Endalar

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Endalar Onolmeloa
Status: Alive
Guild: Empath
Race: Elothean
Gender: Male
Type: alterer

Endalar is the caretaker of the Vela'tohr Plant in the Crossing Empath Guild.

Appearance

2021 - Hollow Eve Festival 439

You see Alfar Whisperer Endalar Onolmeloa, Horticulturist of the House of the Verdant Lily, an Elothean Empath.
Endalar has a wizened face with gentle features, tilted milky blue eyes and a fleshy nose. His white hair is short and wispy. He has wrinkled skin and a frail build.
He is tall for an Elothean.
He appears to be archaic.
He is in good shape.

He is wearing a lifesculpted sage's staff heavily inlaid with cambrinth, a verdant lotusweave kimono edged with a vela'tohr pattern, an emerald-green and gold raw silk sash tied with an intricate knot, a flowering vela'tohr plant lifesculpted from greenheart, an intricate gold shesegri ring interspersed with emerald flecks, a faeweave gardener's satchel, a camlet medicine bag with a verdant lily clasp and a goldweave alchemist's toolbelt.

Pre-2021

You see Vela'Tohr Caretaker Endalar Onolmeloa, Horticulturist of the House of the Verdant Lily, an Elothean Empath.
Endalar has a square face with chiseled jawline and deep smile lines around his eyelids, slightly pointed ears, tilted milky blue eyes and a straight nose. He has thinning white hair, with wrinkled skin and a thin build.
He is tall for an Elothean.
He appears to be wizened.
He is in good shape.

He is wearing a verdant green kimono edged with a vela'tohr pattern, an emerald-green and gold raw silk sash tied with an intricate knot, an intricate gold shesegri ring interspersed with emerald flecks and a gardener's satchel.

Alterations

Endalar will make appearances during Hollow Eve to alter the spell messaging for the Empath spells Guardian Spirit, Circle of Sympathy, and Embrace of the Vela'Tohr.

Alfar Warriors (Guardian Spirit) Alterations

Guardian Spirit alterations are NOT once in a lifetime. Alteration sessions during Hollow Eve for Guardian Spirit count against your alteration allotment for that event.

What your design should specify:

  • adjective: the word that immediately precedes "alfar warrior" (limit of 9 characters)
  • appearance ("tap"): the full name of the warrior as seen in the room text (limit of 80 characters, including spaces -- no commas)
  • description ("look"): what people see if they type DESCRIBE WARRIOR (limit of 500 characters, including spaces and punctuation)
  • name: the name your warrior will give if asked (limit of 16 letters, no spaces)

Design Guidelines for Guardian Spirit:

  • It cannot be named after a player character or NPC. All naming policies with regard to OOC, vulgarity, etc., apply. See: https://www.play.net/dr/info/whatsinaname.asp
  • It must remain an "alfar warrior."
  • The description must be written entirely in the third person. (Avoid the use of you/your.)
  • The gender cannot be explicitly specified. For pronouns, use "it" or "its," not gendered pronouns.
  • The warrior's gear is hard-coded and cannot be altered.
  • Because the gear is hard-coded (and/or may be swapped out by players), avoid describing weapons or armor.
  • References that are out of character or out of genre will not be permitted.
  • If your description includes clothing or jewelry, and you wish to include rare materials, you must provide them in an appropriate amount. (You don't have to describe clothing or jewelry; this is optional.)

As with feature alterations:

  • You cannot add extra body parts to the warrior or otherwise fundamentally alter how the species looks. (Warriors have two arms, two legs, two eyes, and a vestigial pair of feathery wings. See below for official descriptions.)
  • You cannot include features that are vulgar or sexually suggestive.
  • You cannot give your alfar magical properties, such as emitting light.
  • Avoid describing facial expressions, movement, or sound. (These aspects of its appearance would always be in flux, not permanently fixed in time.)
  • You cannot dictate the feelings or reactions of others. (Show, don't tell. Let other players decide how their characters would react to your warrior.)

Stock summon description (as a general reference for how this species looks): An alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic. Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity. Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien. Its lips are tinted blue, the color of a bruise, and are set in a grim line. Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist. Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.

Anatomy chart: Small vestigial wings sprout from the alfar, their seeming softness at odds with the creature's hard-looking, gleaming white skin. Otherwise resembling a thin, hairless Gnome, the alfar stares coolly from the page, one outstretched hand grasping a massive, pitch-black blade as delicately as a musical instrument. The creature's immense, night-black eyes seem to follow the viewer no matter how the page is oriented.


Circle of Sympathy Alterations

What your design should specify:

  • base name: article/adjective/noun, e.g., a lush/mimosa/tree (max of 15 characters for each of the three components, no spaces in the noun)
  • appearance ("tap"): the full name of the tree as seen in the room text (limit of 80 characters, including spaces -- no commas)
  • description ("look"): what people see if they look at the tree (limit of 500 characters, including spaces and punctuation)
  • read (optional): what people see if they read the tree (limit of 100 characters or 10 words, whichever is shorter)

Design Guidelines for Circle of Sympathy:

  • The noun must be "tree."
  • It must be a species of tree that grows in Elanthia.
  • The description must be written entirely in the third person. (Avoid the use of you/your.)
  • Your design cannot contradict the atmospheric messaging that describes the tree as a phantasmal blue color with golden leaves.
  • The tree cannot have creatures living in it.
  • The tree cannot be described as moving or making noise.

Embrace of the Vela'Tohr Alterations

What your design should specify

  • the noun: briar, bush, plant, shrub, or thornbush
  • the appearance or “tap”: how it appears in the room description or inside a thicket
  • the description or “look”: the more detailed description people see when they look at your plant

Design Guidelines for Embrace of the Vela'Tohr

Any additional objects in the plant, such as bugs, must be explicitly illusionary (not real).

Because vela'tohr plants are empathic, it wouldn’t be appropriate to depict them being covered in blood, gore, etc.

Tap

Valid nouns (hard-coded in the script):

  • briar
  • bush
  • plant
  • shrub
  • thornbush

The adjective must remain “vela'tohr.”

The “tap” must be 80 characters or shorter (no commas).

Look

Note: The “look” is only visible when the plant is the only plant in the room. If it’s part of a thicket, the “look” won’t be visible, but players can see the “tap” by typing LOOK THICKET.

The “look” must be 500 characters or shorter and must be consistent with its being some kind of vela'tohr plant. Base description: “The vela'tohr plant is a large, stalky bush. Its thick stem supports numerous coiled tendrils, which sway gently as if searching for something.”

The end of the look will automatically include the sentence “Giant dark green leaves yawn open from the base of the stalk, revealing a myriad of [tiny flower buds|ripening flower buds|tiny flowers|blossoming flowers|brilliant flowers],” which indicates potency.

All descriptions should be objectively written in the third person (no “you” or “your”) and should show only what a casual observer could tell by looking.

Notes