Post:Set It and (Don't!) Forget It! - 10/27/2011 - 21:14

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Set It and (Don't!) Forget It! · on 10/27/2011 9:14 PM CDT 821
When you first made your character, you may or may not have had a clear idea of how she would look, what her interests were, what guild she would join or even what her day-to-day mood was. On the other hand, maybe you had a good idea! As with most aspects of our world, characters grow and evolve over time based on their experiences in the world. Here's a list of tools that you may or may not be familiar with to help your character adapt.

PROFILE: PROFILE is a newer addition to our tools, but it offers an extensive list of options for telling others about your character (and you the player!) at a glance. It also allows you to get an idea about those you interact with. You can set your roleplay and PvP stances, where you generally reside, a quote and more. To view another player's info (if they set it), use PROFILE {NAME}.

For StormFront users, simply use PROFILE /EDIT for a window to set your settings. If you use Wizard or another client, check out the PROFILE verb for further syntax.

SET: The SET verb offers a number of game-play options, but there's one gem in there to help with your roleplaying. SET PROFESSION will enable others to see what guild your character is when they LOOK at you. Alternatively, you can use SET !PROFESSION to hide this.

AVOID: The AVOID verb allows you to avoid certain types of interactions. You can block others from HOLDing your hand to pull you into a group or block them from JOINing you. You can also block whispers, dragging, teaching and dancing.

DEMEANOR: Does your character have a deep hatred of Gnomes? How about a passion for the lore the Bards and Moon Mages share? Maybe she's just ambivalent towards everyone and everything? To set this, check out the DEMEANOR verb. Setting your demeanor to cold or reserved can limit some unwanted verb interactions from other groups of players -- HUG, SLAP, etc. However, this can also negatively affect some helpful verbs as well -- an Empath's TOUCH or TEND for example. Setting your demeanor to friendly or warm can lead to more elaborate and friendly verb responses.

Note that when setting a demeanor towards other guilds, it will only affect those who display their profession via SET (see above).

BEFRIEND: The BEFRIEND verb is a variant of DEMEANOR that focuses more on individual players instead of entire groups of players. If you hate all Necromancers except Necrobob, then use DEMEANOR to set your reaction to Necromancers as COLD but use BEFRIEND to be neutral-to-warm towards Necrobob. You can also use this as a friends list to see which of your friends are currently online via BEFRIEND LIST.

TITLE: Probably more than any other, this is one you'll revisit frequently throughout your character's growth. Titles are awarded in many ways -- your level, where your home is, what guild you belong to and even how many warrants you have just to name a few. Using the TITLE verb, you can find that perfect match to show the world who your character is at any given time.

HAIR TWEAKS: Tired of that same old long and straight hair? You can make adjustments to how your hair is kept via ARRANGE HAIR.

SMELL: Did you know you could set a scent for your character that others detect when they HUG or SMELL you? There are categorized lists of smells to choose from, and sometimes more are added. Check out SMELL HELP for more details on this customization.

PREPARE: Alright Barbarians, Thieves and Necromancers -- pinch your nose and look away; this one is for the magic folks. PREPARE /HELP allows you to change some options in how you prepare your spells. You can attempt to hide your spell preparations from those less experienced as well as choosing an alternate message for preparing your spell (if you have alternates).

MOVE: The MOVE verb allows you to set how you get from place to place in the realms. Do you run through the forests chasing your prey? If you were injured while slaying a mighty goblin prince, maybe you still carry a limp as you move about. Whatever your background, MOVE should help you pick the best way of getting to and fro.

SAY: How you speak in game can have a huge impact on how your character is perceived. Are you the guy who always talks loudly, or maybe you're always teasing? The SAY verb has a wide variety of emotes to help you express what you need to, and it even allows you to set a default. Check out the SAY verb for the details!


Some of these are old tools that may have been forgotten while others are more recent developments that you may not have heard of. Armed with these basics, you can bring new levels of customization to your character's roleplaying that you may not have previously been aware of, and we of course are always looking at new ways to add new tools!

This message was originally posted in The Social Side of DragonRealms \ Acting Up - Roleplaying Verbs, by DR-ZADRAES on the play.net forums.