with some backer material, ASSEMBLE MY BACKER WITH MY ITEM.
:Step 5 - Assemble backer when appears ready to be reinforced with some backer material, ASSEMBLE MY BACKER WITH MY ITEM.
:Step 6 - Assemble strips when appears ready to be strengthened with some leather strips, ASSMEBLE MY STRIPS WITH MY ITEM.
:Step 6 - Assemble strips when appears ready to be strengthened with some leather strips, ASSMEBLE MY STRIPS WITH MY ITEM.
:Step 7 - Use clamps when needed, PUSH ITEM WITH MY CLAMPS.
:Step 7 - Use clamps when needed, PUSH ITEM WITH MY CLAMPS.
:Step 8 - Use glue when needed, apply glue to item.
:Step 8 - Use glue when needed, apply glue to item.
:Step 9 - get stain, APPLY STAIN TO MY ITEM.
:Step 9 - get stain, APPLY STAIN TO MY ITEM.
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: >open my box
: >open my box
: You open your musical box.
: You open your musical box.
: The musical box in your hand begins to play a strident marching tune that beats heavily on the ears like the pulsating beat of a war drum pounded by a muscled fist.
: The musical box in your hand begins to play a strident marching tune that beats heavily on the ears like the pulsating beat of a war drum pounded by a muscled fist.


: The figure of a barbarian weaves back and forth across a platform within the musical box, his silver-gilded armor glinting with each sharp turn made in rhythm with
: The figure of a barbarian weaves back and forth across a platform within the musical box, his silver-gilded armor glinting with each sharp turn made in rhythm with
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: >shape my box with my shaper
: >shape my box with my shaper
: You flip an unfinished maple musical box over and begin to shape it with your shaper. Each motion adds more graceful style and exceptional accuracy.
: You flip an unfinished maple musical box over and begin to shape it with your shaper. Each motion adds more graceful style and exceptional accuracy.
:
:
: The wood is ready to have more fine detail carved with a carving knife.
: The wood is ready to have more fine detail carved with a carving knife.
: Roundtime: 15 sec.
: Roundtime: 15 sec.
:
:
: You need another finished mechanism to continue crafting an unfinished maple musical box. You believe you can assemble the two ingredients together once you acquire
: You need another finished mechanism to continue crafting an unfinished maple musical box. You believe you can assemble the two ingredients together once you acquire


: them.
: them.
:
:
: [Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]
: [Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]


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: >carve my telescope with my knife
: >carve my telescope with my knife
: Back and forth you carve along an unfinished maple simple telescope with your knife. The work proceeds as planned without any mistakes whatsoever.
: Back and forth you carve along an unfinished maple simple telescope with your knife. The work proceeds as planned without any mistakes whatsoever.
:
:
: Shaping with a wood shaper is needed to further smooth the material's surface.
: Shaping with a wood shaper is needed to further smooth the material's surface.
: Roundtime: 25 sec.
: Roundtime: 25 sec.
:
:
: You need another lenses to continue crafting an unfinished maple simple telescope. You believe you can assemble the two ingredients together once you acquire them.
: You need another lenses to continue crafting an unfinished maple simple telescope. You believe you can assemble the two ingredients together once you acquire them.
:
:
: [Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]
: [Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]


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Currently the tinkering books have no siege weapon crafting or locksmithing. They will be coming in the future. When they appear these sections of the Tinkering guide will be updated to handle what is made.
Currently the tinkering books have no siege weapon crafting or locksmithing. They will be coming in the future. When they appear these sections of the Tinkering guide will be updated to handle what is made.

{{Cat|Player guides,Crafting player guides}}

Latest revision as of 13:21, 28 August 2017


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Tinkering is one of the disciplines in the Engineering craft that consists of two basic parts. The first is gathering wood and refining the wood into lumber, also known as lumberjacking. See the page on Lumberjacking for more information on tools, dangers, wood types and locations, and turning raw wood into lumber. Once you have the lumber you can make things from it. In addition at some future point Seige Weapon Crafting, Lockpick Carving, and some Caravan enhancements will most likely appear. For now it consists of Light crossbow, Heavy Crossbow, Arbalest, Stonebow, Bolt Ammo, and Toys and Assessories. Please note for all the moon mages out there the three telescopes made in the Toys and Assessories chapter 9 are good enough to help your observations.

One thing of note is that tinkering is not fully released yet. Its only released in the estate holder area of fang cove for buying the tinkers tools and use of the presses to make mechanisms. There are presses to make mechanisms in Riverhaven but they do not sell the tinkers tools and those are the only places you can do the work currently. You can buy bolt flights in all the Engineering society buildings though.

