User talk:CARAAMON: Difference between revisions

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Click here for the [[User talk:Caraamon/Archive|Archive]].


==Weapon Template Error==
==Shield Query==


The damage template is missing "demolishing." Example: {{ilink|w|massive kertig maul with gnarled smokewood haft}}<br>
Now that the full shield scale is potentially viewable by everyone (with sufficient appraisal ranks), will you consider allowing the query to recognize all values of the new 26-value shield scale? Thanks! --[[User:Isharon|Isharon]] 06:59, 30 April 2012 (UTC)
<br>
Damage scale: [[Appraisal_skill#Weapons]]


==Template Request: Material Properties==
==Armor and Weapon Identifying==
Would it be possible to add a category to the wiki involving all armor and weapon types? Such that you would load up the web page of say, for example, Scimitar_(1) and be able to click "Medium Edged" under the type as a link, resulting in a list of all Medium Edged weapons. I would love to be able to work on this, as it would be an easy way to identify various types of items. Perhaps as a long-term objective, the stats (puncture, slice, impact, balance, suitedness, hindrance, protection, absorption, etc.) could also be display as a table for a reference point.
: Go to the end of the page, look at the line that says "Is combat type" and click on the magnifying glass next to it. Or you can use the [[Weapon Query]] page. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 09:13, 27 March 2012 (UTC)


Etherian has been working on an [https://drservice.info/static/alterationbuddy.htm Alteration Buddy], and we were thinking it would be extremely helpful for those designing alterations to be able to query for certain "fluff" properties of materials. This would best be accomplished by making a "Material Properties: template with the following fields:
==Quest Tag Clarification?==


Using '''-''' for any field would set the value to ''none''.
I didn't tag all those items from [[Curse of the Ghost Ship]] as quest because I thought the tag was for items used in quests, not items from quests. From now on, I should tag anything found through a paid quest with the quest tag? --[[User:TEVESHSZAT|TEVESHSZAT]] 01:05, 14 February 2012 (UTC)
: The quest tag is for items that are found on a quest and trigger the flag that it's a rare item. This is so people can easily do searches for items that are only shop available and the like. So, yes, please. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 01:30, 14 February 2012 (UTC)


*'''Material Name''': same as page name unless otherwise specified
==Template bug==
There is a bug in the default templates. The code for the "free text" ends up floating out on the finished page when you create or edit any page with the form. Like so:


*'''Category''': drop-down menu with the following options:
|free text=}}
::bone/horn‎, fabric‎, flower/plant, gem, leather‎, metal, shell, stone‎, wood, or other
: I know. I am not sure how to fix it. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 04:43, 6 February 2012 (UTC)
: NOW it's fixed. [mutter] -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 05:47, 6 February 2012 (UTC)


*'''Type of''': if the material is considered a sub-type, variation, or alloy of another material, such as moonsilver (silver), steelsilk (silk), glacier emerald (emerald), etc.
==Premium Page==
::''This should be treated as N/A if blank.''
Is there already a Premium page that links to Premium titles, shops, etc? I cannot seem to locate it. If not, I have plans to create one as I've been gathering premium verbs also. --[[user:snmurphy95|Steph]] 1520 29 Decemeber 2011 EST
: Not that I know of. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:01, 31 December 2011 (UTC)
:: I found an Estate Holder Page. Going to work off that one when I get around to this. :) --[[User:smurphy95|Steph]] 2058 31 December 2011 EST


Note: I know there are existing [[:Category:Materials|category tags]] for the above two options. think it would ultimately be better to move the page categorization from the manual category tags to the template. I am happy to do this work once the template is set up.
==Site Layout in Firefox 9.0==


*'''Description''': I would move the official description of the material from free text to the template
I have some information about what is causing the left-hand menu to be pushed down in Firefox 9.0. --[[User:Isharon|Isharon]] 20:29, 24 December 2011 (UTC)
<blockquote>
This is caused by browser sniffing that has been broken in Firefox 9. The property navigator.taintEnabled is no longer supported so the wrong css file gets loaded which sets the margin-left of the div column-content to zero. As a result there is less room for the navigation div which is pushed down.
</blockquote>
: Sounds like we may need to update stuff. Lemmie see if I can find someone to do that. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 04:21, 25 December 2011 (UTC)


