User talk:CARAAMON: Difference between revisions

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Click here for the [[User talk:Caraamon/Archive|Archive]].
Click here for the [[User talk:Caraamon/Archive|Archive]].


==Spell Template Request==
==Weapon Template Error==

The damage template is missing "demolishing." Example: {{ilink|w|massive kertig maul with gnarled smokewood haft}}<br>
<br>
Damage scale: [[Appraisal_skill#Weapons]]

==Template Request: Material Properties==

Etherian has been working on an [https://drservice.info/static/alterationbuddy.htm Alteration Buddy], and we were thinking it would be extremely helpful for those designing alterations to be able to query for certain "fluff" properties of materials. This would best be accomplished by making a "Material Properties: template with the following fields:

Using '''-''' for any field would set the value to ''none''.

*'''Material Name''': same as page name unless otherwise specified

*'''Category''': drop-down menu with the following options:
::bone/horn‎, fabric‎, flower/plant, gem, leather‎, metal, shell, stone‎, wood, or other

*'''Type of''': if the material is considered a sub-type, variation, or alloy of another material, such as moonsilver (silver), steelsilk (silk), glacier emerald (emerald), etc.
::''This should be treated as N/A if blank.''

Note: I know there are existing [[:Category:Materials|category tags]] for the above two options. think it would ultimately be better to move the page categorization from the manual category tags to the template. I am happy to do this work once the template is set up.

*'''Description''': I would move the official description of the material from free text to the template

*'''Required for Alterations''': drop-down (yes or no)
::''This should be flagged as unknown if blank.''

*'''Color''': if the material has an inherent or default color, drop-down menu with the following options:
::red/pink, orange, yellow, green, blue, purple, neutral (white/black/grey), multicolored, or none (if the material has no inherent color)

*'''Gives light''': drop-down menu (yes or no). When altering an item, the item cannot give off light unless it is made of a material that gives off light, such as moonsilver. I have found myself searching for materials with this property to match a design.
::''Because light is a rare property, this value should be presumed no if blank.''

*'''Race association''': drop-down menu with the following options:
::none, Dwarf, Elf, Elothean, Gnome, Gor'Tog, Halfling, Human, Kaldar/Gorbesh, Prydaen, Rakash, or S'Kra Mur
:::''Because race associations are rare, this value should be presumed none if blank.''

*'''Guild association''': drop-down menu with the following options:
::none, Barbarian, Bard, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, Trader, or Warrior Mage
:::''Because guild associations are rare, this value should be presumed none if blank.''

*'''God association''': drop-down menu with the following options:
::none, Chadatru, Rutilor, Botolf, Damaris, Phelim, Dergati, Eluned, Lemicus, Drogor, Everild, Kuniyo, Trothfang, Faenella, Murrula, Idon, Glythtide, Saemaus, Be'ort, Hav'roth, Peri'el, Ushnish, Hodierna, Berengaria, Asketi, Kertigen, Divyaush, Zachriedek, Meraud, Firulf, Kerenhappuch, Tamsine, Albreda, Harawep, Truffenyi, Alamhif, Huldah, Urrem'tier, Eylhaar, Aldauth, Rakash god(s), Prydaen god(s), Alaudian/Gorbesh god(s), Gnomish god(s), or other
:::''Because god associations are rare, this value should be presumed none if blank.''


I would adapt the [[Elanthipedia:Manual_of_Style/Items|Manual of Style]] standards for items for use with materials.
I would love to see a category for contested spells, with two boxes to indicate the type of contest (attacker vs. defender). I would also like a category for skill type (Augmentation, Debilitation, Targeted Magic, Utility, or Warding). Thanks! --[[User:Isharon|Isharon]] 07:39, 24 January 2013 (UTC)
: Done. Some of the stuff was being broken by a stupid typo on my part. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 09:36, 24 January 2013 (UTC)
::Thanks! I am planning to go over all of the Paladin, Empath, and Analogous Patterns spells to make sure they're all filled out completely. --[[User:Isharon|Isharon]] 20:44, 25 January 2013 (UTC)