Basic Tools Needed to Complete Your First Work Order

The beginning Engineer's first Tinkering project will most likely be a Toy Crossbow in light crossbows of chapter 2. Here are the basic tools you will need:

1. Tinkering Instruction Book - for knowing what you're making (three flavors Apprentice, Journeyman, Master).
2. Engineering Logbook - for if you want to make money doing work orders.
3. Scissors (available at Outfitting Societies) - for marking and cutting the rope that binds your lumber stacks to size.
4. Drawknife - for creating the basic shape from your lumber.
5. Carving Knife - for carving fine detail.
6. Tinkers Tools - For placing and setting mechanisms.
7. Clamps - for holding your pieces together.
8. Pliers (available at Forging Societies)- For setting the mechanisms with the crossbow.
9. Bow String - for assembling with your crossbow type.
10. Stain - for finishing your project.
11. Mechanisms 1 - You make these for use in all the tinkering projects.
12. Lumber (6 pieces - toy crossbow) - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10, Maple might also work.
13. Axe - You need some sort of axe if you intend to lumberjack for your lumber resources.

For your first project you will not need a wood shaper, which only appears to be used in chapters 7 (bolts) and 9 (accessories) at this point.

Basic Steps Needed to Complete Your First Work Order

You need to turn your Tinkering Book to the correct page for the item you intend to make before you start to work. You might need to re-study the book if you find yourself forgetting the instructions during the process of making the item.

Next you will want to get the proper amount of lumber to use for your project. In the case of the toy crossbow you need 6 pieces of lumber. With your stack of lumber in one hand, and your scissors in the other, you mark the lumber, then cut the lumber with the scissors. You're not actually cutting the wood, but you're cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the other lumber you have in-hand, and pick up the lumber you will use.

1. MARK MY LUMBER TO #, in this case use 6.
2. CUT LUMBER WITH SCISSORS.
3. Stow your scissors and other lumber, and GET LUMBER which should get the lumber you have at your feet.

Now you are ready to begin making the item in question (toy crossbow), you have lumber in the right hand. Remember if during the process of making the crossbow you forget the instructions you can get the Tinkering book back out and study book again, then proceed where you left off.

4. Get Tinkering book and STUDY MY BOOK (STUDY BOOK should work too unless there is a book laying on the ground.)
5. Stow book and get drawknife, SCRAPE LUMBER WITH DRAWKNIFE. Should turn lumber into toy crossbow and give a message for the next step.
6. Stow drawknife, get carving knife, CARVE CROSSBOW WITH KNIFE. This starts the first step, you now get messages on what the next step will be.

At this point in the process you now have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife and your tinkers tools, for much of the project, till you have to add ingredients like adding the mechanisms or the bow string. There are two general messages you will see (The crossbow is ready to have more fine detail carved with a carving knife.) or (Additional adjusting with some tinker's tools is now required.) If you forget what you need to do any any time in this process you can ANALYZE MY CROSSBOW and see a list of 6 messages. The third message will give you the clue as to the next step. Normally on a light toy crossbow you will swap between these messages and on the fifth time you will get a message to add mechanisms. This is true for light crossbows, heavy crossbows, stonebows and the arbelest.

6a. CARVE <project> WITH KNIFE - for the message - The crossbow is ready to have more fine detail carved with a carving knife.
6b. ADJUST <project> WITH TOOLS - for the message - Additional adjusting with some tinker's tools is now required.

After doing the above 2 steps a number of times, you will get the message to add an ingredient, which in this case will be 1 mechanism. If your project required 2 or 3 mechanisms you can add them all at this point. The message you recieve will actually give you 2 pieces of information. What you do after you assemble the mechanisms and that you have to now add mechanisms. The message will appear like the following:

>carve my crossbow with my knife
Using slow even movements, you shape a light unfinished toy crossbow's stock with your knife. The crossbow limbs' flex appears completely intact from the work.
The crossbow is ready to have more fine detail carved with a carving knife.
Roundtime: 20 sec.
You need another finished mechanism to continue crafting a light unfinished toy crossbow. You believe you can assemble the two ingredients together once you acquire them.
[Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]

This means you will assemble the number of mechanisms required for your project now and after you are done you will carve with the carving knife which you see in the message that appears just before the Roundtime is shown. Note that message just before the Roundtime can be either use the knife or use the tinkers tools. Each use of this step adds one mechanism to your project so if it needs 1 do it one time if it needs 2 do it 2 times back to back. If it needs 3 then do it 3 times. Normally mechanisms are made using a 5 volume ingot which produces 3 mechanisms. You normally just combine the mechanisms and you might have a stack of 10 or more. So each time you do this step it adds one mechanism to the project. If you had 10 and the project uses 1, it would end up with 9 left.

7. Stow current tool, Get Mechanisms, ASSEMBLE MECHANISM WITH CROSSBOW. - Do this as many times as required by the project. For the toy crossbow 1 time.
8. Stow mechanisms, get next tool.

