Glyphs: Difference between revisions

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[[Glyphs]] are holy symbols traced by [[Paladin]]s for varying extrinsic effects. They are powered by a Paladin's soul pool and are gained from completing quests given by the guildleaders after reaching a certain level. [[Charisma]] has an effect on glyph duration and power.
[[Glyphs]] are holy symbols traced by [[Paladin]]s to invoke various effects. They are powered by a Paladin's soul pool. Paladin guildleaders will send Paladins on quests when they are eligible. [[Charisma]] has an effect on glyph duration and power.


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===Glyph of Warding===
===Glyph of Warding===
'''Circle''': 5th <br>
'''Circle''': 5th<br>
'''Usage''': trace ward <body/assailant> <br>
'''Usage''': trace ward <body/assailant><br>
'''Duration''': Dependant on circle and charisma <br>
'''Duration''': Dependent on circle and [[Charisma]]<br>
'''Quest Giver''': Any guildleader <br>
'''Quest Giver''': Any guildleader<br>
'''Effect''': This glyph, when traced on a dead body, allows a paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robbing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. A paladin can retrace the glyph to see how much time is left, and if there is under two minutes remaining a retrace will refresh the glyph. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including targeted magic). <br>
'''Effect''': This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart. This glyph protects the possessions of the deceased for a limited period of time. When the owner TAPs the glyph, his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left. If there fewer than two minutes remain, the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including targeted magic).<br>
'''Messaging'''<br>
'''Messaging''': ''Paladin's POV:'' You trace the glyph of warding around <player>'s dead body! <br>
''Others see:'' <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears. <br>
''Paladin sees:'' You trace the glyph of warding around <player>'s dead body!<br>
''Upon departing:'' The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them. <br>
''Others see:'' <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.<br>
''Upon departing:'' The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.<br>
''On a living player:'' You trace the glyph of warding at <player> whose attention waivers from you.
''On a living player:'' You trace the glyph of warding at <player> whose attention waivers from you.


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===Glyph of Bonding===
===Glyph of Bonding===
'''Circle''': 10th <br>
'''Circle''': 10th<br>
'''Usage''': trace bond <item> <br>
'''Usage''': trace bond <item><br>
'''Duration''': N/A <br>
'''Success rate''': circle and [[Charisma]]<br>
'''Quest Giver''': Any guildleader <br>
'''Quest Giver''': Any guildleader<br>
'''Effect''': Like the Glyph of Warding, this glyph is used in dealing with dead adventurers. In the Glyph of Bonding's case, the glyph is traced over a fallen adventurer's dropped items. When the glyph is traced, the item will find its way back to the hands of its owner. There are a few restrictions however. Both the person and their item must be in the same room, and the item must be on the ground. If the person has been dead for a long time, or if the item(s) have been handled by too many others since then, then the glyph is harder to use. Higher circle and charisma will counteract this problem. <br>
'''Effect''': Like the Glyph of Warding, this glyph can assist dead adventurers. When the Glyph of Bonding is traced over an adventurer's dropped item, the item will automatically return to its owners hands. There are a few restrictions, however. Both the person and his item must be in the same room, and the item must be on the ground. The longer the person has been dead or the more people who have handled the item, the more difficult it is to trace the Glyph of Bonding.<br>
'''Messaging''': You trace the glyph of bonding around a <item>, and it's surrounded by a light silvery glow. <br>
'''Messaging''': You trace the glyph of bonding around a <item>, and it's surrounded by a light silvery glow.<br>
You watch as a <item> slowly slides toward <player>'s body and places itself firmly in his <hand item was in> hand.
You watch as a <item> slowly slides toward <player>'s body and places itself firmly in his <hand item was in> hand.


