Template:Armor
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armor | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Areas Covered: | Unknown |
Hindrance: | Unknown / Unknown for stealth |
Protection: | Unknown protection and unknown damage absorption for puncture attacks. Unknown protection and unknown damage absorption for slice attacks. Unknown protection and unknown damage absorption for impact attacks. Unknown protection and Unknown damage absorption for fire attacks. Unknown protection and unknown damage absorption for cold attacks. Unknown protection and Unknown damage absorption for electrical attacks. |
Construction: | Unknown |
Metal: | |
Weight: | |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
name | name of the object if it's different than the page name | |
armorapp2023 | yes/no | Has this item been updated since the light armor elemental protection/absorption changes? (Was this appraisal performed after February 2023?) |
look | <text>/- | the description gained by LOOKing at it. "-" will trigger "You see nothing unusual." |
noun | the single word noun used to interact with it | |
type | light armor/chain armor/brigandine/plate armor | Use the skill codes under EXP SKILLS |
area | arms/legs/abdomen/back/neck /head/eyes/hands/chest |
What areas are covered. Each additional area should be separated by a ",". |
hindrance | The base hidrance of the armor. | |
stealth | Stealth hindrance. | |
absorbance | If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. | |
puncture slice impact fire cold electric |
Protection value against various damage types | |
punctureab impactab sliceab fireab coldab electricab |
Damage absorbance value against various damage types | |
construction | Gauge of how often the item needs to be repaired. | |
metal | yes/no | Is it made with metal and therefor repairable at a metal forge? |
weight | # | Weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | yes/no | Was the cost appraisal done by a trader? |
special | -/cambrinth/casts spell/container/gaethzen/gives light/hiding/magic/quest/tack/<race> style/<guild> style | Does it have special properties? Check Property:has item property for more information. With regard to the guild and race styles, only list them if the item has a specific use for that group, or a person ignorant of the source of the item would believe the item is styled for that guild or race. |
sourcetype# | -/sold by/other | Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script. |
source | (source) | details on the source. If sourcetype is "sold by" links will be generated automatically |
cost | # Kronars/Lirums/Dokoras | If sold, the cost at the preceeding shop. Include currency. |
list | A way to change how an item is listed in categories. | |
rare | true/false | Used to explicitly declare that an item is not commonly available at a shop or creature drop. |
itype | Sets inclusion into subtypes. (Important for searches, like for pulsing regeneration items.) |
{{Armor |name= |armorapp2023= |look= |noun= |type= |area= |hindrance= |stealth= |absorbance= |puncture= |punctureab= |slice= |sliceab= |impact= |impactab= |fire= |fireab= |cold= |coldab= |electric= |electricab= |construction= |metal= |weight= |appcost= |traderapp= |special= ..... |special5= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}