Now if you don't remember what the message above said, you can always analzye my crossbow and get the information on what to do next. Note the third message down tells you the next step. In this case its knife carving. It should produce a message as follows:

>analyze my crossbow
You analyze every aspect of the toy crossbow and nod as your understanding grows.
When crafting is complete this will be a type of finished light crossbow.
The crossbow's grain looks solid and ready for continued knife carving.
From the progress so far, it looks like the crossbow is masterfully-crafted.
The crossbow is a somewhat challenging piece to make.
You estimate that it is nearly half done.
Roundtime: 9 sec.

To continue your project you will either use step 6a or step 6b above depending on the message you got and then use clamps.

9. Get knife or tools and Use Step 6a or Step 6b above as required.
10. Stow the knife or tools and get clamps, PUSH CROSSBOW WITH CLAMPS.
11. Stow clamps and get pliers, PULL CROSSBOW WITH PLIERS.
12. Stow pliers and get tools, ADJUST CROSSBOW WITH TOOLS.
13. Stow tools and get clamps, PUSH CROSSBOW WITH CLAMPS.
14. Stow clamps, get bow string, ASSEMBLE STRING WITH CROSSBOW.
15. Get pliers, PULL CROSSBOW WITH PLIERS.
16. Stow pliers, get stain, APPLY STAIN TO CROSSBOW. Stains is always the last step to finish a project.

You have finished your project. At this point crossbows can be pretty heavy so if you need 3-5 of them for the project your best bet is to PUSH <PROJECT> WITH PACKET (packet of deeds you get from the forging society), and then BUNDLE <PROJECT> (or deed) WITH (Engineering) LOGBOOK. Its possible to get the logbook too heavy and you cant pick it up. If that happens, you need to UNTIE <PROJECT> FROM LOGBOOK, and deed them all so you can still pick the logbook up.

Making Mechanisms

Mechanism are made from metal, which means you need to smelt nuggets, bars, etc into ingots and refine them to a decent quality. Then you use the presses in the riverhaven or fang cove societies (other societies later) to turn the ingot into mechanisms. For each 5 volume of ingot you end up with 3 mechanisms and it makes them 5 volumes at a time. Each time you use the press you get 3 mechanisms and use up 5 volumes of your ingot. So if you plan to turn a 100 volume ingot into mechanisms you will be doing this 20 times to use up the full ingot.

The presses themselves can be set to 1 through 12. Each number is actually pretty important to your final outcome and your skill in Engineering determines what numbers you can use and create a masterful, or outstanding mechanism. Anything beyond that is usually dismal and you really dont want to use a dismal mechanism on a project.

So the first thing you have to do is figure out what kind of mechanism you can create masterfully or outstanding. Note the numbers below are approximate type numbers I don't have enough data at this point to pinpoint the exact numbers. I suspect the 1-100 is actually broken up into a number of quality types but if the workability of the metal is high enough you should get close to masterful.

Press Setting 1 - Engineering skills 1-100
Press Setting 2 - Engineering skills 101-200
Press Setting 3 - Engineering skills 201-300
Press Setting 4 - Engineering skills 301-400
Press Setting 5 - Engineering skills 401-500
Press Setting 6 - Engineering skills 501-600
Press Setting 7 - Engineering skills 601-700
Press Setting 8 - Engineering skills 701-800
Press Setting 9 - Engineering skills 801-900
Press Setting 10 - Engineering skills 901-1000
Press Setting 11 - Engineering skills 1001-1100
Press Setting 12 - Engineering skills 1101-1200+

So if you have 50 engineering skill you should do Press setting 1 masterful, press setting 2 outstanding and everything else dismal. At 524 skill for instance you can do press settings 1 through 6 masterful, 7 outstanding, and everything else dismal. Use these numbers and you should get the best mechanisms you can create based on the workability of the metal your are using. Note, making a light battle crossbow with press setting 6 masterful and press setting 7 outstanding mechanisms, I created two crossbows that came out exactly the same with no differences. This means you can probably use either one.

What metals make the best mechanisms and what is the poperty that gives you that information. First mechanism are based on Ductile rating of the metal. The higher the ductile rating the better the balance in the item created. The lower the ductile rating the more power you can get from the item created. So the highest ductile numbers for common metals is Brass and Nickel at 90, and Bronze at 85. The highest ductile numbers for rare metals are Glaes and Icesteel at 95, Animite, Haralun, Kadepa, Kertig, Lumium, Niniam, and Silversteel at 90. The lowest ductile numbers on common metals are oravir at 15 and High carbon Steel at 20. The lowest ductile numbers on rare metals is Darkstone at 20, Damite at 25, and Vardite at 30. Now having said that any ductile number you can turn into a mechanism that is masterful should work. It appears you get extra benefits using high ductile numbers or low ductile numbers but by all means use what you can make masterful. As a side note here, I'm not certain using rare metals gives you much improvement over common metals till you get a lot more skill and I suspect the wood you use will make the most difference in the project you make. Over time we will have more information to prove this one way or the other. But at this point I do not think I would use rare metals for a while on mechanisms.