Thanks! --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 21:58, 26 September 2017 (CDT)
==Spell templates==
It seems that theres something odd about the Bard spell templates where it is adding extra info parts that no longer apply like enchant type, pulse timers, etc. You can look at Hodernia's Lilt and see what I mean. Is there any way that this can get removed since Bard magic is now identical to other casters? --[[User:DkAngel23|DkAngel23]] 21:10, 22 January 2013 (UTC)
: Yeah, I'll do it when I have a moment of spare time. There are some other time-sensitive stuff that needs doing first. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:14, 22 January 2013 (UTC)


==Update to 3.0==
==Templates==
Any timeframe for going through and combining the 3.0 information into the mainstream stuff? Are you wanting to wait till Sat morning when they take the game down? --[[User:DkAngel23|DkAngel23]] 07:22, 18 January 2013 (UTC)
: Yep. We'll start moving stuff over once the game goes down. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 07:48, 18 January 2013 (UTC)


Something is wrong with the armor template, where it's flagged as cambrinth, but the max charge isn't displaying. E.g., {{ilink|a|dark glaes armor inlaid with complex cambrinth designs}} --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 20:08, 28 January 2017 (CST)
What are your thoughts about the approach to do that, in terms of renaming articles etc? --[[User:Farman|Farman]] 19:55, 18 January 2013 (UTC)
: Fixed! -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 20:49, 31 January 2017 (CST)


== Crafting material pages ==
I think it might be worth making a discussion in the town green to discuss policies on how Epedia will handle article management for the transition --[[User:Farman|Farman]] 20:16, 18 January 2013 (UTC)


So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --[[User:Kythryn|Kythryn]] 14:51, 15 November 2013 (UTC)
==Spell Categories==
: Actually, I'm still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn't always quite so straightforward. I list them in stack form for a couple reasons:
It looks like there may be an issue with the Area of Effect and Spell Scroll categories that were created. They dont seem to be linking any of the area or scroll 3.0 spells. Figured Id toss a heads up. -- [[User:DkAngel23|DkAngel23]] 12/9/12 09:41AM
::# So people can easily match what's in their pack to crafting stats.
: Changed how the templates handle it. Let me know how that works. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:47, 9 December 2012 (UTC)
::# Because some skin/bones we can't actually attribute to a specific creature yet or come from multiple creatures.
:: Still seems to be an issue with the Area of Effect section on the spell categories. I set TKS and MS as area of effect with the updated spell form to check it and they still dont show. New Multistrike and Scroll categories work great now. --[[User:DkAngel23|DkAngel23]] 20:48, 9 December 2012 (UTC)
::# Because some skin/bones is very oddly named.
:: Also on a side note Buffing section isnt taking into account the Augmentation type spells, Defensive section isnt taking into account the Warding type spells, and we should probably have a Debuff category for Debilitation types. --[[User:DkAngel23|DkAngel23]] 20:52, 9 December 2012 (UTC)
::# Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.
:::Yeah, I removed all the old tags like buffing, etc. no longer function. They've been taken over pretty much by the skill options. If you feel like others need to be added, go ahead and suggest them. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 03:01, 10 December 2012 (UTC)
: That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 19:01, 15 November 2013 (UTC)
::::Well if we want to update them the Buff Category could be either renamed Augmentation or stay Buff and just link the Augmentation spells over. Defensive category is the same just in regards to Warding. As I mentioned above a Debilitation or Debuff category should be added. On the Healing category thats fine but might add in a way to tag the healing type spells in the spell forms somehow. I can go back through them in that case and update the new Empath 3.0 spells for it. And I saw you made a Battle spells category which could be added to the Spell Types page. --[[User:DkAngel23|DkAngel23]] 20:22, 9 December 2012 (UTC)
::You may not claim the title, but we all know: You're king of the Elanthipedia Kingdom...:).
:::::Go ahead, you don't need me for those. I'll let you know if I disagree with anything you do. Have at it. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 05:24, 10 December 2012 (UTC)
:::So, on the stack vs. no-stack thing, I see where you're coming from. But, on the flip side of that, if you're looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock? I mean, the only thing you can (currently) pick up from it's name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a "cloth" or an "ingot" or whatever. (not trying to be difficult here, but seems like the other materials already have their "qualifier" stripped off, so why not with Bone & Leather too).
:::And, we do already have Goblin Bone and Pale Goblin Bone (thanks to [[Antendren]] checking a snow goblin question I had) so I do suspect that if the GM's release something from 2 similar creatures, they will give it a separate name. Hopefully. Probably. Maybe.
:::At the end of the day, I don't really care how we proceed with this, I'm happy to help populate everything. --[[User:Kythryn|Kythryn]] 00:55, 16 November 2013 (UTC)
::::And because I'm just itching to do something with this tonight it seems, I have been playing around with [[Caracal-pelt Leather]], including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page. Let me know what you think, make changes, etc. Thanks! --[[User:Kythryn|Kythryn]] 03:32, 16 November 2013 (UTC)
::::: Perfect! -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:07, 16 November 2013 (UTC)
::ugh, sorry I didn't get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned. So, I am (hoping!) to finish that up this coming weekend. That being said, I'd posted on the forums, and will add this to the "crafting feedback" page too, but since there are currently 2 common skins that turn into "some azure-scale leather", each with different stats, should I go ahead and make "some azure-scale leather (1)" and "some azure-scale leather (2)", and a master "disambig" page like this link for both?
:::http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard
::--[[User:Kythryn|Kythryn]] 06:50, 11 December 2013 (UTC)
:::Works for me. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 12:57, 11 December 2013 (UTC)
::::Ugh, looks like some red-links are still on the crafting materials page from the server transfer. Also, there are some naming things going on when you look at the [[Crafting Materials#Rare Leather]], sometimes it is an ''item'' other times it is just a page. I don't think I'll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn't been done by the time I motivate, I'll be happy to go through and standardize and follow-up on the red-links. --[[Kythryn]] 15:33, 25 January 2015 (CST)