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===Glyph of Light===
===Glyph of Light===
'''Circle''': 15th <br>
'''Circle''': 15th<br>
'''Usage''': trace light <self> <br>
'''Usage''': trace light <self><br>
'''Duration''': <br>
'''Duration''':<br>
'''Quest Giver''': Sir [[Eamonn]] <br>
'''Quest Giver''': Sir [[Eamonn]] of [[Ratha]]<br>
'''Effect''': The glyph creates balls of light that float around the Paladin, providing a light source in dark areas and granting a percentage-based boost to perception. It has a relatively high soul cost and a short duration -- the balls extinguish one by one as the degree of the boost fades. <br>
'''Effect''': The glyph creates balls of light that float around the Paladin, providing a light source in dark areas and granting a bonus to perception. It has a relatively high soul cost and a short duration. As the balls of light are extinguished, the strength of the bonus is diminished.<br>
'''Messaging''':You trace the Glyph of Light. <br>
'''Messaging''':You trace the Glyph of Light.<br>
A brief burst of pain wracks your body and your soul feels somewhat diminished. Slowly, five globes of light extrude from your fingertips and begin to glow brightly. <br>
A brief burst of pain wracks your body and your soul feels somewhat diminished. Slowly, five globes of light extrude from your fingertips and begin to glow brightly.<br>
The tiny balls of light swirl around you, darting around your body making your vision incredibly clear and lighting the area surrounding you. <br>
The tiny balls of light swirl around you, darting around your body making your vision incredibly clear and lighting the area surrounding you.<br>
''Lights going out:'' One of the balls of light flares brightly for a moment before winking out of existance. The remaining spheres spin in a circle over your head, almost like a halo. <br>
''Lights going out:'' One of the balls of light flares brightly for a moment before winking out of existance. The remaining spheres spin in a circle over your head, almost like a halo.<br>
With a barely audible *POP*, one of the fragile globes extinguishes itself. Hovering for a moment over you, as if contemplating their next move, the trio of glowing balls take their new positions, one on either side of your body and the third floating in front of your forehead. <br>
With a barely audible *POP*, one of the fragile globes extinguishes itself. Hovering for a moment over you, as if contemplating their next move, the trio of glowing balls take their new positions, one on either side of your body and the third floating in front of your forehead.<br>
Sputtering and flickering, the sphere at your forehead spirals in an out-of-control descent until it hits the ground, shattering with a burst of light. The remaining pair of globes begin to slowly rise and fall as they take a position at your shoulders. <br>
Sputtering and flickering, the sphere at your forehead spirals in an out-of-control descent until it hits the ground, shattering with a burst of light. The remaining pair of globes begin to slowly rise and fall as they take a position at your shoulders.<br>
Slowly, the spheres gravitate towards each other and meet in front of your face. Almost touching, they begin to expand and swell until they absorb each other and become one. The new globe, larger and brighter, takes it's position in front of you and pulses in rhythm with your heartbeat. <br>
Slowly, the spheres gravitate towards each other and meet in front of your face. Almost touching, they begin to expand and swell until they absorb each other and become one. The new globe, larger and brighter, takes it's position in front of you and pulses in rhythm with your heartbeat.<br>
The remaining ball of light slowly sinks into your chest causing your entire body to spasm momentarily before you are able to recover.
The remaining ball of light slowly sinks into your chest causing your entire body to spasm momentarily before you are able to recover.


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===Glyph of Mana===
===Glyph of Mana===
'''Circle''': 20 <br>
'''Circle''': 20<br>
'''Usage''': trace mana <self> <br>
'''Usage''': trace mana <self><br>
'''Duration''': <br>
'''Duration''':<br>
'''Quest Giver''': Any guildleader <br>
'''Quest Giver''': Any guildleader<br>
'''Effect''': Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the [[Marshal Order]] spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a [[Cleric]] is rejuventating or resurrecting a dead person. <br>
'''Effect''': Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the [[Marshal Order]] spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a [[Cleric]] is rejuventating or resurrecting a dead person.<br>
'''Messaging''': You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area. <br>
'''Messaging''': You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area.<br>
You sense a change in holy power throughout the area.
You sense a change in holy power throughout the area.