Now you have your metal ingot and you are ready to make mechanisms. How do you do this? You must first be at a press, which is only in the engineering societies in riverhaven and fang cove at the moment. First know what setting you want to use - TURN the press to set a speed value from 1 (slow) to 12 (fast). Note that faster speeds (higher numbers) will increase the difficulty of using the mechanism (this means the higher the number the lower the workability of the mechanism you have, thus making it harder to use in the final project). Have your ingot in the right hand, then do the following:

1. TURN PRESS TO # - This will set the press number.
2. Get shovel, PUSH FUEL WITH SHOVEL - this will start the press it does not run long so get your steps done.
3. Stow shovel, get pliers, PUSH INGOT WITH PRESS - this turns part of the ingot into unfinished mechanisms.
4. PULL MECHANISM WITH PRESS - This completes making a mechanism.

The press shuts off fast so you might have to get the shovel out and push fuel again unless you are ready to do these steps quickly. I suggest macros. This will create 3 mechanisms and use up 5 volume of your current ingot. I found if I had macros I could do this two times before it shut off but could rarely finish 3 times.

Once you create enough mechanisms then combine them all and you can start to use them in your Tinkering projects.

Lumber Use

Each of the lumber types can be used for multiple items you can make but some are better at specific items. See Category:Woods for a chart of the wood types and their properties. It can help to keep it open in another browser tab to quickly reference. Note lumber good for shortbows is good for arbelests, Lumber good for longbows is good for heavy crossbows, and lumber good for comp bows is good for light crossbows and stonebows. One other thing you need to consider is the weight of the lumber. The weight of the lumber will affect the weight of your final project. I have made arbalests that go 296 stones just because the lumber was very dense.

Fletching Bolt Making

Fletching bolts involves making boltheads from critter parts at present and making shafts and then combining them with flights to create a bolt. At some future point we will be able to possibly use bone, metal, and stone to make boltheads, which will expand the types of bolts we can make. This area of the guide will explain the only tools needed to make the items for the bolts and the final product.

Tools to use for Bolt making

The tools for making Bolts are basically most all of the tools required for shaping arrows. Those are as follows:

Tool 1 – Shaper
Tool 2 – Carving Knife
Tool 3 – Glue
Tool 4 – Feather flights only from the shaping society.
Tool 5 – A part from some critter to make an bolthead. These can be cougar claws, boar tusk, Sabre tooth, Angiswaerd tooth, Hele'la claw, Elsrael Tooth, Soot stained

Claw, Ice adder tooth, Jagged horn, and drake fang.

Shaft making

Ok shaft making is really simple. You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful. Masterful shafts all appear to work the same no matter what wood its made from. So first you get some lumber. If you use 2 pieces of your lumber you can make 2 sets of shafts that will make 5 arrows each. That would be 10 arrows you can make from 2 pieces of your lumber. So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:

Step 1 – mark my lumber at 2 pieces
Step 2 – Get your scissors out and cut lumber with scissors. (don't ask)

That should give you lumber in hand and lumber at your feet or on the ground where it may have been when you started. Now with the 2 pieces of lumber either in hand or on the ground. Here are the manual steps to make the shafts.

Step 1 – Get shaper from your container.
Step 2 – Shape lumber into bolt shaft
Step 3 – Put shaper in your container.

Now you have your bolt shafts.

That's it you now have shafts in hand. Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don't get shafted. Your done making shafts for now. Note in my work with shafts I find they all combine and it does not matter what wood you use. So bottom line here is use the wood you can make the shafts at masterfully done. The type of wood does not matter to the final product only the fact that its masterful.

Bolthead making

Bolthead making is pretty simple just like making the bolt shafts. You must have some skinned critter parts though.

  • SKIN CREATURE FOR PART

These creatures yield these bolthead material parts: cougar claws, boar tusks, sabre-toothed warcat sabre teeth, marbled angiswaerd teeth, hele'la claws, elsrael teeth, young firecats' soot-stained claws, sinuous ice adder teeth, storm bulls' jagged horns, and lava drake fangs.

Early on that means boar tusks or cougar claws. Each tusk or claw will make 5 boltheads. So if you want to make 20 bolts all you need is 4 of them. As an example lets say you have 4 boar tusks. Put them in your container. So to manually turn 4 boar tusks into boltheads you do the following steps:

Step 1 – Get tool to shape the bolthead, can be hammer, knife, shaper, weapons of various types, etc.
Step 2 – Get boar tusk from your container.
Step 3 – Shape part into bolthead.
Step 4 – Put bolthead in container
Step 5 – Go back to step 2 and continue till done.

