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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Description is" with value "Bark is an emotive command to make you bark like a dog/wolf/etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 31 results starting with #1.

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List of results

    • Bark command  + (Bark is an emotive command to make you bark like a dog/wolf/etc.)
    • Bite command  + (Brawling maneuver that bites an opponent with your teeth. It is the brawling puncture attack available while grappling.)
    • Knee command  + (Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.)
    • Gouge command  + (Brawling maneuver that jabs at an opponent with your fingertips. It is the fastest attack in the game and the brawling puncture maneuver.)
    • Kick command  + (Brawling maneuver that kicks an opponent, dealing impact damage at a heavy cost in fatigue. It is also a role-playing command for kicking yourself, throwing a temper tantrum, or splashing water.)
    • Claw command  + (Brawling maneuver that rakes an opponent with your claws or fingernails. Accuracy and damage favor Agility and Reflex, making it useful for characters with lower strength.)
    • Butt command  + (Brawling maneuver that slams your forehead into an opponent. It is very quick, and one of the attacks available while grappling.)
    • Elbow command  + (Brawling maneuver that strikes an opponent with your elbow. It is very quick and balance building, and does not require a free hand.)
    • Punch command  + (Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.)
    • Slap command  + (Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character.)
    • Yank command  + (By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.)
    • Clean command  + (CLEAN command is used to keep yourself and various things in proper working condition.)
    • Suggest command  + (Can be used as a role-playing command, or to note things in certain categories for GMs to look into.)
    • Sit command  + (Causes one to sit down if they are standing or kneeling, or sit up if they are lying down.)
    • Language command  + (Change the language you're speaking.)
    • Advance command  + (Close combat distance between a character and a target.)
    • Quit command  + (Close connection to the game.)
    • Pummel command  + (Combat maneuver that makes a quick, balance-neutral impact attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos.)
    • Thrust command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
    • Slam command  + (Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos.)
    • Swing command  + (Combat maneuver that makes a reasonably paced, balance-building impact attack with a held melee weapon. The verb is also used outside combat to swing on ropes and to swing held items.)
    • Slice command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos.)
    • Lunge command  + (Combat maneuver that makes a slow, heavily fatiguing puncture attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
    • Sweep command  + (Combat maneuver that makes a slow, heavily fatiguing attack with a held melee weapon, equally suited to every damage type. It is one of the specific maneuvers that make up weapon combos.)
    • Bash command  + (Combat maneuver that makes a slow, heavily fatiguing impact attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
    • Chop command  + (Combat maneuver that makes a slow, heavily fatiguing slice attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
    • Jab command  + (Combat maneuver that makes a very quick, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
    • Feint command  + (Combat maneuver that makes a very quick, barely fatiguing, balance-building attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos, and the usual choice for staying safely engaged while training defenses.)
    • Autocast command  + (Command for toggling settings for automatically casting prepared spells.)
    • Weather command  + (Command to check the weather, and can be used to determine whether you are in an indoor or outdoor type room. For RP purposes, you look up at the sky.)
    • Smell command  + (Command to define your personal smell, or Command to define your personal smell, or role-playing command to sniff someone or something in your environment. You can define a default scent, but your scent can be temporarily affected by wearing perfume or cologne, or by encountering something in the environment such as a stink bomb.g in the environment such as a stink bomb.)