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===Glyph of Ease===
===Glyph of Ease===
'''Circle:''' 25 <br>
'''Circle:''' 25<br>
'''Usage:''' Trace ease <target> <br>
'''Usage:''' Trace ease <target><br>
'''Duration:''' <br>
'''Duration:'''<br>
'''Quest Giver:''' Sir [[Darius]] <br>
'''Quest Giver:''' Sir [[Darius]] of [[Hibarnhvidar]]<br>
'''Description:''' The glyph of ease has two uses. One can trace it on a corpse to make it signifcantly easier to drag. It can also be traced on yourself or another PC to help restore fatigue. <br>
'''Description:''' The Glyph of Ease has two uses. Tracing the glyph on a corpse makes it easier to drag. Tracing the glyph on a living person reduces his fatigue.<br>
'''Messaging:''' You trace the Glyph of Ease over yourself. <br>
'''Messaging:''' You trace the Glyph of Ease over yourself.<br>
Your weariness is eased.
Your weariness is eased.


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===Auto-Glyph===
===Auto-Glyph===
'''Level:''' 30 <br>
'''Level:''' 30<br>
'''Usage:''' None <br>
'''Usage:''' None<br>
'''Duration:''' As long as glyph of warding lasts <br>
'''Duration:''' As long as glyph of warding lasts<br>
'''Quest Giver:''' Automatic <br>
'''Quest Giver:''' Automatic<br>
'''Description:''' Upon the Paladin's death the glyphs of bonding and warding automatically activate. Knowledge of those two glyphs are required for this ability to work. <br>
'''Description:''' The Glyphs of Warding and Bonding are automatically invoked upon the Paladin's death. Knowledge of these two glyphs is required.<br>
'''Messaging:''' A soft red glow appears over your body. <br>
'''Messaging:''' A soft red glow appears over your body.<br>
A light silvery glow surrounds your <item> and it stays in your hand.
A light silvery glow surrounds your <item> and it stays in your hand.


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===Glyph of Renewal===
===Glyph of Renewal===
'''Level:''' 50 <br>
'''Level:''' 50<br>
'''Usage:''' Trace renew <holy weapon> <br>
'''Usage:''' Trace renew <holy weapon><br>
'''Duration:''' When holy weapon is running low on charges. <br>
'''Duration:''' Bestows a finite number of charges upon the holy weapon.<br>
'''Quest Giver''': Sir [[Darius]] <br>
'''Quest Giver''': Sir [[Darius]] of [[Hibarnhvidar]]<br>
'''Effect:''' The Paladin receives the glyph of renewal at the same time as the Paladin's [[Holy Weapon]]. It's used to recharge the holy weapon at one of the recharging sites (one is in all provinces but Therengia and Forfedhdar) or through the ritual with holy icons. <br>
'''Effect:''' The Paladin receives the Glyph of Renewal when he receives his [[Holy Weapon]]. Tracing the glyph at a recharging site (or on a holy icon) recharges the holy weapon. Recharging sites are located in all provinces except [[Therengia]] and [[Forfedhdar]].<br>
'''Messaging:''' <Paladin> traces a glyph upon his <holy weapon> causing it to glow.
'''Messaging:''' <Paladin> traces a glyph upon his <holy weapon> causing it to glow.


[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::Paladin| ]]
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[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]

Revision as of 01:12, 19 April 2009

Glyphs are holy symbols traced by Paladins to invoke various effects. They are powered by a Paladin's soul pool. Paladin guildleaders will send Paladins on quests when they are eligible. Charisma has an effect on glyph duration and power.


Glyph of Warding

Circle: 5th
Usage: trace ward <body/assailant>
Duration: Dependent on circle and Charisma
Quest Giver: Any guildleader
Effect: This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart. This glyph protects the possessions of the deceased for a limited period of time. When the owner TAPs the glyph, his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left. If there fewer than two minutes remain, the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including targeted magic).
Messaging
Paladin sees: You trace the glyph of warding around <player>'s dead body!
Others see: <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.
Upon departing: The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.
On a living player: You trace the glyph of warding at <player> whose attention waivers from you.