Bolt making

Bolt making can get fairly complicated. But its also fairly easy if you follow a few simple rules. Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else. Make sure your Tinkering book is turned to the right page for the right bolts your going to make. At this point I need to mention the difficulty of making bolts. The first two bolts that can be created are Cougar-claw and boar-tusk bolts. These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully. With techs and a career or hobby and good tools you can probably bring that down into the 140 range but bolts are up there in difficulty. The steps to make bolts are as follows:

After Step 2 you always get this message - boltheads to continue crafting some unfinished – which means you now have to assemble the boltheads to the shafts, which is step 3.

Step 1 - Get Tinkering book, STUDY MY BOOK
Step 2 - Put tinkering book away, get shaper, then get shafts. SHAPE SHAFTS WITH SHAPER (this will use 1 set of shafts and put the rest of them at your feet slot)
Step 3 - Put shaper up, Get boltheads, ASSEMBLE MY BOLTS WITH MY BOLTHEADS.
Step 4 - Get glue, APPLY GLUE TO MY BOLTS.

At this point you will go to step 6, unless you got the message to use the carving knife of step 5. This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 6 with. You will repeatedly do step 6 unless step 5 is needed till you are asked to assemble the flights in step 7. This is done when you see the message - You need another bolt flights to continue crafting some unfinished – which directs you to step 7. At that point you will do steps 7, 8 and 9 in order. If you have a stamp to stamp the bolts, you will not do step 10, but will do steps 11 and 12. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your bolts.

Step 5 - put tool away, get carving knife, CARVE MY BOLTS WITH MY KNIFE.
Step 6 - put tool away, get shaper, SHAPE MY BOLTS WITH MY SHAPER.
Step 7 - put tool away, get bolt flights, ASSEMBLE MY BOLTS WITH MY FLIGHTS.
Step 8 - get glue, APPLY GLUE TO MY BOLTS.
Step 9 - put glue away, get carving knife, CARVE MY BOLTS WITH MY KNIFE.
Step 10- If no stamp, Bolt making is done.
Step 11- If stamp, get stamp, STAMP BOLTS WITH MY STAMP.
Step 12- Put stamp up, bolt making is done

This will complete your first set of 5 bolts.

Shaping Crossbows (light and heavy), Arbalests, and Stonebows

This document goes through how to create items in the Tinkering craft. At present in tinkering you can do the following items in Chapter 1 (mechanism making), Chapter 2 (light Crossbows), Chapter 3 (heavy crossbows), Chapter 4 (Arbalests), Chapter 5 (stonebows), Chapter 6 (nothing yet for siege weapons), Chapter 7 (Bolt Making), Chapter 8 (Tinker Enhancements), Chapter 9 (Toys and Assessories), Chapter 10 (Nothing yet for lockpicks). Chapters 2, 3, 4, and 5 do not use the shaper but it is used in chapters 7 and 9.

Now you have 3 ways to get lumber to do these tasks. You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber). I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill (note the best way to get lumber of the right type is to collect limb then get them from the pile you make). Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber. For items you want to make for yourself or for others use only the high quality lumber.

You will need tools and materials to perform these tasks. These are covered in the rest of this document.

Tools and materials needed

The materials needed for the items in the Tinkering book can vary but they include bow string, backer, leather strips, Mechanisms, and lumber. The lumber can be obtained in 3 ways. All the rest of the items must be purchased in the Engineering Society building. Note of the tools listed below the Shaper, Carving knife (weaponsmithing), Pliers, and Scissors can all be made with either blacksmithing or weaponsmithing. In addition an Axe can be made in weaponsmithing for lumberjacking more lumber. The other tooks (tinkers tools, clamps, and glue are only purchased in the society or possibly in festivals).

The tools required for shaping are as follows:

Tool 1 – Tinkering book (apprentice, journeyman, master)
Tool 2 - Tinker Tools (only from fang cove at present)
Tool 3 - Drawknife - for creating the basic shape from your lumber.
Tool 4 – Clamps (can only be bought at this point)
Tool 5 – Shaper
Tool 6 – Carving knife
Tool 7 – Pliers
Tool 8 - Scissors
Tool 9 – Glue (can only be bought at this point)
Tool 10 - Bow String - for assembling with your crossbow type.
Tool 11 – Wood Stain (can only be bought at this point)
Tool 12 – A personal Stamp if you have one
Tool 13 - Mechanisms - You make these for use in all the tinkering projects.
Tool 14 - Axe (You need some sort of axe if you intend to lumberjack for your lumber resources.)