== Spell 3.0 templates? ==
== Hib Barbarian shop ==
Are there such things? I noticed that some folks are using a template that appears different from the one used in many of the current spell pages? Can you clarify this for me? I was going to add all the Ranger spells... --[[User:Luckysevens|Luckysevens]] 01:37, 1 December 2012 (UTC)
: The current spell template has been updated to work with 3.0 spells. So knock yourself out. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:23, 1 December 2012 (UTC)


Heya! I'm updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.
If you go to the main page under the Contributing section there is a link to [[Elanthipedia:Forms|forms]]. The spell link in there is the new 3.0 form. --[[User:DkAngel23|DkAngel23]] 8:23 30 November 2012
:>look door
:Polished into the brushed bronze of the door are letters that spell out, "Kvaren's".
:It is open.
:>go doo
:A large hand reaches out from behind the curtain and blocks your entrance. A burly guard mutters to you, "Just where, do you think yer goin? This shop is fer members of the Guild only."
I don't know how often you get out of Crossing, but if you're ever out this way, or you know a Barb in the area, might have them pop over and document the stuff? From the street, go boulder, go door, go grey arch, east, SE, east. That puts you in the room to GO DOOR to the shop. --[[Kythryn]] 16:06, 31 January 2015 (CST)


Don't know if this has been answered yet but as I'm in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --[[Rhadyn]] 22 January 2016
== spam filter suggestion ==


[Elding Gwilt, Kvaren's]
Would it be possible for the signup process to require initially using a play.net address with a verification link in the email? Might greatly cut down on all these spam accounts you're having to deal with lately. --[[User:TEVESHSZAT|TEVESHSZAT]] 18:01, 13 July 2012 (UTC)
There is little space to move about in this cramped shop. The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier. To the left of the the counter, a number of axes have been placed on display on a rack. Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares.
: I'm working on getting the email confirmation system working again. We'll see if that's good enough. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 21:42, 13 July 2012 (UTC)
Obvious exits: none.