*'''Required for Alterations''': drop-down (yes or no)
I just caught a thread while doing my Mozilla Work, so I actually do know what is causing that, I'll plan to launch AIM and touch base with you this week to figure out if there is a stopgap we can do to fix it short-term, and try to schedule a time/date to do a larger site-maintenance with you. ... Unless you have someone else in mind who can do devote more time here for you. --[[User:Callek|Callek]] 18:03, 25 December 2011 (UTC)
::''This should be flagged as unknown if blank.''
: Nope, you were the one I had in mind. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 18:10, 26 December 2011 (UTC)


*'''Color''': if the material has an inherent or default color, drop-down menu with the following options:
==PC Template==
::red/pink, orange, yellow, green, blue, purple, neutral (white/black/grey), multicolored, or none (if the material has no inherent color)


*'''Gives light''': drop-down menu (yes or no). When altering an item, the item cannot give off light unless it is made of a material that gives off light, such as moonsilver. I have found myself searching for materials with this property to match a design.
Would you mind adding a status (y/n/r) to indicate whether the PC is active, dead, or retired? Some PCs have been killed off, and their players would like to indicate this in the infobox. Thanks! --[[User:Isharon|Isharon]] 05:56, 30 November 2011 (UTC)
::''Because light is a rare property, this value should be presumed no if blank.''
: Done. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 11:39, 30 November 2011 (UTC)
:: Doesn't seem to be working. In fact, I have grown a weirdness on some PC pages. "Status {{#if: | " I attempted adding this field but it does not result in a normal look to the field, just gives the addition of a letter before the bar |. The forms for PC and the help pages should be updated, also, once this field is working properly. I do not have sufficient access to edit those. :) --[[user:smurphy95|Steph]] 12:51 PM Wednesday, November 30, 2011 (UTC)
::The display is not working correctly. I changed "alive" to "active" (to contrast with retired). Would you consider moving the status line from the top to beneath the "instance" line? Thanks! --[[User:Isharon|Isharon]] 17:55, 30 November 2011 (UTC)
::: Oops. Fixed. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:06, 30 November 2011 (UTC)
::::Thanks! It's working now. --[[User:Isharon|Isharon]] 20:16, 30 November 2011 (UTC)


*'''Race association''': drop-down menu with the following options:
==Weapon Template==
::none, Dwarf, Elf, Elothean, Gnome, Gor'Tog, Halfling, Human, Kaldar/Gorbesh, Prydaen, Rakash, or S'Kra Mur
:::''Because race associations are rare, this value should be presumed none if blank.''


*'''Guild association''': drop-down menu with the following options:
If the weapon template hasn't been updated recently, the damage scale has changed. The correct scale is listed [[Appraisal#Weapons|here]]. --[[User:Isharon|Isharon]] 20:31, 17 October 2011 (UTC)<br>
::none, Barbarian, Bard, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, Trader, or Warrior Mage
<br>
:::''Because guild associations are rare, this value should be presumed none if blank.''
The highest damage is no longer called "god-like." Instead, it is "catastrophic." --[[User:Isharon|Isharon]] 20:44, 17 November 2011 (UTC)

:....well #^^#$^#$. If I update the weapon template, we're going to have issues with slowdowns like before... I think I'll wait on it a week or so. Let the folks finish updating the fest stuff. Remind me in a week if I forget. <mutter> -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 00:53, 18 November 2011 (UTC)
*'''God association''': drop-down menu with the following options:
:: Should be all updated now. Lemmie know if I missed anything. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 11:49, 30 November 2011 (UTC)
::none, Chadatru, Rutilor, Botolf, Damaris, Phelim, Dergati, Eluned, Lemicus, Drogor, Everild, Kuniyo, Trothfang, Faenella, Murrula, Idon, Glythtide, Saemaus, Be'ort, Hav'roth, Peri'el, Ushnish, Hodierna, Berengaria, Asketi, Kertigen, Divyaush, Zachriedek, Meraud, Firulf, Kerenhappuch, Tamsine, Albreda, Harawep, Truffenyi, Alamhif, Huldah, Urrem'tier, Eylhaar, Aldauth, Rakash god(s), Prydaen god(s), Alaudian/Gorbesh god(s), Gnomish god(s), or other
:::''Because god associations are rare, this value should be presumed none if blank.''