Right now only the book, clamps, glue, stain, and tinkers tools can't be crafted. It would be a good idea to get a set even if they are not top of the line. A good set of high or medium carbon steel tools works really well to improve the quality of your output item for all the others.

About the books. Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book. So basically it just comes down to what you can afford. The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars. The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill. I think the journeyman books will teach to around 425 at the very least and probably higher. Note, actually having techs will change this. For instance having techs in an area that makes 425 skill items will allow you do do them around 305 or there abouts. Means the book will not train as far with techs.

One imporant note about making crossbows, arbelests, and stonebows. The steps for making them are exactly the same. The only differences between them is usually how many mechanisms you use for the various weapons. In light crossbows, only the toy, simple, and slim crossbows use 1 mechanism, all others use 2. In the heavy crossbows only practice uses 2 and battle uses 4, all others use 3. In Arbelests, only the mariner's, footmans, battle, and competition ones use 4 mechanisms all others use 3. All stonebows use 2. To make crossbows, arbelests and stonebows you must first make mechanisms. Right now its said that high ductile mechanims will improve the balance of the item made, and really low ductile items will help the power of the item made. So once you have mechanisms made (discussed previously), you can then make your item as follows:

Follow the steps above in the section on Basic Steps Needed to Complete Your First Work Order up to step 16. However, note in step 7 you must do that step as many times as called for by the number of mechanism you need for that project. Then do step 17 if you don't have a stamp or 18 and 19 if you do.

Step 17- put up last tool, end with completed item.
Step 18- put up last tool, get stamp, STAMP <ITEM> WITH MY STAMP.
Step 19- put up stamp, end with completed item.

The possible messages produced during this process are as follows:

is ready to have more fine detail carved with a carving knife.
Additional adjusting with some tinker's tools is now required.
You need another finished mechanism to continue crafting
You need another finished bow string to continue crafting
You do not see anything that would prevent further carving with a knife.
Several adjustments must be made to the wood. A set of tinker's tools will allow for drilling, filing and nailing the goods together.
now must be pushed with clamps or a vise to hold it in place.
grain looks solid and ready for continued knife carving.
The mechanisms must be affixed into the stock by pulling
The mechanisms must be installed by pulling them into place with pliers.
Some wood stain should be applied to the wood to finish it.
With all major carving work completed, the wood is ready for the application of stain.
Applying the final touches, you complete working on

At this point you have completed your project or should have. You can now bundle the item with your logbook and proceed to the next item if you are doing a work order. These are the basic manual steps you can use to finish your item. Remember if you get stuck you can always analyze item and should get information such as the following:

>analyze my crossbow
You analyze every aspect of the battle crossbow and nod as your understanding grows.
When crafting is complete this will be a type of finished light crossbow.
The crossbow's grain looks solid and ready for continued knife carving.
From the progress so far, it looks like the crossbow is masterfully-crafted.
The crossbow is a somewhat challenging piece to make.
You estimate that it is nearly half done.
Roundtime: 9 sec.

Notice the third line in the above information (after you analyze the crossbow). It tells you the next step you need to take in order to complete this crossbow. So if you get stuck analyze the item and do what it indicates.

Crossbow Enhancements

This document discusses the process of performing enhancements to crossbows through lamination or increase/decrease the draw weight of a given crossbow. At this point I have found that you must have some pretty good quality lumber to be able to do this. If you were to use society bought wood like maple for a crossbow and try to laminate or increase the draw strength of the crossbow you would fail (with no techs, 530 skill, good quality tools). I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings or techs that would enchance lower grade lumber processing and you only get that if you lumberjack it yourself or get it from someone who did.

Parts and tools required

To do crossbow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing. Lightening the draw strength usually just involves carving or adjusting of the crossbow to take more material off of the bow. In general when you reinforce a crossbow you add 4 stones to the weight. When you lighten a crossbow you remove 3 stones of weight.

For the tools you need the following:

Tool 1 – Tinkering book. (apprentice or journeyman or masters)
Tool 2 – Clamps (can only be bought at this point)
Tool 3 – Tinkering Tools
Tool 4 – Carving knife
Tool 5 – Strips or Backer material (nothing for lightening).
Tool 6 – Glue (can only be bought at this point)
Tool 7 – Wood Stain (can only be bought at this point)
Tool 8 – A personal Stamp if you have one

Right now only the carving knife and stamp can be crafted. It would be a good idea to get a set even if they are not top of the line. A good set of high or medium carbon steel tools works really well to improve the quality of your output item.

About the books. Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book. So basically it just comes down to what you can afford. The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars. The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill. I think the journeyman books will teach to around 425 at the very least and probably higher.

Manual steps to enhance a crossbow

When you enhance a crossbow by lamination or cable-backing you also add some weight to the bow. When you lighten a crossbow you remove material from the bow and it gets a bit lighter. So you basically laminate a bow to increase its durability. You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the crossbow. There are differences but its really subtle. Keep that in mind when you enhance crossbows.