On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.
== Brawling weapons and Forms ==


On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.
Can you update the forms for Brawling weapons to handle the size measurements when you get a moment? -[[User:Glimmereyes|Glimmereyes]] 13:45, 6 August 2012 (UTC)
:There also seems to be a bug causing Slice is grabbing the Increase check from Puncture. [[Weapon:Firecat claw elbow blades]].-[[User:Glimmereyes|Glimmereyes]] 13:50, 6 August 2012 (UTC)
:: Fixed and fixed. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup>


On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.
== Title Forms ==


On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.
How do you format requirements in the forms:
Must know at least X spells from the YY book.
At least X ranks in 1st highest (ranged|melee|blunt) weapon.
Must be at least X circle


Could this information be added somewhere for future reference? I'm trying to update the guild title pages with a buttload of data, but am having trouble with formatting.


== Unable to upload files ==
Thanks
--[[User:Luckysevens|Luckysevens]] 05:43, 10 August 2012 (UTC)
: [[Template:TitleReq]] -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 07:03, 10 August 2012 (UTC)


Any file type I attempt to upload, I receive the following error:
== booze question ==


The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.
A chunk of the bootlegger crate boozes have item sections as their drink name, but not bottle/jar/jug/etc included. Is that the style we're going with? I thought the one I fixed was just a mistake but it looks like a few are set that way. --[[User:TEVESHSZAT|TEVESHSZAT]] 02:34, 31 August 2012 (UTC)
: Just the booze name, because they can come in a variety of containers. If there are ones that are different, feel free to fix them. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:44, 31 August 2012 (UTC)


I have tried sfhunter.txt, odt, and docx. I uploaded a new version in November and have made some fixes I need to get uploaded.


When you can please take a look.
==Festival combine question==


--[[User:DARKANGELX|DARKANGELX]] ([[User talk:DARKANGELX|talk]]) 22:34, 5 December 2015 (CST)
Hey Caraamon, I noticed there is a page for Jeolandu Festival 389 and a page for Chris's Mass Festival 389. These are in fact the same festival. I can verify from two sources, plus I was there. :) Which one is better to combine them all (the shops) under, Jeolandu or chris's mass?


URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)
Or do you have a better thought of how to get all the merchants on both maybe? but I didn't see the sense in duplicating it all on both. The Chris's Mass page is way more filled out, map link, etc, so it would be my pick. Let me know please. Thanks! [[Linett|Linett]] 9/7/12 around 7:20am
: Do whatever you think works best. I trust ya. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 15:25, 7 September 2012 (UTC)


: Let me see what I can do. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 21:29, 6 December 2015 (CST)
==Fest and Quest==


I'm having this problem with image files too, FWIW. It's saying the MIME type is wrong but I've checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. [[User:THAYET|-- Thayet]] ([[User talk:THAYET|talk]]) 17:00, 7 December 2015 (CST)
Hey champ, just wondering if the e-pedia team would entertain the idea of a Festival and/or Quest link on the main page? Perhaps in "The World" section?--[[User:Hexedbythenet|hexedbythenet]] 06:39, 16 October 2012 (UTC)
: Sure, fits nice under "The World" section. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:43, 16 October 2012 (UTC)


== Plat rare metal pricing ==
== Adding TOC to player template card ==


Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on [[Uzmam]]'s page. [[User:ABSOLON|Absolon]] also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.
I really have no frame of reference, so I picked a rough guess of what was affordable in plat given the supply/demand.


If you like how it works (and if it doesn't break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 22:33, 13 January 2016 (CST)
What does stuff cost in Prime for rare metals?