I would adapt the [[Elanthipedia:Manual_of_Style/Items|Manual of Style]] standards for items for use with materials.

Thanks! --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 21:58, 26 September 2017 (CDT)

==Templates==

Something is wrong with the armor template, where it's flagged as cambrinth, but the max charge isn't displaying. E.g., {{ilink|a|dark glaes armor inlaid with complex cambrinth designs}} --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 20:08, 28 January 2017 (CST)
: Fixed! -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 20:49, 31 January 2017 (CST)

== Crafting material pages ==

So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --[[User:Kythryn|Kythryn]] 14:51, 15 November 2013 (UTC)
: Actually, I'm still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn't always quite so straightforward. I list them in stack form for a couple reasons:
::# So people can easily match what's in their pack to crafting stats.
::# Because some skin/bones we can't actually attribute to a specific creature yet or come from multiple creatures.
::# Because some skin/bones is very oddly named.
::# Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.
: That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 19:01, 15 November 2013 (UTC)
::You may not claim the title, but we all know: You're king of the Elanthipedia Kingdom...:).
:::So, on the stack vs. no-stack thing, I see where you're coming from. But, on the flip side of that, if you're looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock? I mean, the only thing you can (currently) pick up from it's name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a "cloth" or an "ingot" or whatever. (not trying to be difficult here, but seems like the other materials already have their "qualifier" stripped off, so why not with Bone & Leather too).
:::And, we do already have Goblin Bone and Pale Goblin Bone (thanks to [[Antendren]] checking a snow goblin question I had) so I do suspect that if the GM's release something from 2 similar creatures, they will give it a separate name. Hopefully. Probably. Maybe.
:::At the end of the day, I don't really care how we proceed with this, I'm happy to help populate everything. --[[User:Kythryn|Kythryn]] 00:55, 16 November 2013 (UTC)
::::And because I'm just itching to do something with this tonight it seems, I have been playing around with [[Caracal-pelt Leather]], including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page. Let me know what you think, make changes, etc. Thanks! --[[User:Kythryn|Kythryn]] 03:32, 16 November 2013 (UTC)
::::: Perfect! -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:07, 16 November 2013 (UTC)
::ugh, sorry I didn't get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned. So, I am (hoping!) to finish that up this coming weekend. That being said, I'd posted on the forums, and will add this to the "crafting feedback" page too, but since there are currently 2 common skins that turn into "some azure-scale leather", each with different stats, should I go ahead and make "some azure-scale leather (1)" and "some azure-scale leather (2)", and a master "disambig" page like this link for both?
:::http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard
::--[[User:Kythryn|Kythryn]] 06:50, 11 December 2013 (UTC)
:::Works for me. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 12:57, 11 December 2013 (UTC)
::::Ugh, looks like some red-links are still on the crafting materials page from the server transfer. Also, there are some naming things going on when you look at the [[Crafting Materials#Rare Leather]], sometimes it is an ''item'' other times it is just a page. I don't think I'll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn't been done by the time I motivate, I'll be happy to go through and standardize and follow-up on the red-links. --[[Kythryn]] 15:33, 25 January 2015 (CST)

== Hib Barbarian shop ==

Heya! I'm updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.
:>look door
:Polished into the brushed bronze of the door are letters that spell out, "Kvaren's".
:It is open.
:>go doo
:A large hand reaches out from behind the curtain and blocks your entrance. A burly guard mutters to you, "Just where, do you think yer goin? This shop is fer members of the Guild only."
I don't know how often you get out of Crossing, but if you're ever out this way, or you know a Barb in the area, might have them pop over and document the stuff? From the street, go boulder, go door, go grey arch, east, SE, east. That puts you in the room to GO DOOR to the shop. --[[Kythryn]] 16:06, 31 January 2015 (CST)

Don't know if this has been answered yet but as I'm in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --[[Rhadyn]] 22 January 2016

[Elding Gwilt, Kvaren's]
There is little space to move about in this cramped shop. The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier. To the left of the the counter, a number of axes have been placed on display on a rack. Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares.
Obvious exits: none.