The basic steps to doing crossbow enhancement by hand requires you to have the crossbow in the left or right hand, tools and ingredients in your container, the Tinkering book must be turned to the right page. The first step is to get the shaping book and study it, Then put it up and get your clamps and clamp the crossbow. Clamping the crossbow will generate a message that tells you the next step to take and it will be either step 3 or step 4. At that point you will cycle between steps 3 or 4 until you need to add backing (lamination), strips (cable-backing) or clamp the bow one more time when lightening the item. For lamination the end process would be using step 5, then do steps 3 or 4 till you do step 7, then step 8, then steps 9 and 10. For Cable-backing the end process would be using step 6, then step 7, then steps 3 or 4 a few times, then steps 8 through 10. To lighten the bow you would simply keep using steps 3 or 4 till you use step 7 and 8 and then do steps 3 and 4 till you do step 9 and 10.

Step 1 - Get tinkering book, STUDY MY TINKERING BOOK.
Step 2 - put tinkering book away, get clamps, PUSH MY ITEM (CROSSBOW or ARBALEST or STONEBOW) WITH MY CLAMPS.
Step 3 - Use carving knife if fine detail is needed. CARVE ITEM WITH MY KNIFE.
Step 4 - Use Tinkering tools when Additional adjusting with some tinker's tools is now required, ADJUST MY ITEM WITH MY TOOLS
Step 5 - Assemble backer when appears ready to be reinforced with some backer material, ASSEMBLE MY BACKER WITH MY ITEM.
Step 6 - Assemble strips when appears ready to be strengthened with some leather strips, ASSMEBLE MY STRIPS WITH MY ITEM.
Step 7 - Use clamps when needed, PUSH ITEM WITH MY CLAMPS.
Step 8 - Use glue when needed, apply glue to item.
Step 9 - get stain, APPLY STAIN TO MY ITEM.
Step 10- put up last tool, end script with completed item.
Step 11- put up last tool, get stamp, stamp item.
Step 12- put stamp away, end script with completed item.

The possible messages during the process are as follows:

The wood is ready to have more fine detail carved with a carving knife.
Additional adjusting with some tinker's tools is now required.
Several adjustments must be made to the wood. A set of tinker's tools will allow for drilling, filing and nailing the goods together.
is ready to be laminated with backer material
is ready to be assembled with leather strips
appears ready to be reinforced with some backer material.
appears ready to be strengthened with some leather strips.
appears free of defects that would impede further carving with a knife.
The wood must be pushed with clamps or a vise to hold it in place.
Glue should now be applied so assembly can begin.
materials are ready to be compressed with clamps or a vise.
Some wood stain should be applied to the wood to finish it.
construction shows improved signs of durability and wear resistance
weight and draw strength appears significantly lowered
weight and draw strength appears significantly increased
You study the instructions about crossbow cable-backing
You study the instructions about crossbow lamination
You study the instructions about crossbow lightening

Note the variation in the messages comes mostly from the Steps 5 and 6. Where you assemble the backer or the strips and then analyze the crossbowtype. Its entirely possible not all the messages that are possible have been seen yet. In that case you may need to add a few more to this set.

Repair of wood based items

To repair any item you make with a crossbow requires two things. Sandpaper and stain. Having the repair techs helps a great deal as well. The steps to repair wood based items are as follows:

Step 1 – Rub my item with my sandpaper.
Step 2 – get Stain, apply stain to my item.

Making Toys and Accessories

Toys and accessories are at present Music boxes, Siegery Pieces, or Telescopes. The siegery pieces (two types, one male soldier, one female soldier) can be used in siegery games and at this point I have no idea if the wood type affects how good the piece performs in a siegery contest (something for you siegery experts out there). The telescopes (there are 3, one simple, one normal, one clockwork), I have let the simple and normal ones be used by moon mages and they report they are better than the shop bought ones they get from the various shops. Not heard from anyone who has festival ones yet so its worth exploring. At this point we do not know how the various wood/mechanisms affect the telescope. Last is the Music boxes. There are two types, a small music box and a more normal music box. The small music box is the type that you turn and wild-eyed goblin pops up in front of someone. The more normal one you turn and then open the box and it plays music as follows:

>open my box
You open your musical box.
The musical box in your hand begins to play a strident marching tune that beats heavily on the ears like the pulsating beat of a war drum pounded by a muscled fist.
The figure of a barbarian weaves back and forth across a platform within the musical box, his silver-gilded armor glinting with each sharp turn made in rhythm with
the music. His rough-hewn features are carved into an expression of iron resolve, and he raises his sword high in wordless triumph.
Roundtime 5 secs.
The musical box in your hand continues to play its pulse-pounding tune.
The musical box in your hand plays a louder thread of melody, like the rising shout of a battle cry.