:{| class="wikitable" style="text-align:left"
|-
|'''Material'''
|'''Price'''
|-
|Lumium
|2plat kronars per vol
|-
|Gold/Plat/Silver/Electrum
|60% of app value
|-
|Damite
|80 plat kronars per vol
|-
|Glaes
|80-100 plat kronars per vol
|-
|Haralun/Kertig
|100 plat kronars per vol
|-
|Silversteel
|200-500 plat kronars per vol
|} Caraamon can correct me if I am wrong, but I believe this data to be current, give or take. --[[User:Zamara|Zamara]] 22:42, 5 December 2012 (UTC)
: Yep, that's more or less accurate. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 10:14, 6 December 2012 (UTC)


== Title redirect / caching issue? ==
Ok I came across a weird issue in regards to titles. Take the title "Shadowmancer" for example. If you go to the [[Title:Shadowmancer]] title page everything is right. If you click on the discussion tab in [[Title:Shadowmancer]] or directly go to [[Shadowmancer]] which redirects to [[Title:Shadowmancer]] you see some old cached version of the page (which you can't edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the "(Redirected from Shadowmancer)" link, it takes you back to [[Shadowmancer]], and then when you manually click the redirect link, it takes you to the correct [[Title:Shadowmancer]]. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it's detailed enough.


Also as an aside question, for updating titles, the article obsolete stub says "Some of these requirements have not been updated to 3.0. These requirements are italicized." I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the "This article is obsolete" stub, but I'm not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn't really matter if they are italicized or not?). -[[User:SYDNEE|SYDNEE]] ([[User talk:SYDNEE|talk]]) 14:20, 13 February 2016 (CST)
== Guild ability templates ==
: Unfortunately, that's an odd bug that is not something we can fix. I'm not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.
Noticing that there isn't really a standard guild ability page format, specifically for beseeches:
: To deitalicize a requirement, put "newreq=y" somewhere in the requirement. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:58, 15 February 2016 (CST)


== Standard editor permissions ==
http://elanthipedia.org/w/index.php/Beseech_Elanthia_to_Cradle<br />
Moved to [[Elanthipedia Bugs]].
http://elanthipedia.org/w/index.php/Beseech_the_Sun_to_Dry


== Retiring ==
Which format do you prefer? I personally don't like the latter as it looks just like a spell, which may be confusing. Is there an updated template that we should use?


Hey Caraamon, feel free to demote my account's editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:26, 28 September 2016 (CDT)
Also, is this your preferred avenue for questions regarding epedia? Thanks --[[User:Luckysevens|Luckysevens]] 20:32, 16 January 2013 (UTC)
: The guild ability template came into existance after many abilities were written up and have yet to be converted. I'd prefer using the template, and you're more than welcome to suggest changes if you don't like the way it looks.


== grammar issue with juggling items ==
: As for contact me, this page works as does IM (CaraamonDR). -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:01, 16 January 2013 (UTC)


"This item is trains a skill with its use." is what they say right now, I'd change it myself but not sure how/where. Should be something like 'Trains perception with use.' or if its generic with other skill building items 'Trains a skill with its use.' --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 17:14, 14 November 2016 (CST)
: It is shared with several other tags. And right now with things as unstable as they are, I'd rather not edit a template that is used by so many pages. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 22:01, 17 November 2016 (CST)


== Character Page not showing up in categories, Unable to create User Page ==
Just removed my stuff. Jefftyjeff, 01/16/13
I hope this is the right place to post this.