On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.

On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.

On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.

On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.


== Unable to upload files ==

Any file type I attempt to upload, I receive the following error:


The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.
== 18 stone bola ==


I have tried sfhunter.txt, odt, and docx. I uploaded a new version in November and have made some fixes I need to get uploaded.
I'd like to put in an order for one of these.
IGN = Felrin I've never edited a wiki, so sorry if this looks sloppy or it's missing things
Like a user name. Or the date it was posted.
But I'm on eastern time. So lemme know the details, thanks.


When you can please take a look.
== Spammers ==
Are the spam accounts not being made from any common IP addresses? It's possible using admin controls for the website to disable account creation by IP or a range of IP addresses. Just trying to save you admin guys a some trouble. Personally, I want to punch them in the face, even if they are just bots.--[[User:Zamara|Zamara]] 18:42, 23 February 2012 (UTC)
: We have IP disabling abilities, and we use them. But apparently they have IPs to burn. [shrug] -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 23:04, 23 February 2012 (UTC)


--[[User:DARKANGELX|DARKANGELX]] ([[User talk:DARKANGELX|talk]]) 22:34, 5 December 2015 (CST)


URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)
== Adding Content ==


: Let me see what I can do. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 21:29, 6 December 2015 (CST)
Hey buddy. If you notice some incomplete pages for the Rakash Library, its because I'm in the process of adding the content to the 'pedia
--[[User:Alexii|Alexii]] 14:01, 28 February 2012 (UTC)


I'm having this problem with image files too, FWIW. It's saying the MIME type is wrong but I've checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. [[User:THAYET|-- Thayet]] ([[User talk:THAYET|talk]]) 17:00, 7 December 2015 (CST)
Going through the futurepast site and adding old information about the Ghost ship quest to the quest page. In the process of doing it all so don't fret about all the minor updates I'll be putting through. Contact me sometime on IM or my page and talk to me about how to correctly add any items/loot/treasure to the database that wasn't aready here, and how to flag ones that are here correctly if not already done. --[[User:Alexii|Alexii]] 02:16, 4 March 2012 (UTC)
: I'll keep an eye out for any problems. No worries. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:58, 4 March 2012 (UTC)


== Parts and Skins and Templates, Oh My! ==
== Adding TOC to player template card ==


Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on [[Uzmam]]'s page. [[User:ABSOLON|Absolon]] also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.
Requesting that the critter info template lets us confirm what "types" of stuff a critter has. parts/skins/etc. --[[User:TEVESHSZAT|TEVESHSZAT]] 17:26, 17 March 2012 (UTC)
: I'll add it to the list. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 17:57, 17 March 2012 (UTC)
:: Done. Even set up to handle the eventual addition of bones and organs. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:25, 17 March 2012 (UTC)
:::Doesn't appear that there's a section to input the weights for the various skin options. Since it hasn't come up, probably not a high priority, but when you have a moment. -[[User:Glimmereyes|Glimmereyes]] 17:57, 2 April 2012 (UTC)
::::I was just going to leave that to the [[Crafting Materials]] page. Do you see a need for it on the critter page? -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 21:22, 2 April 2012 (UTC)
:::::Either add it to the Form, or remove "Skin/Part/etc Weight" it from the Template so it stops nagging me to add it! I'd go with remove from the Template, the info is on the Materials page, don't really need it on a seperate page. -[[User:Glimmereyes|Glimmereyes]] 22:02, 2 April 2012 (UTC)
::::::Okay, I had the weight in the template but not the form, so I probably had a plan for it. Considering I can't remember it, I don't want to just yank it. Weight has been added to the form. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:23, 2 April 2012 (UTC)


