Experience 3.0: Difference between revisions

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* All characters are guaranteed to maintain their circle. If the skill combine would cause a character to lose a circle, skills sufficient to keep their circle will be grandfathered by removing experience from the bonus pools. Full grandfathering will occur even if the pools run out before the necessary skills are gained.
* All characters are guaranteed to maintain their circle. If the skill combine would cause a character to lose a circle, skills sufficient to keep their circle will be grandfathered by removing experience from the bonus pools. Full grandfathering will occur even if the pools run out before the necessary skills are gained.


===Specifics===
===Exceptions===
*[[Stealth skill|Stealth]] (hiding + stalking) will be capped at 130% of your ranks in [[Hiding skill|hiding]].
* Stalking/Hiding will be handled differently. The proposal for the new Stealth skill will be that it is limited to a maximum of 130% of the Hiding skill, should Stalking exceed Hiding.
:''Rationale'': This was changed in response to complaints that {{com|HUNT}} allows players to train [[Stalking skill|stalking]] without hiding or doing anything stealthy. As a result, there are characters whose stalking grossly exceeds their hiding; they would suddenly find themselves much more effective at stealth even though they didn't "work" for it.
: This is due to complaints that {{com|hunt}} has made stalking too easy to learn and it is unrelated to actual stealth.
* Vocals will not be counted towards the Performance skill for any guild but Bard. All other guilds will have Vocals put into the Lore bonus pool directly.
*[[Performing skill|Performing]]: [[Vocals skill|Vocals]] will not count toward performing unless you're a [[Bard]]. For everyone else, Vocals will go into the lore bonus pool.
:''Rationale'': Most characters currently have "excessive" ranks in vocals due to continuous humming. (This is done primarily for TDPs, since humming can be done during most activities.) If players are allowed to keep these ranks, performing-based activities will have to have higher skill requirements to compensate.
: The reason for this is that {{com|hum}} was considered to be too easy, and should a standard combination occur, any useful functions of the Performance skill would need to have the skill requirements set much higher to compensate for the large number of people with excessive Vocals ranks.
*[[Attunement skill|Attunement]]: "My current intention is that [[Power Perceive skill|Power Perceive]] = Attunement and [[Harness Ability skill|Harness]] dissolves into Magic Bonus Pool, but that's not set in stone." --GM [[Armifer]]
:''Rationale'': "Harness is a 'free' skill that has always been learned alongside [[Primary Magic skill|PM]] with no additional effort. Basing Attunement on PP is both more precise (Attunement will be trained like PP, not Harness) and provides a cleaner indication of effort toward 'the skill to deal with mana better' versus 'the skill to cast spells better." --GM [[Armifer]]


==TDPs==
==TDPs==

Revision as of 02:50, 27 December 2011

Caution.png This article is solely to hold the facts and stated positions of the GMs on the Experience and TDP changes. This is not an article for opinions, debate, or suggestions, and any attempts to add such will be delt with more harshly than usual. -The Elanthipedia Moderators

Experience

Why

The GMs feel that too many skills are difficult to develop by themselves due to their specificity, and wish to combine them. For some other skills, notably Mechanical Lore and Primary Magic, they believe the skills do too much, and are unfair when compared to other skills.

For example, it is difficult and time consuming to try to place both climbing and swimming opportunities at all levels in all zones, and having to only do one or the other would free up development time. In addition, the proposed Athletics skill might also be applied to things such as jumping, riding, or other athletic activities that the uncombined skills would not allow.

General

  • See Post:Updated Skill List - 12/11/2010 - 15:45:26 for list of combining skills. If it is not mentioned, it is not combining.
  • Combined skills will be set to the highest of the two skills and the other skill will be placed into a bonus pool. Vocals and Stalking+Hiding are the exception to this.
  • Bonus pools are specific to the skillset which the skills were taken from.
  • Bonus pools will bonus learning of their skillset at approximately double rate (i.e. 200 bits are taken from field experience, but 400 are placed into the skill), until the pool is empty.


  • Guild requirements will be reevaluated once the system has been finalized.
  • All characters are guaranteed to maintain their circle. If the skill combine would cause a character to lose a circle, skills sufficient to keep their circle will be grandfathered by removing experience from the bonus pools. Full grandfathering will occur even if the pools run out before the necessary skills are gained.

Exceptions

  • Stealth (hiding + stalking) will be capped at 130% of your ranks in hiding.
Rationale: This was changed in response to complaints that HUNT allows players to train stalking without hiding or doing anything stealthy. As a result, there are characters whose stalking grossly exceeds their hiding; they would suddenly find themselves much more effective at stealth even though they didn't "work" for it.
  • Performing: Vocals will not count toward performing unless you're a Bard. For everyone else, Vocals will go into the lore bonus pool.
Rationale: Most characters currently have "excessive" ranks in vocals due to continuous humming. (This is done primarily for TDPs, since humming can be done during most activities.) If players are allowed to keep these ranks, performing-based activities will have to have higher skill requirements to compensate.
Rationale: "Harness is a 'free' skill that has always been learned alongside PM with no additional effort. Basing Attunement on PP is both more precise (Attunement will be trained like PP, not Harness) and provides a cleaner indication of effort toward 'the skill to deal with mana better' versus 'the skill to cast spells better." --GM Armifer

TDPs

Please read the entire section.

Why

The GMs believe that the original system is a problem for several reasons. First, they believe that the system was flawed from the begining by encouraging people to train skills solely for TDPs, which has resulted in TDP inflation. Second, they believe that the skill combine will cause problems with TDPs if the system is left as it is.

The Process

  • The TDP change will involve a complete TDP refund, with all stats reset to racial base.
  • All TDPs due to not getting a perfect roll on character creation, not having the "bonus" TDPs from the first few levels, or memorizing spell scrolls will be refunded.


  • The last proposed plan is to give TDPs at an enhanced rate for the top 3 skills from the primary skillset, top 3 skills in each of the secondary skillsets and top 3 tertiary skills (12 total), and also to give TDPs at a slower rate for all other skills.
  • If the old method and the new method result in the new totals being less than the old ones, the character will keep the old totals, and be "loaned" TDPs.
  • These would be paid off over time with half of all new TDPs until the "loan" is paid off.


  • Commoners will keep their earned TDPs, but will gain additional TDPs as if all skills were subject to the slower rate (this may be being reconsidered).

External Links

TDP Conversion Spreadsheet: Calculates your current and future TDPs based on currently released information about Experience 3.0.

References

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