I created a page for my character [[Enalen]] a couple days ago. It's been added to the proper categories via the PC template, and they are linked at the end of the page so that seems to be working fine. But when you go to any of those categories, her page isn't actually filed under them. Also I added an image to the database and put it on the page. It displays properly on the character page but when you look at the image's info page, it claims nothing links to it.
== Request for admin reinstatement ==
:Unfortunately, category pages take a while to populate. If the recent Chris' Mass shop category page is any indication, this should happen automatically within a week. By the way, please only use the actual race name (for example, Elf), not clans, in the race field. I added a category at the bottom to categorize your page as a player River Elf. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:13, 7 January 2017 (CST)


On top of those two things, I'm unable to create my own user page. When I click my Username and click create, I am sent to a blank page with nothing on it. The create page shows up fine when clicking any other red link though. Are these bugs? Or are they some of the functions that were broken by the update mentioned? -- [[User:DOOMKITTY|DOOMKITTY]] ([[User talk:DOOMKITTY|talk]]) 05:42, 3 January 2017 (CST)
Hey Caraamon, I intend to remain active here on the wiki and have a few ideas for small additions to the front page etc., so if it please the powers that be, I would be honored to resume admin status. --[[User:Farman|Farman]] 19:04, 19 January 2013 (UTC)
: I think we can do that. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:13, 19 January 2013 (UTC)
:This is a bug. I will report it to staff. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:13, 7 January 2017 (CST)
Thanks!! :) --[[User:Farman|Farman]] 21:43, 19 January 2013 (UTC)


== Still Around? ==


Hey Caraamon are you still around?
== Standard Spells Catagory Page ==
The links on all the spells linking to this page are red, because apparently the page doesn't exist. When I go to the page the catagory exists, but I can't modify it to fix this issue. Can you tweak it? It's annoying me. Category:Standard_Spells should have something on the top like Category:Cyclic_Spells

Latest revision as of 00:52, 26 October 2020

Click here for the Archive.

Weapon Template Error

The damage template is missing "demolishing." Example: massive kertig maul with gnarled smokewood haft

Damage scale: Appraisal_skill#Weapons

Template Request: Material Properties

Etherian has been working on an Alteration Buddy, and we were thinking it would be extremely helpful for those designing alterations to be able to query for certain "fluff" properties of materials. This would best be accomplished by making a "Material Properties: template with the following fields:

Using - for any field would set the value to none.

  • Material Name: same as page name unless otherwise specified
  • Category: drop-down menu with the following options:
bone/horn‎, fabric‎, flower/plant, gem, leather‎, metal, shell, stone‎, wood, or other
  • Type of: if the material is considered a sub-type, variation, or alloy of another material, such as moonsilver (silver), steelsilk (silk), glacier emerald (emerald), etc.
This should be treated as N/A if blank.

Note: I know there are existing category tags for the above two options. think it would ultimately be better to move the page categorization from the manual category tags to the template. I am happy to do this work once the template is set up.

  • Description: I would move the official description of the material from free text to the template
  • Required for Alterations: drop-down (yes or no)
This should be flagged as unknown if blank.
  • Color: if the material has an inherent or default color, drop-down menu with the following options:
red/pink, orange, yellow, green, blue, purple, neutral (white/black/grey), multicolored, or none (if the material has no inherent color)
  • Gives light: drop-down menu (yes or no). When altering an item, the item cannot give off light unless it is made of a material that gives off light, such as moonsilver. I have found myself searching for materials with this property to match a design.
Because light is a rare property, this value should be presumed no if blank.
  • Race association: drop-down menu with the following options:
none, Dwarf, Elf, Elothean, Gnome, Gor'Tog, Halfling, Human, Kaldar/Gorbesh, Prydaen, Rakash, or S'Kra Mur
Because race associations are rare, this value should be presumed none if blank.
  • Guild association: drop-down menu with the following options:
none, Barbarian, Bard, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, Trader, or Warrior Mage
Because guild associations are rare, this value should be presumed none if blank.
  • God association: drop-down menu with the following options:
none, Chadatru, Rutilor, Botolf, Damaris, Phelim, Dergati, Eluned, Lemicus, Drogor, Everild, Kuniyo, Trothfang, Faenella, Murrula, Idon, Glythtide, Saemaus, Be'ort, Hav'roth, Peri'el, Ushnish, Hodierna, Berengaria, Asketi, Kertigen, Divyaush, Zachriedek, Meraud, Firulf, Kerenhappuch, Tamsine, Albreda, Harawep, Truffenyi, Alamhif, Huldah, Urrem'tier, Eylhaar, Aldauth, Rakash god(s), Prydaen god(s), Alaudian/Gorbesh god(s), Gnomish god(s), or other
Because god associations are rare, this value should be presumed none if blank.