If you like how it works (and if it doesn't break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 22:33, 13 January 2016 (CST)
== Weapon Requests ==


I would like to put in an order for the following weapons:


== Title redirect / caching issue? ==
broadsword HE 02- poor 11- great 05- fair 06- decently 07- reasonably 35
Ok I came across a weird issue in regards to titles. Take the title "Shadowmancer" for example. If you go to the [[Title:Shadowmancer]] title page everything is right. If you click on the discussion tab in [[Title:Shadowmancer]] or directly go to [[Shadowmancer]] which redirects to [[Title:Shadowmancer]] you see some old cached version of the page (which you can't edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the "(Redirected from Shadowmancer)" link, it takes you back to [[Shadowmancer]], and then when you manually click the redirect link, it takes you to the correct [[Title:Shadowmancer]]. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it's detailed enough.


Also as an aside question, for updating titles, the article obsolete stub says "Some of these requirements have not been updated to 3.0. These requirements are italicized." I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the "This article is obsolete" stub, but I'm not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn't really matter if they are italicized or not?). -[[User:SYDNEE|SYDNEE]] ([[User talk:SYDNEE|talk]]) 14:20, 13 February 2016 (CST)
throwing hammer HB/HT 00- no 01- dismal 11- great 05- fairly 06- decently 36
: Unfortunately, that's an odd bug that is not something we can fix. I'm not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.
: To deitalicize a requirement, put "newreq=y" somewhere in the requirement. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:58, 15 February 2016 (CST)


== Standard editor permissions ==
marauder blade 2HE M 02- poor 16- v.extreme 05- fair 06- decently 08- soundly 44
Moved to [[Elanthipedia Bugs]].


== Retiring ==
My IGN is Eshum. Also had a question about what adding tyrium to these weapons would do to the stats......I have some in the vault so I would provide the materials.
: Your stuff has been ready for a while, I can't seem to find you. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 01:43, 4 April 2012 (UTC)


Hey Caraamon, feel free to demote my account's editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:26, 28 September 2016 (CDT)
==Worn without armor item template bug==
The drop down menu says "worn with out armor" but the system itself wants it to say "worn without armor" --[[User:TEVESHSZAT|TEVESHSZAT]] 04:05, 6 April 2012 (UTC)
:Think I got it, but I wouldn't mind a double check since I don't do much with Forms. -[[User:Glimmereyes|Glimmereyes]] 04:30, 6 April 2012 (UTC)


== grammar issue with juggling items ==
==Form:Critter listing provinces==
The Critter form had issues with multi-province creatures (E.G. [[Rock Troll (1)]]), it would only allow one province to be selected. If you manually edited the field, subsequent use of the Form would remove the field. I took a stab at changing it from a dropdown to a list and nothing appears to have exploded, but may want to double check when you have a moment. -[[User:Glimmereyes|Glimmereyes]] 04:48, 6 April 2012 (UTC)


"This item is trains a skill with its use." is what they say right now, I'd change it myself but not sure how/where. Should be something like 'Trains perception with use.' or if its generic with other skill building items 'Trains a skill with its use.' --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 17:14, 14 November 2016 (CST)
== Dash redefined? ==
: It is shared with several other tags. And right now with things as unstable as they are, I'd rather not edit a template that is used by so many pages. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 22:01, 17 November 2016 (CST)


== Character Page not showing up in categories, Unable to create User Page ==
Did the way dashes work in the editor change? It looks like any list that includes a dash now has the item after the dash become it's own line. As an example, see how loot displayed on the [[Quelling the Riot]] page. --[[User:TEVESHSZAT|TEVESHSZAT]] 22:12, 12 April 2012 (UTC)
I hope this is the right place to post this.
: No, looks like I might have broken the linking template. Hold on. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:15, 12 April 2012 (UTC)
: Fixed. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:16, 12 April 2012 (UTC)
:: Thanks! --[[User:TEVESHSZAT|TEVESHSZAT]] 02:56, 15 April 2012 (UTC)


