Lumberjacking: Difference between revisions

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Revision as of 17:58, 14 February 2015

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The logging or lumberjack system is used to produce wood for engineering and other crafts.

Currently this system is only LIVE in DR TEST.

Locations

Grove Location Tree Types
NTR Wilderness Zoluren
Leth Deriel Grove of the White Laurel - estate holder toad hunting area deciduous
Seordav Telga Ker'Leor - Gypsy Marauder hunting area over the felled tree boreal
Gallows Woods Ker'Leor - estate holder Foest Geni hunting area boreal
Dragon's Spine Dragon's Spine Grove
North Road, Beech Grove road between El Bain's Stop & Langenfirth, aka Danduwen Forest boreal
Mistwood Forest Mistwood Forest - North Road to the rope bridge deciduous
Mistwood Forest Deer Trail Mistwood Forest - warcat & bandit hunting area deciduous
Mistwood Forest Mistwood Forest - north of the river by Rossman's deciduous
Mistwood Forest Road Mistwood Forest - Haven west gate to Nightreaver Unyns coniferous
Haven Castle Riverhaven - path out the north gate deciduous
Obsidian Pass Obsidian Pass
The Gash The Gash - snowbeasts north of the gondola coniferous
Undergondola Dark Woodlands - red leucro hunting & Bulen Ond Alcas coniferous
Dragon's Spine Dragon's Spine - estate holder Frostweaver hunting area boreal
Wyvern Forest Wyvern Forest
Whistling Woods Whistling Woods - rock trolls south of Shard boreal
Whistling Woods Whistling Woods - adan'f hunting area boreal
Wylder Spring Wylder Spring - past the east gate gap boreal
Southern Trade Route Edge of the Wood & Dragon's Breath Forest - along the road from the gondola to Shard coniferous
Western Road Wyvern Wood - out the Shard west gate towards Horse Clan coniferous
Darkling Wood Darkling Wood - eidolon steed hunting boreal
Also: See Category:Groves.

Forest Groupings

There will be 4 types of forest found, with the following wood types included in each. As per GM Kodius, the materials that can be found are entirely dependent on the climate of the area. So while a wood may be included in a grouping, province & location influence actual availability.

  • Boreal forests tend to be found in the coldest of climates where snowfall can be substantial. Only the heartiest of trees can survive there. Larch and Tamarak are two species of tree found there.
  • Coniferous forests tend to exist nearer areas with warm summer and cold winters. This includes drier inland areas and coastal areas seeing heavy rainfall. Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.
  • Deciduous forests are often centrally located, between the frigid boreal forests and the sweltering tropics. These forests are distinct due to the trees' leaves exhibiting a renewal cycle in time with the four seasons.
  • Finally there are tropical forests that reside in areas of high heat and rainfall. Some of these trees even live partially or completely submerged in water. Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.

Boreal

Deciduous

Coniferous

Tropical

  • note: this table information may be merged with different pages at the moderators' discretion.

Tools

  • Axes: Any weapon with the noun "axe" should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.

Basics

Survey the Grove

The first step to logging is to find an appropriate area and WATCH FOREST to determine what trees can be found there.

WATCHing will also allow seeing how much material is left to be logged in a given room.

WATCH FOREST DANGER will allow an attempt to make a dangerous situation safer in any single room.

WATCH FOREST CAREFULLY will allow an attempt to locate more material.

The materials that can be found are entirely dependent on the climate of the area. Currently there are no rare tree types.

Logging

Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to CHOP TREE.

Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. You can receive various sizes of wood pieces which include:

  • wood stick - 1 piece
  • wood branch - 2 pieces
  • wood limb - 3 pieces
  • wood log - 4 pieces
  • thick wood log - 5 pieces

Material Storage

Once a material is found that is worth keeping, either pick it up by hand, or PUSH it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by PUSHing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.

Attendants charge 10% of the material's appraised value, while deeds from a packet cost a flat 1 silver lirum per deed. For more valuable materials, it's cheaper to use a packet even if attendants are available.

Dangers

The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.

The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.

Explosion

  • Room Message: You notice an unusual smell drifting through the area.
  • WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.
  • Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions. The shatterd tree clips your head as it falls, sending the whole world black!
The world slowly comes into focus again, followed swiftly by a throbbing headache.
End up prone with an internal head bleeder/external head cuts & bruises

Collapse

  • Room Message: A loud cracking sound resonates from somewhere closeby.
  • WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.
  • Fail message: The trunk suddenly snaps and begins to topple towards you. Your footing gives way as you stumble backwards and right into its path. The loud thud of the tree bouncing against your the ground seems other-wordly loud. The peaceful sound of the forest that replaces it would be comforting, if only you were able to move! Although unharmed, the rolling trunk has you pinned solidly in place.
The thick tree trunk shifts, further constraining your movement.
The weight of the trunk pressing in seems to squeeze the air out of your lungs.
The remaining air seems stale and your labored breathing rasps loudly in your own ears.
You can feel your vision narrowing.
Breathing becomes continually more challenging. If someone doesn't help you soon, you may be in serious trouble.
And then death...
  • note: you are able to talk when pinned, but not yell or do any actions.

Dangerous Flora & Fauna

  • Room Message: A monotonous buzzing sound fills the air.
  • WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.
  • Fail message: Your <axe> crashes into the wood and punches through with surprisingly little resistance. A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk. You suddenly have trouble standing up, and notice flames teasing your kneecaps. A blanket of fire ants marches steadily higher, consuming more of your body with each step. Frantically you paw at them with now-melting hands. Like an inch-worm, you wiggle your torso away from the log. Exhausted, your prop your back up against a log and find yourself unable to breath. The whole interior of your chest sizzles and pops as though atop a bonfire. A pinprick of light is all that remains of the world before it too extinguishes entirely.
And death...

BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.



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