Sabre-toothed warcat

From Elanthipedia
Jump to navigation Jump to search


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on maximum unarranged skin value, Infobox entry on maximum arranged skin value, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Sabre-toothed Warcat
Unknown creature.jpg
Creature Levels:
    Overall 54
    Level Variance -
    Natural Attack 54
    Weapon Attack 54
    Defense 54
    Player Estimated 51
Potential overall skill: 240
Skill Cap 280 to 350
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy Yes
Special Attacks No
Special Defenses No
Body Type unknown
Body Type (Alt) monstrous
Body Size large
Located:
Premium-Only Unknown
Skinning Details
Part Name sabre-length ivory fang
Part Weight 4
Ranks Required 250
Max Value ?
Max Arranged ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

A sabre-toothed warcat is covered in pale tawny fur with darker orange flecks. Its shoulders rise almost to your chin, surmounted by a broad flat face and a fluffy tail. Its wide mouth is closed, but long, sabre-like incisors extend about halfway to its chest.

In Depth

The Sabre-toothed Warcat can cast Hypnotize. With 40 in Disc/Int/Wis, Hypnotize will affect you sometimes but quite infrequently.

Equipment/Loot

It is wearing an iron-spiked leather collar.

Ivory Fangs can be SHAPED into arrowheads or boltheads.

3.1

Trains well with defenses around 300, some small light hits. Shield Hard Cap 355 -- Paladin 9/30/18

Trains skinning well in the low 300's. Full arranges will result in a destroyed skin most of the time at 305 skinning.

Attributes


Also See