I created a page for my character [[Enalen]] a couple days ago. It's been added to the proper categories via the PC template, and they are linked at the end of the page so that seems to be working fine. But when you go to any of those categories, her page isn't actually filed under them. Also I added an image to the database and put it on the page. It displays properly on the character page but when you look at the image's info page, it claims nothing links to it.
== Housing Template ==
:Unfortunately, category pages take a while to populate. If the recent Chris' Mass shop category page is any indication, this should happen automatically within a week. By the way, please only use the actual race name (for example, Elf), not clans, in the race field. I added a category at the bottom to categorize your page as a player River Elf. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:13, 7 January 2017 (CST)


On top of those two things, I'm unable to create my own user page. When I click my Username and click create, I am sent to a blank page with nothing on it. The create page shows up fine when clicking any other red link though. Are these bugs? Or are they some of the functions that were broken by the update mentioned? -- [[User:DOOMKITTY|DOOMKITTY]] ([[User talk:DOOMKITTY|talk]]) 05:42, 3 January 2017 (CST)
Would it be possible to alter the Housing template to allow multiple Classes and Restriction options. Riverpine has housing for Low and Middle. Raven's Court is restricted to Thieves and Traders. Is there a reason the date from Last Update is a link, or just force of habit? -[[User:Glimmereyes|Glimmereyes]] 19:21, 27 April 2012 (UTC)
: Planned, planned, and ... I'd have to check. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:34, 27 April 2012 (UTC)
:This is a bug. I will report it to staff. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:13, 7 January 2017 (CST)


== Leather Data ==
== Still Around? ==


Hey Caraamon are you still around?
Feel free to copy my data as needed. -Kasrendyr Windrustle
: I appreciate it! -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:46, 30 April 2012 (UTC)

Latest revision as of 00:52, 26 October 2020

Click here for the Archive.

Weapon Template Error

The damage template is missing "demolishing." Example: massive kertig maul with gnarled smokewood haft

Damage scale: Appraisal_skill#Weapons

Template Request: Material Properties

Etherian has been working on an Alteration Buddy, and we were thinking it would be extremely helpful for those designing alterations to be able to query for certain "fluff" properties of materials. This would best be accomplished by making a "Material Properties: template with the following fields:

Using - for any field would set the value to none.

  • Material Name: same as page name unless otherwise specified
  • Category: drop-down menu with the following options:
bone/horn‎, fabric‎, flower/plant, gem, leather‎, metal, shell, stone‎, wood, or other
  • Type of: if the material is considered a sub-type, variation, or alloy of another material, such as moonsilver (silver), steelsilk (silk), glacier emerald (emerald), etc.
This should be treated as N/A if blank.

Note: I know there are existing category tags for the above two options. think it would ultimately be better to move the page categorization from the manual category tags to the template. I am happy to do this work once the template is set up.

  • Description: I would move the official description of the material from free text to the template
  • Required for Alterations: drop-down (yes or no)
This should be flagged as unknown if blank.
  • Color: if the material has an inherent or default color, drop-down menu with the following options:
red/pink, orange, yellow, green, blue, purple, neutral (white/black/grey), multicolored, or none (if the material has no inherent color)
  • Gives light: drop-down menu (yes or no). When altering an item, the item cannot give off light unless it is made of a material that gives off light, such as moonsilver. I have found myself searching for materials with this property to match a design.
Because light is a rare property, this value should be presumed no if blank.
  • Race association: drop-down menu with the following options:
none, Dwarf, Elf, Elothean, Gnome, Gor'Tog, Halfling, Human, Kaldar/Gorbesh, Prydaen, Rakash, or S'Kra Mur
Because race associations are rare, this value should be presumed none if blank.
  • Guild association: drop-down menu with the following options:
none, Barbarian, Bard, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, Trader, or Warrior Mage
Because guild associations are rare, this value should be presumed none if blank.
  • God association: drop-down menu with the following options:
none, Chadatru, Rutilor, Botolf, Damaris, Phelim, Dergati, Eluned, Lemicus, Drogor, Everild, Kuniyo, Trothfang, Faenella, Murrula, Idon, Glythtide, Saemaus, Be'ort, Hav'roth, Peri'el, Ushnish, Hodierna, Berengaria, Asketi, Kertigen, Divyaush, Zachriedek, Meraud, Firulf, Kerenhappuch, Tamsine, Albreda, Harawep, Truffenyi, Alamhif, Huldah, Urrem'tier, Eylhaar, Aldauth, Rakash god(s), Prydaen god(s), Alaudian/Gorbesh god(s), Gnomish god(s), or other
Because god associations are rare, this value should be presumed none if blank.