I would adapt the Manual of Style standards for items for use with materials.

Thanks! --ISHARON (talk) 21:58, 26 September 2017 (CDT)

Templates

Something is wrong with the armor template, where it's flagged as cambrinth, but the max charge isn't displaying. E.g., dark glaes armor inlaid with complex cambrinth designs --ISHARON (talk) 20:08, 28 January 2017 (CST)

Fixed! -CARAAMON (talk) 20:49, 31 January 2017 (CST)

Crafting material pages

So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --Kythryn 14:51, 15 November 2013 (UTC)

Actually, I'm still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn't always quite so straightforward. I list them in stack form for a couple reasons:
  1. So people can easily match what's in their pack to crafting stats.
  2. Because some skin/bones we can't actually attribute to a specific creature yet or come from multiple creatures.
  3. Because some skin/bones is very oddly named.
  4. Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.
That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator Caraamon Makdasi(talk) 19:01, 15 November 2013 (UTC)
You may not claim the title, but we all know: You're king of the Elanthipedia Kingdom...:).
So, on the stack vs. no-stack thing, I see where you're coming from. But, on the flip side of that, if you're looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock? I mean, the only thing you can (currently) pick up from it's name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a "cloth" or an "ingot" or whatever. (not trying to be difficult here, but seems like the other materials already have their "qualifier" stripped off, so why not with Bone & Leather too).
And, we do already have Goblin Bone and Pale Goblin Bone (thanks to Antendren checking a snow goblin question I had) so I do suspect that if the GM's release something from 2 similar creatures, they will give it a separate name. Hopefully. Probably. Maybe.
At the end of the day, I don't really care how we proceed with this, I'm happy to help populate everything. --Kythryn 00:55, 16 November 2013 (UTC)
And because I'm just itching to do something with this tonight it seems, I have been playing around with Caracal-pelt Leather, including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page. Let me know what you think, make changes, etc. Thanks! --Kythryn 03:32, 16 November 2013 (UTC)
Perfect! -Moderator Caraamon Makdasi(talk) 06:07, 16 November 2013 (UTC)
ugh, sorry I didn't get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned. So, I am (hoping!) to finish that up this coming weekend. That being said, I'd posted on the forums, and will add this to the "crafting feedback" page too, but since there are currently 2 common skins that turn into "some azure-scale leather", each with different stats, should I go ahead and make "some azure-scale leather (1)" and "some azure-scale leather (2)", and a master "disambig" page like this link for both?
http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard
--Kythryn 06:50, 11 December 2013 (UTC)
Works for me. -Moderator Caraamon Makdasi(talk) 12:57, 11 December 2013 (UTC)
Ugh, looks like some red-links are still on the crafting materials page from the server transfer. Also, there are some naming things going on when you look at the Crafting Materials#Rare Leather, sometimes it is an item other times it is just a page. I don't think I'll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn't been done by the time I motivate, I'll be happy to go through and standardize and follow-up on the red-links. --Kythryn 15:33, 25 January 2015 (CST)

Hib Barbarian shop

Heya! I'm updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.

>look door
Polished into the brushed bronze of the door are letters that spell out, "Kvaren's".
It is open.
>go doo
A large hand reaches out from behind the curtain and blocks your entrance. A burly guard mutters to you, "Just where, do you think yer goin? This shop is fer members of the Guild only."

I don't know how often you get out of Crossing, but if you're ever out this way, or you know a Barb in the area, might have them pop over and document the stuff? From the street, go boulder, go door, go grey arch, east, SE, east. That puts you in the room to GO DOOR to the shop. --Kythryn 16:06, 31 January 2015 (CST)

Don't know if this has been answered yet but as I'm in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --Rhadyn 22 January 2016

[Elding Gwilt, Kvaren's] There is little space to move about in this cramped shop. The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier. To the left of the the counter, a number of axes have been placed on display on a rack. Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares. Obvious exits: none.

