Rissan Roulette
Rissan Roulette | |
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Event | Hollow Eve Festival 396, Hollow Eve Festival 399, Hollow Eve Festival 403, Hollow Eve Festival 406, Hollow Eve Festival 410, Hollow Eve Festival 414, Hollow Eve Festival 417, Hollow Eve Festival 421, Hollow Eve Festival 425, Hollow Eve Festival 428 |
# of Rooms | 6 |
Store Type | Game |
This store only accepts Dokoras
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[Rissan Roulette, Lobby]
Loud music fills the air as globes of red, yellow, and a clashing shade of green pulse rapidly. Several comfortable chairs surround two thick throw rugs on either side of the doors, flanking a bright red carpet leading to a desk. Behind the desk stands a greasy Gnome surrounded by open boxes. Screams of pain and loud cheering can be heard from the loud hallways on either side of the desk. You also see a very large sign you should READ, a bloodstained door and a black iron gate.
Obvious exits: northeast, east, west, northwest.
Rissan Roulette Hello and welcome to Rissan Roulette! In this game, you will compete against your fellows and Idon himself to see if you will be the lucky winner. Be aware, though, that Rissan Roulette carries a very high risk of death. You will likely die during the course of the game. Rissan Roulette staff takes no responsibility for injury, death, stolen items, or negligence from our staff. You're choosing to play, and you can see full well who you're dealing with. [Dragonrealms Policy Note: Playing this game in no way can grant you consent against another player. You are voluntarily playing this game and are fully responsible for your actions.] |
[Rissan Roulette, Silver Room]
Silver decor abounds in this wide hall. Tapestries and chandeliers clutter the walls and ceilings, gilt gaudily with the bright metal. Round tables with silver tablecloths litter the room, each tended by a flamboyantly clothed Gnome. Voice raised, each dealer calls to those passing by and beckons them to his table. Several large Gor'Togs stand nearby wielding soapy buckets of red-tinged water, and others bear armloads of crossbows.
Obvious exits: east.
Game cost: 500 Dokoras
[Rissan Roulette, Gold Room]
Gold decor abounds in this wide hall. Tapestries and chandeliers clutter the walls and ceilings, gilt gaudily with the shining metal. Round tables with golden tablecloths litter the room, each tended by a flamboyantly clothed Gnome. Voice raised, each dealer calls to those passing by and beckons them to his table. Several large Gor'Togs stand nearby wielding soapy buckets of red-tinged water, and others bear armloads of crossbows.
Obvious exits: southeast.
Game cost: 5,000 Dokoras
[Rissan Roulette, Platinum Room]
Platinum decor abounds in this wide hall. Tapestries and chandeliers clutter the walls and ceilings, gilt gaudily with the dull metal. Round tables with platinum tablecloths litter the room, each tended by a flamboyantly clothed Gnome. Voice raised, each dealer calls to those passing by and beckons them to his table. Several large Gor'Togs stand nearby wielding soapy buckets of red-tinged water, and others bear armloads of crossbows.
Obvious exits: southwest.
Game cost: 50,000 Dokoras.
[Rissan Roulette, High Roller Room]
Gaudy gem-filled decor abounds in this wide hall. Diamond-studded tapestries and crystal chandeliers fill the walls and ceilings, leaving little space uncovered. Round tables with expensive silk tablecloths litter the room, each tended by a flamboyantly clothed Gnome. Voice raised, each dealer calls to those passing by and beckons them to his table. Several large Gor'Togs stand nearby wielding soapy buckets of red-tinged water, and others bear armloads of crossbows.
Obvious exits: west.
Game cost: 500,000 Dokoras
[Rissan Roulette, Recovery Room]
The coppery scent of dried blood fills this morbid room. Corpses litter the floor, along with shards of crossbow bolts and pieces of skull. A pair of dark-skinned Gor'Togs surveys the area solemnly, scanning the bodies for signs of movement. Several small clusters of people tend to a newly arrived body, preparing it for further rites.
You also see a bloodstained door.
Obvious exits: none.
*Magic is allowed in this room.
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