I would adapt the Manual of Style standards for items for use with materials.

Thanks! --ISHARON (talk) 21:58, 26 September 2017 (CDT)

Templates

Something is wrong with the armor template, where it's flagged as cambrinth, but the max charge isn't displaying. E.g., dark glaes armor inlaid with complex cambrinth designs --ISHARON (talk) 20:08, 28 January 2017 (CST)

Fixed! -CARAAMON (talk) 20:49, 31 January 2017 (CST)

Crafting material pages

So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --Kythryn 14:51, 15 November 2013 (UTC)

Actually, I'm still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn't always quite so straightforward. I list them in stack form for a couple reasons:
  1. So people can easily match what's in their pack to crafting stats.
  2. Because some skin/bones we can't actually attribute to a specific creature yet or come from multiple creatures.
  3. Because some skin/bones is very oddly named.
  4. Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.
That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator Caraamon Makdasi(talk) 19:01, 15 November 2013 (UTC)
You may not claim the title, but we all know: You're king of the Elanthipedia Kingdom...:).
So, on the stack vs. no-stack thing, I see where you're coming from. But, on the flip side of that, if you're looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock? I mean, the only thing you can (currently) pick up from it's name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a "cloth" or an "ingot" or whatever. (not trying to be difficult here, but seems like the other materials already have their "qualifier" stripped off, so why not with Bone & Leather too).
And, we do already have Goblin Bone and Pale Goblin Bone (thanks to Antendren checking a snow goblin question I had) so I do suspect that if the GM's release something from 2 similar creatures, they will give it a separate name. Hopefully. Probably. Maybe.
At the end of the day, I don't really care how we proceed with this, I'm happy to help populate everything. --Kythryn 00:55, 16 November 2013 (UTC)
And because I'm just itching to do something with this tonight it seems, I have been playing around with Caracal-pelt Leather, including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page. Let me know what you think, make changes, etc. Thanks! --Kythryn 03:32, 16 November 2013 (UTC)
Perfect! -Moderator Caraamon Makdasi(talk) 06:07, 16 November 2013 (UTC)
ugh, sorry I didn't get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned. So, I am (hoping!) to finish that up this coming weekend. That being said, I'd posted on the forums, and will add this to the "crafting feedback" page too, but since there are currently 2 common skins that turn into "some azure-scale leather", each with different stats, should I go ahead and make "some azure-scale leather (1)" and "some azure-scale leather (2)", and a master "disambig" page like this link for both?
http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard
--Kythryn 06:50, 11 December 2013 (UTC)
Works for me. -Moderator Caraamon Makdasi(talk) 12:57, 11 December 2013 (UTC)
Ugh, looks like some red-links are still on the crafting materials page from the server transfer. Also, there are some naming things going on when you look at the Crafting Materials#Rare Leather, sometimes it is an item other times it is just a page. I don't think I'll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn't been done by the time I motivate, I'll be happy to go through and standardize and follow-up on the red-links. --Kythryn 15:33, 25 January 2015 (CST)

Hib Barbarian shop

Heya! I'm updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.

>look door
Polished into the brushed bronze of the door are letters that spell out, "Kvaren's".
It is open.
>go doo
A large hand reaches out from behind the curtain and blocks your entrance. A burly guard mutters to you, "Just where, do you think yer goin? This shop is fer members of the Guild only."