On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.

On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.

On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.

On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.


Unable to upload files

Any file type I attempt to upload, I receive the following error:

The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.

I have tried sfhunter.txt, odt, and docx. I uploaded a new version in November and have made some fixes I need to get uploaded.

When you can please take a look.

--DARKANGELX (talk) 22:34, 5 December 2015 (CST)

URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)

Let me see what I can do. -CARAAMON (talk) 21:29, 6 December 2015 (CST)

I'm having this problem with image files too, FWIW. It's saying the MIME type is wrong but I've checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. -- Thayet (talk) 17:00, 7 December 2015 (CST)

Adding TOC to player template card

Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on Uzmam's page. Absolon also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.

If you like how it works (and if it doesn't break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --TEVESHSZAT (talk) 22:33, 13 January 2016 (CST)


Title redirect / caching issue?

Ok I came across a weird issue in regards to titles. Take the title "Shadowmancer" for example. If you go to the Title:Shadowmancer title page everything is right. If you click on the discussion tab in Title:Shadowmancer or directly go to Shadowmancer which redirects to Title:Shadowmancer you see some old cached version of the page (which you can't edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the "(Redirected from Shadowmancer)" link, it takes you back to Shadowmancer, and then when you manually click the redirect link, it takes you to the correct Title:Shadowmancer. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it's detailed enough.

Also as an aside question, for updating titles, the article obsolete stub says "Some of these requirements have not been updated to 3.0. These requirements are italicized." I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the "This article is obsolete" stub, but I'm not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn't really matter if they are italicized or not?). -SYDNEE (talk) 14:20, 13 February 2016 (CST)

Unfortunately, that's an odd bug that is not something we can fix. I'm not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.
To deitalicize a requirement, put "newreq=y" somewhere in the requirement. -CARAAMON (talk) 00:58, 15 February 2016 (CST)

Standard editor permissions

Moved to Elanthipedia Bugs.

Retiring

Hey Caraamon, feel free to demote my account's editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--ABSOLON (talk) 16:26, 28 September 2016 (CDT)

grammar issue with juggling items

"This item is trains a skill with its use." is what they say right now, I'd change it myself but not sure how/where. Should be something like 'Trains perception with use.' or if its generic with other skill building items 'Trains a skill with its use.' --Legeres (talk) 17:14, 14 November 2016 (CST)

It is shared with several other tags. And right now with things as unstable as they are, I'd rather not edit a template that is used by so many pages. -CARAAMON (talk) 22:01, 17 November 2016 (CST)

Character Page not showing up in categories, Unable to create User Page

I hope this is the right place to post this.

I created a page for my character Enalen a couple days ago. It's been added to the proper categories via the PC template, and they are linked at the end of the page so that seems to be working fine. But when you go to any of those categories, her page isn't actually filed under them. Also I added an image to the database and put it on the page. It displays properly on the character page but when you look at the image's info page, it claims nothing links to it.

Unfortunately, category pages take a while to populate. If the recent Chris' Mass shop category page is any indication, this should happen automatically within a week. By the way, please only use the actual race name (for example, Elf), not clans, in the race field. I added a category at the bottom to categorize your page as a player River Elf. --ISHARON (talk) 18:13, 7 January 2017 (CST)

On top of those two things, I'm unable to create my own user page. When I click my Username and click create, I am sent to a blank page with nothing on it. The create page shows up fine when clicking any other red link though. Are these bugs? Or are they some of the functions that were broken by the update mentioned? -- DOOMKITTY (talk) 05:42, 3 January 2017 (CST)

This is a bug. I will report it to staff. --ISHARON (talk) 18:13, 7 January 2017 (CST)

Still Around?

Hey Caraamon are you still around?