We were wondering if the music it plays might change with different Mechanisms used (this particular one used masterful oravir mechanisms with the low ductile rating). But we will have to see when folks start to make more using different mechanisms or different woods.

Tools and materials needed

For the tools you need the following:

Tool 1 – Tinkering book. (apprentice or journeyman or masters)
Tool 2 – Shaper
Tool 3 – Tinkering Tools
Tool 4 – Carving knife
Tool 5 – Mechanisms (all require at least 1, two larger telescopes use 2 and 3)
Tool 6 – Lenses (Only bought from fang cove crafting society)
Tool 7 – Drawknife
Tool 8 – A personal Stamp if you have one
Tool 9 – Proper amount of LUMBER!

Right now only the shaper, carving knife, drawknife and stamp can be crafted. It would be a good idea to get a set even if they are not top of the line. A good set of high or medium carbon steel tools works really well to improve the quality of your output item.

The steps to make any of the Chapter 9 items are as follows (Note make sure you have your tinkering book turned to the right page for the item you will make, and lumber in hand or on the ground.):

Step 1 - Get tinkering book, STUDY MY TINKERING BOOK.
Step 2 - Get drawknife, SCRAPE LUMBER WITH MY DRAWKNIFE.
Step 3 - Put drawknife up, get shaper, SHAPE <ITEM> WITH SHAPER.

Note it appears the first 3 steps are always the same. From that point till you add mechanism, you will alternate between the next 3 steps depending on the message you get for each step.

Step 4 - Put tool up, get carving knife, CARVE <ITEM> WITH MY KNIFE.
Step 5 - Put tool up, get shaper, SHAPE <ITEM> WITH MY SHAPER.
Step 6 - Put tool up, get Tools, ADJUST <ITEM> WITH MY TOOLS.

You will use one or more of steps 4 through 6 till you get the message that appears like the following:

>shape my box with my shaper
You flip an unfinished maple musical box over and begin to shape it with your shaper. Each motion adds more graceful style and exceptional accuracy.
The wood is ready to have more fine detail carved with a carving knife.
Roundtime: 15 sec.
You need another finished mechanism to continue crafting an unfinished maple musical box. You believe you can assemble the two ingredients together once you acquire
them.
[Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]

This messsage tells you two things. It tells you that you must first add mechanims and after the mechanisms are added you will need to use the carving knife to carve the project. The message above the Roundtime: 15 sec. can be using the knife, shaper or tools. It will vary.

Step 7 - Put tool up, get mechanisms, ASSEMBLE MECHANISM WITH MY <ITEM>. (If project needs 2 or 3 mechs then do this 2 or 3 times till you add the right number).

At this point you will go back to steps 4 through 6 until you complete the item (unless the item is a telescope). If the item is a telescope you will reach the message that requires you to add the lenses to the project. The message you see for the lenses is similar to the one you saw of the mechanisms as follows:

>carve my telescope with my knife
Back and forth you carve along an unfinished maple simple telescope with your knife. The work proceeds as planned without any mistakes whatsoever.
Shaping with a wood shaper is needed to further smooth the material's surface.
Roundtime: 25 sec.
You need another lenses to continue crafting an unfinished maple simple telescope. You believe you can assemble the two ingredients together once you acquire them.
[Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2]

What this message tells you is that once you add the lenses you will then use a wood shaper on the project.

Step 8 - Put tool up, get lenses, ASSEMBLE LENSES WITH MY <ITEM>.

Then you got back to steps 3 through 4 till you get the final message with all items as follows:

>shape my telescope with my shaper
With short strokes, you shape an unfinished maple simple telescope with your shaper. Your experience shows in the smooth, expertly-shaped surface of the wood.
Roundtime: 16 sec.
Applying the final touches, you complete working on a maple simple telescope.

When you see the Applying the final touches message your project is done. You can now analyze item and appraise item careful.

The typical messages you get during this process are as follows:

Shaping with a wood shaper is needed to further smooth the material's surface.
Additional adjusting with some tinker's tools is now required.
The wood is ready to have more fine detail carved with a carving knife.
Shaping with a wood shaper should even
looks ready for continued shaping with a wood shaper.
appears ready for shaping with a wood shaper.
Several adjustments must be made to the wood. A set of tinker's tools
You need another lenses to continue crafting
You need another finished mechanism to continue crafting
Applying the final touches, you complete working

There may be more message I have not recorded yet but these are the basic ones you will see. Good luck with your accessory making.

Siege Weapon Crafting and Locksmithing

Currently the tinkering books have no siege weapon crafting or locksmithing. They will be coming in the future. When they appear these sections of the Tinkering guide will be updated to handle what is made.