I don't know how often you get out of Crossing, but if you're ever out this way, or you know a Barb in the area, might have them pop over and document the stuff? From the street, go boulder, go door, go grey arch, east, SE, east. That puts you in the room to GO DOOR to the shop. --Kythryn 16:06, 31 January 2015 (CST)

Don't know if this has been answered yet but as I'm in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --Rhadyn 22 January 2016

[Elding Gwilt, Kvaren's] There is little space to move about in this cramped shop. The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier. To the left of the the counter, a number of axes have been placed on display on a rack. Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares. Obvious exits: none.

On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.

On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.

On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.

On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.


Unable to upload files

Any file type I attempt to upload, I receive the following error:

The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.

I have tried sfhunter.txt, odt, and docx. I uploaded a new version in November and have made some fixes I need to get uploaded.

When you can please take a look.

--DARKANGELX (talk) 22:34, 5 December 2015 (CST)

URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)

Let me see what I can do. -CARAAMON (talk) 21:29, 6 December 2015 (CST)

I'm having this problem with image files too, FWIW. It's saying the MIME type is wrong but I've checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. -- Thayet (talk) 17:00, 7 December 2015 (CST)

Adding TOC to player template card

Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on Uzmam's page. Absolon also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.

If you like how it works (and if it doesn't break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --TEVESHSZAT (talk) 22:33, 13 January 2016 (CST)


Title redirect / caching issue?

Ok I came across a weird issue in regards to titles. Take the title "Shadowmancer" for example. If you go to the Title:Shadowmancer title page everything is right. If you click on the discussion tab in Title:Shadowmancer or directly go to Shadowmancer which redirects to Title:Shadowmancer you see some old cached version of the page (which you can't edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the "(Redirected from Shadowmancer)" link, it takes you back to Shadowmancer, and then when you manually click the redirect link, it takes you to the correct Title:Shadowmancer. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it's detailed enough.

Also as an aside question, for updating titles, the article obsolete stub says "Some of these requirements have not been updated to 3.0. These requirements are italicized." I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the "This article is obsolete" stub, but I'm not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn't really matter if they are italicized or not?). -SYDNEE (talk) 14:20, 13 February 2016 (CST)

Unfortunately, that's an odd bug that is not something we can fix. I'm not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.
To deitalicize a requirement, put "newreq=y" somewhere in the requirement. -CARAAMON (talk) 00:58, 15 February 2016 (CST)

Standard editor permissions

Moved to Elanthipedia Bugs.

Retiring

Hey Caraamon, feel free to demote my account's editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--ABSOLON (talk) 16:26, 28 September 2016 (CDT)

grammar issue with juggling items

"This item is trains a skill with its use." is what they say right now, I'd change it myself but not sure how/where. Should be something like 'Trains perception with use.' or if its generic with other skill building items 'Trains a skill with its use.' --Legeres (talk) 17:14, 14 November 2016 (CST)

It is shared with several other tags. And right now with things as unstable as they are, I'd rather not edit a template that is used by so many pages. -CARAAMON (talk) 22:01, 17 November 2016 (CST)

Character Page not showing up in categories, Unable to create User Page

I hope this is the right place to post this.

I created a page for my character Enalen a couple days ago. It's been added to the proper categories via the PC template, and they are linked at the end of the page so that seems to be working fine. But when you go to any of those categories, her page isn't actually filed under them. Also I added an image to the database and put it on the page. It displays properly on the character page but when you look at the image's info page, it claims nothing links to it.

Unfortunately, category pages take a while to populate. If the recent Chris' Mass shop category page is any indication, this should happen automatically within a week. By the way, please only use the actual race name (for example, Elf), not clans, in the race field. I added a category at the bottom to categorize your page as a player River Elf. --ISHARON (talk) 18:13, 7 January 2017 (CST)

On top of those two things, I'm unable to create my own user page. When I click my Username and click create, I am sent to a blank page with nothing on it. The create page shows up fine when clicking any other red link though. Are these bugs? Or are they some of the functions that were broken by the update mentioned? -- DOOMKITTY (talk) 05:42, 3 January 2017 (CST)

This is a bug. I will report it to staff. --ISHARON (talk) 18:13, 7 January 2017 (CST)

Still Around?

Hey Caraamon are you still around?