Glyph of Bonding

Circle: 10th
Usage: trace bond <item>
Success rate: circle and Charisma
Quest Giver: Any guildleader
Effect: Like the Glyph of Warding, this glyph can assist dead adventurers. When the Glyph of Bonding is traced over an adventurer's dropped item, the item will automatically return to its owners hands. There are a few restrictions, however. Both the person and his item must be in the same room, and the item must be on the ground. The longer the person has been dead or the more people who have handled the item, the more difficult it is to trace the Glyph of Bonding.
Messaging: You trace the glyph of bonding around a <item>, and it's surrounded by a light silvery glow.
You watch as a <item> slowly slides toward <player>'s body and places itself firmly in his <hand item was in> hand.



Glyph of Light

Circle: 15th
Usage: trace light <self>
Duration:
Quest Giver: Sir Eamonn of Ratha
Effect: The glyph creates balls of light that float around the Paladin, providing a light source in dark areas and granting a bonus to perception. It has a relatively high soul cost and a short duration. As the balls of light are extinguished, the strength of the bonus is diminished.
Messaging:You trace the Glyph of Light.
A brief burst of pain wracks your body and your soul feels somewhat diminished. Slowly, five globes of light extrude from your fingertips and begin to glow brightly.
The tiny balls of light swirl around you, darting around your body making your vision incredibly clear and lighting the area surrounding you.
Lights going out: One of the balls of light flares brightly for a moment before winking out of existance. The remaining spheres spin in a circle over your head, almost like a halo.
With a barely audible *POP*, one of the fragile globes extinguishes itself. Hovering for a moment over you, as if contemplating their next move, the trio of glowing balls take their new positions, one on either side of your body and the third floating in front of your forehead.
Sputtering and flickering, the sphere at your forehead spirals in an out-of-control descent until it hits the ground, shattering with a burst of light. The remaining pair of globes begin to slowly rise and fall as they take a position at your shoulders.
Slowly, the spheres gravitate towards each other and meet in front of your face. Almost touching, they begin to expand and swell until they absorb each other and become one. The new globe, larger and brighter, takes it's position in front of you and pulses in rhythm with your heartbeat.
The remaining ball of light slowly sinks into your chest causing your entire body to spasm momentarily before you are able to recover.



Glyph of Mana

Circle: 20
Usage: trace mana <self>
Duration:
Quest Giver: Any guildleader
Effect: Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the Marshal Order spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a Cleric is rejuventating or resurrecting a dead person.
Messaging: You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area.
You sense a change in holy power throughout the area.



Glyph of Ease

Circle: 25
Usage: Trace ease <target>
Duration:
Quest Giver: Sir Darius of Hibarnhvidar
Description: The Glyph of Ease has two uses. Tracing the glyph on a corpse makes it easier to drag. Tracing the glyph on a living person reduces his fatigue.
Messaging: You trace the Glyph of Ease over yourself.
Your weariness is eased.



Auto-Glyph

Level: 30
Usage: None
Duration: As long as glyph of warding lasts
Quest Giver: Automatic
Description: The Glyphs of Warding and Bonding are automatically invoked upon the Paladin's death. Knowledge of these two glyphs is required.
Messaging: A soft red glow appears over your body.
A light silvery glow surrounds your <item> and it stays in your hand.



Glyph of Renewal

Level: 50
Usage: Trace renew <holy weapon>
Duration: Bestows a finite number of charges upon the holy weapon.
Quest Giver: Sir Darius of Hibarnhvidar
Effect: The Paladin receives the Glyph of Renewal when he receives his Holy Weapon. Tracing the glyph at a recharging site (or on a holy icon) recharges the holy weapon. Recharging sites are located in all provinces except Therengia and Forfedhdar.
Messaging: <Paladin> traces a glyph upon his <holy weapon> causing it to glow.