Post:Changes to Cross-Realm Spellcasting - 4/13/2009 - 16:38:12
Re: Changes to Cross-Realm Spellcasting · on 4/13/2009 4:38:12 PM | 50616 |
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Since I have unintentionally added to some confusion in the matter, let me lay out the two major features of this change plus some additional clarification:
1: SPELL DIFFICULTY Spell Difficulty is a number we create to determine how much Primary Magic your character needs to cast a spell. If your PM exceeds the difficulty, you win (sort of; see #2). This change increases spell difficulty when casting a spell that is outside your realm (mana frequency). How difficult it is now is based on the exact mixture used. For example,
Empath casting Compost: No change. Same mana type, no extra difficulty. 2: SORCEROUS BACKLASH Sorcerous Backlash is defined as when a cross-guild or Arcane spell has a critical failure, injuring the caster. Sorcerous Backlash has never been based on skill, except due to one bug that negatively impacted you. Sorcerous Backlash is based on the innate quality of the spell (some spells are more fickle than others), and its difficulty. Due to this, sorcerous backlash chance has increased based on the same mana compatibility scheme as above. 3: CHANGES SINCE THE ANNOUNCEMENT Initially Sorcerous Backlash had climbed too high due to the spell difficulty increase. Sorcerous Backlash chance was scaled down (in most cases, cut in half) in response. Necromancers were described as having no spell difficulty changes, which caused wild accusations and hyperbole. While amusing, we decided to add Necromancer support anyway. Necromancers now have a baseline difficulty mod across all four mana types. This affects absolutely nobody since none of you are Necromancers. | |
This message was originally posted in Discussions with DragonRealms Staff and Players (1) \ Responses to GM/Official Announcements (2), by DR-ARMIFER on the play.net forums. |