Template:Weapon: Difference between revisions

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<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[missing::~Infobox*]]}}|{{IncompleteItem}}|}}<br />{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[is outdated::true]]}}|{{OldApp}}|}}</includeonly>
<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[missing::~Infobox*]]}}|{{IncompleteItem}}|}}{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[is outdated::true]]}}|<br />{{OldApp}}|}}</includeonly>
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Revision as of 18:31, 10 October 2010

Weapon
Look:
Core Noun:
Type: Unknown
Range: unknown
Puncture: Unknown
Slice: Unknown
Impact: Unknown
Force of Impact: Unknown
Balance: Unknown
Suitedness: Unknown
Construction: (??"??" is not a number./18)
Metal: Unknown
Weight: Unknown
Appraised Cost: Unknown
Properties:
Dimensions: ? length x ? width x ? height
Sources: Unknown

Usage Documentation

This template is for use with weapons that are non-crafted or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. This is also for use with brawling weapons and parry sticks.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.

Variable Supported Values Usage
brawl y/n Whether this is a brawling related item. This is REQUIRED to process brawling equipment properly. This form will add it automatically.
name name of the object if it's different than the page name
look <text>/- the description gained by LOOKing at it. "-" will trigger "You see nothing unusual."
noun the single word noun used to interact with it
type# LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB
/LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT/arrow
/bolt/rock/hand/elbow/knee/foot/parry
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons, and the hand/elbow/knee/foot/parry is for use with brawling equipment.
range melee/pole/ranged farthest reachable attack range, not counting throwing
ammo rock/bolt/arrow/thrown Ammo type used, or thrown. Leave blank if not appropriate.
ammocap # How much ammo can it hold, for repeating crossbows or others Leave blank if not appropriate.
rangedRT # The base RT of the ranged weapon, when loading from a non-quiver, without any stat-related reductions
puncture#
slice
impact
-/(damage) Damage of the weapon, put "-" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage
balance# -/(balance) Balance value of weapon, additional fields for other modes. Put "-" to remove both balance and suitability for ammunition articles.
suitedness# (suitedness) Suitedness value of weapon, additional fields for other modes. Leave blank for ammunition articles.
construction (construction) Construction value of weapon
metal y/n Is it made with metal and therefore repairable at a metal forge
weight # weight in stones
appcost # The cost given by an expert (trader preferred) appraisal. Given in kronars.
traderapp y/n Was the cost appraisal done by a trader?
special# magic/cambrinth/(race) style/(guild) style/light Any special properties.
maxcharge # If cambrinth, the maximum mana that can be held by it
sourcetype# -/sold by/other Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script.
source# (source) Where the item comes from. If sourcetype is "dropped by" or "sold by", links auto generated.
cost# # Kronars\Lirums\Dokoras If sold, the cost at the preceeding shop, otherwise leave blank. Include currency.
newapp true/false This property declares that this item has been updated since the appraisal changes.
{{Weapon
|brawl=
|name=
|look=
|noun=
|type=
|type2=
|type3=
|range=
|ammo=
|ammocap=
|puncture=
|slice=
|impact=
|puncture2=
|slice2=
|impact2=
|puncture3=
|slice3=
|impact3=
|balance=
|balance2=
|balance3=
|suitedness=
|suitedness2=
|suitedness3=
|construction=
|metal=
|weight=
|appcost=
|special=
......
|special5=
|maxcharge=
|sourcetype=
|source=
|cost=
|sourcetype2=
|source2=
|cost2=
|sourcetype3=
|source3=
|cost3=
....
|sourcetype10=
|source10=
|cost10=
|newapp=
}}

Also See